Player Matchup

Ishtar
Ishtar
GatorHunter9681
Ishtar
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 130L
1,712 Elo+
Party 1
Ah Puch
Ah Puch
Kinosaypient
Ah Puch
Level 127
God Stats
17W - 10L
1,691 SR
Queue Stats
522W - 498L
1,643 Elo+
Solo
Atlas
Atlas
Lashiiem
Atlas
Level 122
God Stats
2W - 3L
1,720 SR
Queue Stats
64W - 85L
1,540 Elo+
Party 1
Surtr
Surtr
Smgs nee
Surtr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,712 Elo+
Party 1
Serqet
Serqet
solraken
Serqet
Level 158
God Stats
25W - 22L
1,610 SR
Queue Stats
185W - 178L
1,581 Elo+
Solo
Team Averages
Level 117
1,604 SR
1,638 Elo+

VS

Team Averages
Level 117
1,512 SR
1,520 Elo+
Fenrir
Fenrir
Death902
Fenrir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 41L
1,455 Elo+
Solo
Ra
Ra
Jackaboy242
Ra
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 82L
1,473 Elo+
Party 2
Izanami
Izanami
MysticSloth101
Izanami
Level 108
God Stats
3W - 1L
1,746 SR
Queue Stats
49W - 63L
1,507 Elo+
Solo
Surtr
Surtr
Sledgemain089
Surtr
Level 127
God Stats
3W - 6L
1,316 SR
Queue Stats
95W - 93L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
iPugachu
Baron Samedi
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,817
447
4,072
8,581
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Kinosaypient
Ah Puch
13
3 / 1 / 1
7,576
583
9,447
5,523
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Lashiiem
Atlas
10
0 / 1 / 1
5,840
449
3,528
9,189
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Surtr
Smgs nee
Surtr
11
0 / 6 / 0
5,849
450
5,004
11,242
6,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
solraken
Serqet
12
4 / 4 / 0
6,889
530
7,229
12,732
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Death902
Fenrir
13
3 / 2 / 2
7,857
604
5,057
12,440
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 4 / 2
8,067
621
3,252
8,410
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 2
7,846
604
7,360
10,402
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 0 / 0
9,011
693
8,528
10,444
7,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
iPugachu
Baron Samedi
11
1 / 0 / 5
7,435
572
5,521
8,446
6,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Death902
Fenrir
3
2
2
2
L
0
2
2
0.5
W
1
4
2
0.5
L
Ah Puch
Kinosaypient
Ah Puch
3
1
1
3.5
L
Atlas
Lashiiem
Atlas
0
1
1
0.5
W
2
1
2
3
W
7
0
0
7
L
Surtr
Smgs nee
Surtr
0
6
0
0
W
Baron Samedi
iPugachu
Baron Samedi
1
0
5
3.5
L
Serqet
solraken
Serqet
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,280
Damage
29,718
47,267
Taken
50,142
23,291
Mitigated
27,078
13,262
Healing
23,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Death902
Fenrir
5,057
1,582
0
5,554
12,440
5,355
0
3,262
8,928
0
44,124
L
4,072
2,330
0
2,343
8,581
2,960
0
1,459
7,122
0
34,343
W
3,252
320
404
898
8,410
3,354
580
4,922
3,401
58,609
0
L
Ah Puch
Kinosaypient
Ah Puch
9,447
266
0
1,995
5,523
2,175
49
1,767
3,756
62,463
0
L
Atlas
Lashiiem
Atlas
3,528
1,772
0
2,173
9,189
7,077
0
1,870
7,319
21,258
0
W
7,360
5,115
0
5,701
10,402
4,156
484
2,335
7,980
0
73,100
W
8,528
3,885
0
5,258
10,444
7,851
43
842
9,602
1,325
67,501
L
Surtr
Smgs nee
Surtr
5,004
2,635
0
1,807
11,242
6,021
199
356
10,886
219
32,244
W
Baron Samedi
iPugachu
Baron Samedi
5,521
558
2,480
3,359
8,446
6,362
0
2,348
5,597
24,286
0
L
Serqet
solraken
Serqet
7,229
1,936
0
4,944
12,732
5,058
0
3,794
8,938
0
43,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
40,216
329
Minions Killed
471
0
Camps Cleared
0
1,310,275
Distance Traveled
1,285,556
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,857
604
76
6
0
293,965
0
L
Ishtar
5,817
447
74
6
0
249,735
0
W
Ra
8,067
621
133
10
0
263,894
0
L
Ah Puch
7,576
583
110
8
0
262,885
3
L
Atlas
5,840
449
21
2
0
261,546
0
W
Izanami
7,846
604
115
9
0
244,638
5
W
Surtr
9,011
693
118
9
0
247,746
0
L
Surtr
5,849
450
58
4
0
240,235
0
W
Baron Samedi
7,435
572
29
2
0
235,313
2
L
Serqet
6,889
530
66
5
0
295,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role