Player Matchup

Set
Set
BAMoNsTeR420
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 57L
1,363 Elo+
Solo
Kukulkan
Kukulkan
CompletePun13
Kukulkan
Level 73
God Stats
0W - 2L
1,491 SR
Queue Stats
20W - 19L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
LORE HUNTER22
Guan Yu
Level 114
God Stats
1W - 1L
1,715 SR
Queue Stats
41W - 46L
1,466 Elo+
Solo
Medusa
Medusa
RunsW1thKn1ves
Medusa
Level 88
God Stats
1W - 2L
1,285 SR
Queue Stats
19W - 16L
1,507 Elo+
Party 2
Heimdallr
Heimdallr
ssj7_mike
Heimdallr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,595 Elo+
Solo
Team Averages
Level 74
1,498 SR
1,487 Elo+

VS

Team Averages
Level 107
1,500 SR
1,465 Elo+
Da Ji
Da Ji
D3admanW0n
Da Ji
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,476 Elo+
Party 1
Horus
Horus
Sh4klorD96
Horus
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 147L
1,552 Elo+
Solo
Merlin
Merlin
ShabbyLime
Merlin
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
96W - 86L
1,506 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WaxChiefKeith
Cu Chulainn
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 43L
1,440 Elo+
Party 1
Janus
Janus
itz Pizza Time2
Janus
Level 126
God Stats
6W - 2L
1,500 SR
Queue Stats
82W - 88L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 3
8,008
728
4,366
13,548
7,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Kukulkan
CompletePun13
Kukulkan
15
0 / 3 / 5
8,576
780
11,627
9,674
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
14
2 / 4 / 6
8,015
729
7,056
14,897
15,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
4 / 4 / 5
9,279
844
16,229
11,925
5,425
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
ssj7_mike
Heimdallr
14
1 / 3 / 5
8,277
752
7,278
9,302
3,833
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
2 / 3 / 10
7,983
726
5,908
9,946
4,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
17
2 / 1 / 16
9,708
883
6,677
15,558
17,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
ShabbyLime
Merlin
18
8 / 1 / 9
9,950
905
16,661
9,369
4,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
WaxChiefKeith
Cu Chulainn
15
4 / 2 / 13
8,826
802
8,480
12,335
13,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 2 / 11
9,344
849
14,526
9,383
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
80
9
Kills
21
21
Deaths
9
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Kukulkan
CompletePun13
Kukulkan
0
3
5
0.83
W
Da Ji
2
3
10
2.33
L
Guan Yu
2
4
6
1.25
L
4
4
5
1.63
W
Horus
2
1
16
10
W
Merlin
ShabbyLime
Merlin
8
1
9
12.5
W
Cu Chulainn
WaxChiefKeith
Cu Chulainn
4
2
13
5.25
W
5
2
11
5.25
L
Heimdallr
ssj7_mike
Heimdallr
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,556
Damage
52,252
59,346
Taken
56,591
37,325
Mitigated
44,636
19,197
Healing
26,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,366
1,184
356
1,308
13,548
7,864
156
7,712
5,836
159
7,890
L
Kukulkan
CompletePun13
Kukulkan
11,627
960
178
1,092
9,674
4,699
0
5,689
3,985
27,413
0
W
Da Ji
5,908
1,464
470
245
9,946
4,484
216
1,423
8,523
0
8,186
L
Guan Yu
7,056
886
5,444
4,352
14,897
15,504
0
6,144
8,753
0
10,743
L
16,229
7,536
1,211
2,654
11,925
5,425
36
6,764
5,161
0
33,612
W
Horus
6,677
2,280
5,758
7,710
15,558
17,532
432
4,275
11,283
820
10,790
W
Merlin
ShabbyLime
Merlin
16,661
641
2,095
2,799
9,369
4,656
1,208
3,321
6,048
39,153
0
W
Cu Chulainn
WaxChiefKeith
Cu Chulainn
8,480
1,062
977
1,505
12,335
13,739
328
1,447
10,888
0
14,974
W
14,526
375
2,219
2,261
9,383
4,225
1,263
1,320
8,063
32,735
0
L
Heimdallr
ssj7_mike
Heimdallr
7,278
1,542
623
1,979
9,302
3,833
37
5,489
3,813
0
17,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,155
Gold Earned
45,811
124
Minions Killed
129
0
Camps Cleared
0
1,071,048
Distance Traveled
1,044,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,008
728
10
1
0
192,116
0
L
Kukulkan
8,576
780
49
4
0
209,472
0
W
Da Ji
7,983
726
5
0
0
200,464
0
L
Guan Yu
8,015
729
8
1
0
229,599
0
L
Medusa
9,279
844
31
3
0
227,204
0
W
Horus
9,708
883
4
0
0
236,865
0
W
Merlin
9,950
905
65
6
0
207,849
0
W
Cu Chulainn
8,826
802
13
1
0
199,047
0
W
Janus
9,344
849
42
4
0
200,161
0
L
Heimdallr
8,277
752
26
2
0
212,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role