Player Matchup

Tyr
Tyr
 
Tyr
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
TacticsMaster
Chang'e
Level 72
God Stats
4W - 4L
1,650 SR
Queue Stats
174W - 151L
1,548 Elo+
Party 3
Ravana
Ravana
ThePrincePeachez
Ravana
Level 40
God Stats
2W - 1L
1,280 SR
Queue Stats
201W - 187L
1,586 Elo+
Solo
Maui
Maui
TrepKillYou
Maui
Level 85
God Stats
3W - 2L
1,662 SR
Queue Stats
24W - 23L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
Vaskcalb
Heimdallr
Level 46
God Stats
2W - 2L
1,525 SR
Queue Stats
34W - 39L
1,554 Elo+
Party 1
Team Averages
Level 53
1,523 SR
1,549 Elo+

VS

Team Averages
Level 27
1,537 SR
1,357 Elo+
Gilgamesh
Gilgamesh
LocalVibez
Gilgamesh
Level 34
God Stats
1W - 3L
1,687 SR
Queue Stats
75W - 80L
1,450 Elo+
Solo
King Arthur
King Arthur
Newo610
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,255 Elo+
Party 4
Cthulhu
Cthulhu
PoopFaceBandit-_
Cthulhu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,255 Elo+
Party 4
Chronos
Chronos
Thepooterdoodler
Chronos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,371 Elo+
Party 2
Apollo
Apollo
TwinkieGobbler
Apollo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
6 / 0 / 2
8,174
629
5,799
8,095
7,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Chang'e
12
4 / 3 / 1
7,438
572
5,697
8,661
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 0 / 4
8,502
654
8,589
7,089
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 2 / 4
6,121
471
3,970
6,883
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Vaskcalb
Heimdallr
11
3 / 1 / 1
6,662
512
8,937
9,559
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LocalVibez
Gilgamesh
13
3 / 3 / 2
7,503
577
4,326
11,253
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Newo610
King Arthur
8
0 / 7 / 0
4,973
383
2,061
10,472
4,909
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 3 / 2
4,897
377
2,849
6,130
4,913
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 1
6,575
506
8,618
11,385
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 2
6,584
506
6,922
10,232
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
18
Kills
6
6
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
0
2
7
L
Gilgamesh
LocalVibez
Gilgamesh
3
3
2
1.33
L
King Arthur
Newo610
King Arthur
0
7
0
0
L
0
3
2
0.33
W
Chang'e
4
3
1
1.5
W
5
0
4
7
L
2
4
1
0.63
W
0
2
4
1
L
1
1
2
2
W
Heimdallr
Vaskcalb
Heimdallr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
24,776
40,287
Taken
49,472
22,672
Mitigated
22,135
11,557
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,799
1,192
0
728
8,095
7,556
84
1,530
6,489
0
43,083
L
Gilgamesh
LocalVibez
Gilgamesh
4,326
1,515
0
958
11,253
4,942
0
1,744
9,509
0
61,977
L
King Arthur
Newo610
King Arthur
2,061
879
0
769
10,472
4,909
0
459
10,013
0
14,438
L
2,849
241
140
557
6,130
4,913
0
2,001
4,129
11,664
0
W
Chang'e
5,697
647
496
2,054
8,661
3,028
729
4,937
3,378
47,699
0
W
8,589
2,482
0
1,498
7,089
3,337
0
1,487
5,540
0
71,565
L
8,618
2,737
0
2,399
11,385
3,678
0
3,821
7,564
45,346
0
W
3,970
1,262
383
1,327
6,883
4,368
0
1,665
5,216
21,936
5,111
L
6,922
4,646
0
6,030
10,232
3,693
561
1,340
8,892
0
57,017
W
Heimdallr
Vaskcalb
Heimdallr
8,937
6,311
0
5,071
9,559
4,383
0
1,362
8,197
0
48,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,897
Gold Earned
30,532
374
Minions Killed
309
0
Camps Cleared
0
1,243,155
Distance Traveled
1,352,252
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,174
629
73
6
0
228,286
0
L
Gilgamesh
7,503
577
86
7
0
303,728
4
L
King Arthur
4,973
383
18
1
0
230,990
0
L
Cthulhu
4,897
377
20
2
0
295,863
0
W
Chang'e
7,438
572
79
6
0
236,987
3
W
Ravana
8,502
654
99
8
0
302,214
1
L
Chronos
6,575
506
75
6
0
260,475
4
W
Maui
6,121
471
57
4
0
235,804
2
L
Apollo
6,584
506
110
8
0
261,196
4
W
Heimdallr
6,662
512
66
5
0
239,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role