Player Matchup

Morgan Le Fay
Morgan Le Fay
Bugzill
Morgan Le Fay
Level 148
God Stats
13W - 8L
1,768 SR
Queue Stats
173W - 172L
1,546 Elo+
Party 3
Cthulhu
Cthulhu
BuyLowCellHigh
Cthulhu
Level 78
God Stats
25W - 32L
1,434 SR
Queue Stats
31W - 39L
1,461 Elo+
Party 3
Ishtar
Ishtar
J1MMYTHESHARK
Ishtar
Level 126
God Stats
13W - 11L
1,651 SR
Queue Stats
142W - 148L
1,533 Elo+
Party 3
Ne Zha
Ne Zha
St0necyphr
Ne Zha
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,491 Elo+
Party 3
Hercules
Hercules
YANKSKINSNATION
Hercules
Level 107
God Stats
8W - 6L
1,382 SR
Queue Stats
9W - 8L
1,414 Elo+
Party 3
Team Averages
Level 109
1,547 SR
1,489 Elo+

VS

Team Averages
Level 78
1,544 SR
1,445 Elo+
Arachne
Arachne
Alyenka
Arachne
Level 109
God Stats
37W - 27L
1,732 SR
Queue Stats
193W - 180L
1,477 Elo+
Party 2
Ares
Ares
BravenBold
Ares
Level 124
God Stats
10W - 5L
1,612 SR
Queue Stats
98W - 87L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
ChrisThePatriot
Cthulhu
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 12L
1,546 Elo+
Party 1
Neith
Neith
Yinako
Neith
Level 6
God Stats
0W - 3L
1,191 SR
Queue Stats
1W - 5L
1,139 Elo+
Party 2
Baron Samedi
Baron Samedi
redtuxedo
Baron Samedi
Level 65
God Stats
8W - 6L
1,686 SR
Queue Stats
45W - 42L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bugzill
Morgan Le Fay
13
7 / 0 / 0
7,516
683
9,763
7,028
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 0 / 3
6,589
599
2,612
6,545
5,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 1
6,810
619
6,498
7,574
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
St0necyphr
Ne Zha
11
0 / 1 / 0
6,254
569
1,784
7,546
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hercules
12
1 / 1 / 0
7,115
647
2,959
6,433
4,734
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alyenka
Arachne
10
2 / 5 / 0
5,803
528
3,302
10,788
3,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 2
5,621
511
5,764
9,254
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
5,173
470
3,000
6,225
5,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Yinako
Neith
9
0 / 1 / 0
5,005
455
2,701
4,682
1,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
redtuxedo
Baron Samedi
9
0 / 5 / 0
5,201
473
3,154
7,833
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
11
Kills
2
2
Deaths
12
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Alyenka
Arachne
2
5
0
0.4
L
0
0
2
1
W
Morgan Le Fay
Bugzill
Morgan Le Fay
7
0
0
7
W
1
0
3
2.5
L
0
1
1
0.5
W
2
0
1
2.5
W
Ne Zha
St0necyphr
Ne Zha
0
1
0
0
W
Hercules
1
1
0
1
L
Neith
Yinako
Neith
0
1
0
0
L
Baron Samedi
redtuxedo
Baron Samedi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,616
Damage
17,921
35,126
Taken
38,782
18,867
Mitigated
21,778
13,708
Healing
9,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Alyenka
Arachne
3,302
2,539
0
1,313
10,788
3,831
0
1,694
9,009
0
34,100
L
5,764
353
0
3,357
9,254
7,146
0
3,106
6,068
23,189
0
W
Morgan Le Fay
Bugzill
Morgan Le Fay
9,763
531
0
2,364
7,028
2,887
0
3,145
3,660
68,205
0
W
2,612
193
381
3,007
6,545
5,236
0
3,609
2,866
18,023
0
L
3,000
897
0
1,504
6,225
5,881
0
655
5,554
26,306
0
W
6,498
3,910
0
5,616
7,574
3,456
883
1,234
6,340
0
57,929
W
Ne Zha
St0necyphr
Ne Zha
1,784
292
0
788
7,546
2,554
0
1,025
6,507
0
45,026
W
Hercules
2,959
1,445
0
1,552
6,433
4,734
346
2,598
3,835
0
43,201
L
Neith
Yinako
Neith
2,701
1,403
0
430
4,682
1,677
0
931
3,751
0
27,945
L
Baron Samedi
redtuxedo
Baron Samedi
3,154
43
408
2,174
7,833
3,243
0
5,456
2,025
35,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,284
Gold Earned
26,803
426
Minions Killed
246
0
Camps Cleared
0
1,144,374
Distance Traveled
1,076,138
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,803
528
57
5
0
213,896
0
L
Ares
5,621
511
20
2
0
226,046
1
W
Morgan Le Fay
7,516
683
122
11
0
236,120
4
W
Cthulhu
6,589
599
39
4
0
234,655
3
L
Cthulhu
5,173
470
40
4
0
210,562
2
W
Ishtar
6,810
619
94
9
0
189,730
2
W
Ne Zha
6,254
569
84
8
0
276,221
0
W
Hercules
7,115
647
87
8
0
207,648
0
L
Neith
5,005
455
55
5
0
218,802
0
L
Baron Samedi
5,201
473
74
7
0
206,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role