Player Matchup

Mercury
Mercury
Gold III
JCamachoJr
Mercury
Gold III
Level 127
God Stats
5W - 4L
1,653 SR
Queue Stats
144W - 152L
1,572 MMR
Solo
Ne Zha
Ne Zha
Gold II
OnlyFuns
Ne Zha
Gold II
Level 187
God Stats
5W - 3L
1,733 SR
Queue Stats
906W - 926L
1,533 MMR
Solo
Vulcan
Vulcan
Gold IV
TheDirtyZig
Vulcan
Gold IV
Level 128
God Stats
15W - 11L
1,546 SR
Queue Stats
67W - 67L
1,599 MMR
Party 2
Sol
Sol
Gold I
mixedemotions
Sol
Gold I
Level 86
God Stats
18W - 14L
1,555 SR
Queue Stats
155W - 146L
1,554 MMR
Solo
Hercules
Hercules
Gold II
xOzzie
Hercules
Gold II
Level 126
God Stats
1W - 2L
1,573 SR
Queue Stats
116W - 109L
1,534 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,612 SR
1,558 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,620 SR
1,558 MMR
Bacchus
Bacchus
Gold III
ANCIENT_GODZ_
Bacchus
Gold III
Level 179
God Stats
34W - 20L
1,661 SR
Queue Stats
695W - 692L
1,516 MMR
Solo
Cupid
Cupid
Silver I
DrognalHP
Cupid
Silver I
Level 123
God Stats
3W - 4L
1,775 SR
Queue Stats
76W - 55L
1,577 MMR
Party 1
Merlin
Merlin
Bronze V
PeruanoT
Merlin
Bronze V
Level 76
God Stats
6W - 2L
1,500 SR
Queue Stats
109W - 74L
1,588 MMR
Party 1
Fenrir
Fenrir
Gold IV
Urshha
Fenrir
Gold IV
Level 67
God Stats
3W - 3L
1,456 SR
Queue Stats
25W - 23L
1,564 MMR
Solo
Jormungandr
Jormungandr
Bronze III
jdarcanimitola
Jormungandr
Bronze III
Level 158
God Stats
1W - 0L
1,709 SR
Queue Stats
70W - 37L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JCamachoJr
Mercury
9
0 / 4 / 0
5,074
507
1,464
8,001
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
OnlyFuns
Ne Zha
7
1 / 4 / 0
4,662
466
3,979
9,199
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
10
0 / 4 / 0
4,969
497
2,899
7,470
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 1
5,283
528
5,137
5,995
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
xOzzie
Hercules
9
0 / 3 / 0
4,706
471
2,685
10,812
8,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
SurtrAgniAo KuangAtlas

VS

Bans
ThorFreyaSusanoShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
1 / 0 / 3
5,480
548
3,459
4,580
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
DrognalHP
Cupid
9
1 / 0 / 2
5,234
523
1,943
5,853
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
PeruanoT
Merlin
12
3 / 0 / 5
7,163
716
5,498
3,312
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Urshha
Fenrir
11
7 / 1 / 5
6,993
699
7,743
9,675
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
jdarcanimitola
Jormungandr
12
5 / 0 / 1
7,056
706
8,564
6,503
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
17
17
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
3
2.5
W
Cupid
DrognalHP
Cupid
1
0
2
2
L
Mercury
JCamachoJr
Mercury
0
4
0
0
L
Ne Zha
OnlyFuns
Ne Zha
1
4
0
0.25
W
Merlin
PeruanoT
Merlin
3
0
5
5.5
L
Vulcan
0
4
0
0
W
Fenrir
Urshha
Fenrir
7
1
5
9.5
W
Jormungandr
jdarcanimitola
Jormungandr
5
0
1
5.5
L
0
2
1
0.25
L
Hercules
xOzzie
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,164
Damage
27,207
41,477
Taken
29,923
20,661
Mitigated
17,576
9,411
Healing
12,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,459
75
387
1,986
4,580
3,793
0
1,400
3,180
18,140
0
W
Cupid
DrognalHP
Cupid
1,943
776
54
2,919
5,853
1,784
0
2,428
3,425
0
27,755
L
Mercury
JCamachoJr
Mercury
1,464
478
0
545
8,001
2,575
0
3,130
4,850
0
29,684
L
Ne Zha
OnlyFuns
Ne Zha
3,979
1,013
0
1,375
9,199
5,192
0
2,544
6,532
0
20,830
W
Merlin
PeruanoT
Merlin
5,498
181
0
742
3,312
1,258
0
1,420
1,892
58,407
0
L
Vulcan
2,899
270
0
712
7,470
2,564
0
3,597
3,717
37,729
0
W
Fenrir
Urshha
Fenrir
7,743
1,796
0
3,636
9,675
4,071
0
2,788
6,887
0
39,857
W
Jormungandr
jdarcanimitola
Jormungandr
8,564
2,375
0
2,488
6,503
6,670
0
0
6,503
53,670
0
L
5,137
1,822
0
3,201
5,995
1,747
0
832
5,163
41,585
0
L
Hercules
xOzzie
Hercules
2,685
1,314
0
3,578
10,812
8,583
0
7,118
3,694
0
29,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,694
Gold Earned
31,926
257
Minions Killed
328
0
Camps Cleared
0
1,019,707
Distance Traveled
1,053,690
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,480
548
18
2
0
214,257
4
W
Cupid
5,234
523
44
4
0
199,467
2
L
Mercury
5,074
507
59
6
0
247,147
0
L
Ne Zha
4,662
466
20
2
0
192,537
4
W
Merlin
7,163
716
106
11
0
203,744
0
L
Vulcan
4,969
497
72
7
0
201,782
0
W
Fenrir
6,993
699
69
7
0
241,824
0
W
Jormungandr
7,056
706
91
9
0
194,398
0
L
Sol
5,283
528
59
6
0
182,937
3
L
Hercules
4,706
471
47
5
0
195,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role