Player Matchup

Anubis
Anubis
 
Anubis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DreJon3s
Bacchus
Level 45
God Stats
12W - 6L
1,701 SR
Queue Stats
30W - 28L
1,392 Elo+
Party 1
Odin
Odin
G00fy163672873
Odin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,399 Elo+
Party 1
Cupid
Cupid
IronSide99
Cupid
Level 119
God Stats
8W - 7L
1,753 SR
Queue Stats
223W - 193L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
zoqx
Ao Kuang
Level 40
God Stats
2W - 1L
1,837 SR
Queue Stats
32W - 25L
1,502 Elo+
Solo
Team Averages
Level 71
1,658 SR
1,460 Elo+

VS

Team Averages
Level 97
1,523 SR
1,497 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ArthurOnlyMmk
Nox
Level 81
God Stats
40W - 35L
1,528 SR
Queue Stats
318W - 285L
1,519 Elo+
Solo
Chronos
Chronos
REPS60
Chronos
Level 65
God Stats
10W - 3L
1,588 SR
Queue Stats
194W - 203L
1,515 Elo+
Solo
Heimdallr
Heimdallr
Rëject
Heimdallr
Level 151
God Stats
4W - 1L
1,500 SR
Queue Stats
120W - 72L
1,530 Elo+
Solo
Kali
Kali
allinbro
Kali
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
454W - 431L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 0 / 4
7,249
659
4,351
5,028
3,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
DreJon3s
Bacchus
9
1 / 1 / 0
5,830
530
2,226
8,947
6,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 3
6,009
546
4,460
8,642
4,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
8
0 / 1 / 0
4,625
420
896
6,433
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
zoqx
Ao Kuang
9
5 / 3 / 0
6,185
562
6,441
10,828
3,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 4 / 0
5,575
507
3,226
9,958
6,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 2
5,862
533
5,190
2,773
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
REPS60
Chronos
10
0 / 1 / 0
5,751
523
3,515
6,901
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Rëject
Heimdallr
12
1 / 0 / 2
6,489
590
5,146
6,416
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
10
5 / 5 / 1
6,409
583
6,643
9,797
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
9
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
0
4
4
W
Sylvanus
 
Sylvanus
0
4
0
0
W
1
0
2
2
L
Bacchus
DreJon3s
Bacchus
1
1
0
1
L
1
2
3
1.25
L
Cupid
0
1
0
0
W
Chronos
REPS60
Chronos
0
1
0
0
W
Heimdallr
Rëject
Heimdallr
1
0
2
2
W
Kali
5
5
1
1.1
L
Ao Kuang
zoqx
Ao Kuang
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,374
Damage
23,720
39,878
Taken
35,845
20,467
Mitigated
16,443
14,317
Healing
13,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,351
174
0
3,513
5,028
3,133
0
2,634
2,274
57,682
0
W
Sylvanus
 
Sylvanus
3,226
1,457
0
3,736
9,958
6,681
0
1,077
8,881
26,132
8,861
W
5,190
504
0
1,119
2,773
1,071
0
841
1,932
29,967
0
L
Bacchus
DreJon3s
Bacchus
2,226
382
1,154
3,191
8,947
6,887
0
1,900
7,011
20,013
0
L
4,460
1,371
0
500
8,642
4,968
0
2,572
6,070
0
36,019
L
Cupid
896
471
378
2,490
6,433
2,082
0
1,492
4,941
0
22,505
W
Chronos
REPS60
Chronos
3,515
1,141
0
1,295
6,901
2,202
0
3,572
3,329
46,641
0
W
Heimdallr
Rëject
Heimdallr
5,146
2,912
0
5,177
6,416
2,723
791
1,586
4,830
0
55,430
W
Kali
6,643
3,024
0
2,128
9,797
3,766
0
5,942
3,855
0
27,305
L
Ao Kuang
zoqx
Ao Kuang
6,441
1,977
0
3,091
10,828
3,397
0
2,646
8,058
28,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,898
Gold Earned
30,086
259
Minions Killed
314
0
Camps Cleared
0
1,085,323
Distance Traveled
1,047,407
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,249
659
104
9
0
196,975
2
W
Sylvanus
5,575
507
51
5
0
162,033
0
W
Nox
5,862
533
49
4
0
222,519
0
L
Bacchus
5,830
530
29
3
0
269,472
1
L
Odin
6,009
546
44
4
0
202,811
1
L
Cupid
4,625
420
43
4
0
183,897
0
W
Chronos
5,751
523
86
8
0
224,137
0
W
Heimdallr
6,489
590
81
7
0
210,835
2
W
Kali
6,409
583
47
4
0
227,883
0
L
Ao Kuang
6,185
562
39
4
0
232,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role