Player Matchup

Bacchus
Bacchus
Anoobis27
Bacchus
Level 155
God Stats
4W - 1L
1,701 SR
Queue Stats
87W - 101L
1,628 Elo+
Party 3
Ares
Ares
Minaggen
Ares
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 127L
1,425 Elo+
Party 3
Sun Wukong
Sun Wukong
T3amDelta12
Sun Wukong
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,564 Elo+
Party 3
Chiron
Chiron
aaaveteran
Chiron
Level 69
God Stats
1W - 0L
1,182 SR
Queue Stats
4W - 8L
1,348 Elo+
Party 3
Sol
Sol
skizmark96
Sol
Level 124
God Stats
2W - 1L
1,261 SR
Queue Stats
17W - 15L
1,533 Elo+
Solo
Team Averages
Level 120
1,429 SR
1,499 Elo+

VS

Team Averages
Level 170
1,488 SR
1,482 Elo+
Sol
Sol
Gnosrat
Sol
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 88L
1,483 Elo+
Party 1
Anubis
Anubis
LT_Cline
Anubis
Level 155
God Stats
3W - 5L
1,717 SR
Queue Stats
179W - 177L
1,492 Elo+
Solo
Atlas
Atlas
Newtynut
Atlas
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 88L
1,503 Elo+
Party 2
Ishtar
Ishtar
The0HolyTaco
Ishtar
Level 128
God Stats
1W - 1L
1,184 SR
Queue Stats
43W - 64L
1,436 Elo+
Party 2
Hun Batz
Hun Batz
Zelborg
Hun Batz
Level 271
God Stats
2W - 2L
1,539 SR
Queue Stats
145W - 138L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anoobis27
Bacchus
16
2 / 1 / 10
8,874
887
6,705
13,875
17,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
12
2 / 4 / 5
8,154
815
4,849
14,157
14,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
T3amDelta12
Sun Wukong
13
3 / 5 / 7
8,166
817
6,982
14,762
13,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
aaaveteran
Chiron
16
8 / 4 / 8
9,929
993
10,220
14,563
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 0 / 8
9,650
965
11,870
8,220
4,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 2 / 9
8,215
822
8,085
8,881
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
LT_Cline
Anubis
15
5 / 3 / 7
8,670
867
10,455
7,162
4,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Atlas
Newtynut
Atlas
16
2 / 4 / 6
7,914
791
10,959
10,380
10,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
13
0 / 6 / 6
7,045
705
7,102
11,151
5,624
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
Zelborg
Hun Batz
13
2 / 3 / 6
7,633
763
6,472
7,749
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
46
17
Kills
12
14
Deaths
18
38
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Anoobis27
Bacchus
2
1
10
7
L
Sol
3
2
9
3.75
L
Anubis
LT_Cline
Anubis
5
3
7
2.83
W
Ares
2
4
5
1.13
L
Atlas
Newtynut
Atlas
2
4
6
1.25
W
Sun Wukong
T3amDelta12
Sun Wukong
3
5
7
1.3
L
Ishtar
0
6
6
0.5
L
Hun Batz
Zelborg
Hun Batz
2
3
6
1.67
W
Chiron
aaaveteran
Chiron
8
4
8
3
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,626
Damage
43,073
65,577
Taken
45,323
57,912
Mitigated
29,200
22,336
Healing
12,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Anoobis27
Bacchus
6,705
262
1,989
4,439
13,875
17,948
348
5,806
7,782
12,143
0
L
Sol
8,085
1,420
479
3,104
8,881
4,161
0
4,349
4,532
12,474
0
L
Anubis
LT_Cline
Anubis
10,455
42
383
1,664
7,162
4,878
0
4,960
2,202
28,011
0
W
Ares
4,849
183
193
2,516
14,157
14,956
19
5,930
8,013
5,283
0
L
Atlas
Newtynut
Atlas
10,959
3,753
1,649
1,657
10,380
10,728
0
5,331
5,049
18,645
0
W
Sun Wukong
T3amDelta12
Sun Wukong
6,982
520
363
2,024
14,762
13,462
1,051
6,137
8,375
0
13,979
L
Ishtar
7,102
3,801
681
1,655
11,151
5,624
33
6,116
5,035
0
15,760
L
Hun Batz
Zelborg
Hun Batz
6,472
615
420
485
7,749
3,809
0
2,668
5,081
0
12,199
W
Chiron
aaaveteran
Chiron
10,220
2,836
1,685
4,084
14,563
6,765
1,102
6,087
8,396
0
25,008
W
11,870
2,079
1,447
3,596
8,220
4,781
2,925
4,696
3,512
36,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,773
Gold Earned
39,477
121
Minions Killed
104
0
Camps Cleared
0
988,985
Distance Traveled
832,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,874
887
17
2
0
221,373
0
L
Sol
8,215
822
14
1
0
166,484
0
L
Anubis
8,670
867
45
5
0
136,822
0
W
Ares
8,154
815
0
0
0
163,947
0
L
Atlas
7,914
791
18
2
0
181,020
0
W
Sun Wukong
8,166
817
10
1
0
215,105
0
L
Ishtar
7,045
705
18
2
0
171,256
0
L
Hun Batz
7,633
763
9
1
0
176,802
0
W
Chiron
9,929
993
38
4
0
180,989
0
W
Sol
9,650
965
56
6
0
207,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role