Player Matchup

Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
ThePunisher-61-
Danzaburou
Platinum II
Level 148
God Stats
31W - 17L
1,683 SR
Queue Stats
364W - 395L
1,839 MMR
Party 1
Chang'e
Chang'e
Platinum V
mythress
Chang'e
Platinum V
Level 162
God Stats
75W - 43L
1,711 SR
Queue Stats
384W - 420L
1,733 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,631 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,785 SR
1,784 MMR
Chiron
Chiron
Platinum V
Carter4577
Chiron
Platinum V
Level 146
God Stats
3W - 3L
1,760 SR
Queue Stats
26W - 24L
1,784 MMR
Party 2
Atlas
Atlas
Platinum V
KryBabyKry
Atlas
Platinum V
Level 147
God Stats
13W - 5L
1,853 SR
Queue Stats
26W - 24L
1,784 MMR
Party 2
Merlin
Merlin
Platinum V
TeddyBearCarter
Merlin
Platinum V
Level 157
God Stats
0W - 1L
1,742 SR
Queue Stats
26W - 24L
1,784 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 0 / 6
9,263
713
10,670
18,609
23,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
ThePunisher-61-
Danzaburou
15
1 / 1 / 3
9,579
737
10,337
15,721
8,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
mythress
Chang'e
16
5 / 1 / 2
10,115
778
11,130
11,179
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Ao KuangNe ZhaAchillesMorgan Le FaySurtr

VS

Bans
Baba YagaBaron SamediThothScyllaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Carter4577
Chiron
15
1 / 2 / 1
8,972
690
11,393
12,351
6,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
13
1 / 2 / 1
8,890
684
9,433
12,278
14,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 3 / 1
8,136
626
9,942
10,359
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
2
2
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
6
4
L
Chiron
Carter4577
Chiron
1
2
1
0.75
L
Atlas
1
2
1
0.75
L
0
3
1
0.17
W
Danzaburou
ThePunisher-61-
Danzaburou
1
1
3
2.5
W
Chang'e
mythress
Chang'e
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,137
Damage
30,768
45,509
Taken
34,988
36,918
Mitigated
25,784
26,941
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,670
2,467
0
10,185
18,609
23,542
37
7,051
11,558
0
18,318
L
Chiron
Carter4577
Chiron
11,393
4,185
1,342
2,271
12,351
6,640
0
3,123
8,779
0
39,336
L
Atlas
9,433
3,150
2,087
2,597
12,278
14,270
0
3,742
8,120
19,807
0
L
9,942
194
0
740
10,359
4,874
0
4,324
5,759
41,675
0
W
Danzaburou
ThePunisher-61-
Danzaburou
10,337
2,323
0
7,307
15,721
8,169
2,862
7,633
8,088
0
62,374
W
Chang'e
mythress
Chang'e
11,130
499
3,442
6,007
11,179
5,207
783
4,717
6,462
51,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
25,998
189
Minions Killed
162
0
Camps Cleared
0
806,906
Distance Traveled
743,894
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,263
713
24
2
0
294,312
0
L
Chiron
8,972
690
65
5
0
257,357
4
L
Atlas
8,890
684
19
1
0
252,439
2
L
Merlin
8,136
626
78
6
0
234,098
0
W
Danzaburou
9,579
737
76
6
0
254,644
0
W
Chang'e
10,115
778
89
7
0
257,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role