Player Matchup

Awilix
Awilix
 
Awilix
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
GustyRhombus256
Cupid
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
314W - 305L
1,478 Elo+
Solo
Kumbhakarna
Kumbhakarna
K1ngsWrath
Kumbhakarna
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 4
Surtr
Surtr
Purpleleopard13
Surtr
Level 154
God Stats
18W - 26L
1,500 SR
Queue Stats
93W - 97L
1,483 Elo+
Party 4
Bacchus
Bacchus
Shaolin0516
Bacchus
Level 171
God Stats
6W - 3L
1,640 SR
Queue Stats
287W - 261L
1,506 Elo+
Party 2
Team Averages
Level 161
1,528 SR
1,493 Elo+

VS

Team Averages
Level 129
1,485 SR
1,479 Elo+
Bellona
Bellona
AtheistAltarBoy
Bellona
Level 66
God Stats
1W - 0L
1,732 SR
Queue Stats
2W - 2L
1,237 Elo+
Party 3
Thanatos
Thanatos
Chibot
Thanatos
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 107L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
DemoonBlack
Zhong Kui
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
557W - 542L
1,535 Elo+
Party 1
Chiron
Chiron
Jiri Karel 05
Chiron
Level 124
God Stats
4W - 5L
1,392 SR
Queue Stats
288W - 289L
1,490 Elo+
Party 1
Ao Kuang
Ao Kuang
SEAFUNK
Ao Kuang
Level 149
God Stats
2W - 3L
1,301 SR
Queue Stats
287W - 253L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
4 / 2 / 1
9,210
542
6,404
11,674
4,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 3 / 1
7,661
451
7,717
13,245
4,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
K1ngsWrath
Kumbhakarna
12
2 / 3 / 3
7,712
454
3,239
15,308
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 1
8,839
520
11,271
17,740
16,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
Shaolin0516
Bacchus
11
1 / 2 / 2
7,135
420
5,234
9,581
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
8,161
480
8,322
17,139
19,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Chibot
Thanatos
14
5 / 2 / 2
9,062
533
5,638
10,313
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
DemoonBlack
Zhong Kui
15
2 / 4 / 3
9,240
544
10,710
11,455
7,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 4
8,900
524
9,039
8,705
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
SEAFUNK
Ao Kuang
13
2 / 3 / 5
8,697
512
11,385
21,258
19,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
10
Kills
11
11
Deaths
11
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
2
1
2.25
W
0
1
1
0.5
W
Thanatos
Chibot
Thanatos
5
2
2
3
W
Zhong Kui
DemoonBlack
Zhong Kui
2
4
3
0.88
L
2
3
1
0.83
W
2
1
4
4
L
Kumbhakarna
K1ngsWrath
Kumbhakarna
2
3
3
1.17
L
1
1
1
1.5
W
Ao Kuang
SEAFUNK
Ao Kuang
2
3
5
1.5
L
Bacchus
Shaolin0516
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,865
Damage
45,094
67,548
Taken
68,870
43,859
Mitigated
54,654
16,682
Healing
36,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,404
3,240
0
1,040
11,674
4,953
0
3,588
8,086
0
76,084
W
8,322
3,404
0
8,323
17,139
19,312
0
831
16,266
0
64,773
W
Thanatos
Chibot
Thanatos
5,638
1,140
0
12,186
10,313
4,221
0
1,306
8,935
0
58,570
W
Zhong Kui
DemoonBlack
Zhong Kui
10,710
451
303
4,062
11,455
7,710
2,494
3,224
7,869
74,745
0
L
7,717
4,000
352
4,466
13,245
4,674
0
4,307
8,938
0
51,046
W
9,039
2,869
1,103
2,709
8,705
3,460
1,421
1,604
7,101
0
72,415
L
Kumbhakarna
K1ngsWrath
Kumbhakarna
3,239
438
0
2,018
15,308
12,971
0
6,134
9,174
20,053
0
L
11,271
4,782
0
6,247
17,740
16,229
0
1,996
15,744
822
70,576
W
Ao Kuang
SEAFUNK
Ao Kuang
11,385
3,043
18
7,364
21,258
19,951
905
1,970
19,210
41,068
311
L
Bacchus
Shaolin0516
Bacchus
5,234
477
0
2,559
9,581
5,032
0
5,759
3,822
29,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,557
Gold Earned
44,060
393
Minions Killed
473
0
Camps Cleared
0
1,618,506
Distance Traveled
1,514,106
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,210
542
114
7
0
347,754
3
W
Bellona
8,161
480
111
7
0
292,396
0
W
Thanatos
9,062
533
80
5
0
342,502
5
W
Zhong Kui
9,240
544
117
7
0
267,945
0
L
Cupid
7,661
451
82
5
0
308,593
2
W
Chiron
8,900
524
127
7
0
288,793
0
L
Kumbhakarna
7,712
454
19
1
0
329,715
2
L
Surtr
8,839
520
121
7
0
294,710
2
W
Ao Kuang
8,697
512
38
2
0
322,470
0
L
Bacchus
7,135
420
57
3
0
337,734
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role