Player Matchup

Lancelot
Lancelot
F4D3D EL3M3NT
Lancelot
Level 137
God Stats
0W - 1L
1,193 SR
Queue Stats
49W - 41L
1,578 Elo+
Party 2
Fenrir
Fenrir
I WoIf l
Fenrir
Level 149
God Stats
11W - 12L
1,721 SR
Queue Stats
209W - 196L
1,387 Elo+
Solo
Raijin
Raijin
Swampdonkeyswg
Raijin
Level 105
God Stats
2W - 2L
1,877 SR
Queue Stats
15W - 11L
1,662 Elo+
Party 2
Maui
Maui
TrickyMetal
Maui
Level 140
God Stats
2W - 3L
1,884 SR
Queue Stats
86W - 116L
1,511 Elo+
Party 2
Rama
Rama
UrArchEn3my
Rama
Level 146
God Stats
2W - 3L
1,487 SR
Queue Stats
122W - 106L
1,482 Elo+
Party 2
Team Averages
Level 135
1,632 SR
1,524 Elo+

VS

Team Averages
Level 128
1,475 SR
1,488 Elo+
Hercules
Hercules
 
Hercules
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
P0S3ID0NSwrath
Chang'e
Level 175
God Stats
4W - 6L
1,225 SR
Queue Stats
212W - 260L
1,491 Elo+
Party 3
Artio
Artio
RemDog49738
Artio
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 218L
1,472 Elo+
Party 1
Susano
Susano
Turfninja21
Susano
Level 149
God Stats
13W - 14L
1,648 SR
Queue Stats
143W - 203L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
F4D3D EL3M3NT
Lancelot
9
1 / 3 / 1
5,597
509
5,174
9,685
7,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
I WoIf l
Fenrir
10
1 / 2 / 0
5,785
526
1,327
8,701
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
5,598
509
2,771
6,389
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
5,111
465
2,446
9,359
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,533
503
3,198
6,130
2,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 1 / 1
7,242
658
6,095
8,618
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
 
Sol
10
2 / 0 / 0
6,053
550
5,306
2,771
772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 0 / 0
7,075
643
7,156
6,836
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 0 / 4
5,843
531
1,508
5,536
3,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
10
1 / 1 / 2
5,778
525
1,062
8,243
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
1
3.5
W
Sol
 
Sol
2
0
0
2
L
Lancelot
F4D3D EL3M3NT
Lancelot
1
3
1
0.5
L
Fenrir
I WoIf l
Fenrir
1
2
0
0.5
W
4
0
0
4
W
0
0
4
2
L
0
2
0
0
L
0
1
0
0
W
Susano
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,916
Damage
21,127
40,264
Taken
32,004
22,815
Mitigated
14,921
7,875
Healing
17,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,095
2,911
0
2,857
8,618
5,607
0
263
8,355
0
49,096
W
Sol
 
Sol
5,306
1,489
0
1,937
2,771
772
0
455
2,316
50,755
0
L
Lancelot
F4D3D EL3M3NT
Lancelot
5,174
765
0
350
9,685
7,274
0
0
9,685
0
32,530
L
Fenrir
I WoIf l
Fenrir
1,327
113
0
832
8,701
3,415
0
799
7,902
0
34,400
W
7,156
491
557
5,300
6,836
2,629
0
3,062
3,774
66,091
0
W
1,508
134
640
3,022
5,536
3,103
0
829
4,707
13,191
0
L
2,771
277
0
1,405
6,389
2,766
0
4,164
2,225
41,854
0
L
2,446
999
0
2,219
9,359
7,121
0
6,205
3,154
17,538
0
W
Susano
1,062
90
0
3,416
8,243
2,810
0
608
7,635
0
27,559
L
3,198
3,033
0
3,069
6,130
2,239
0
2,802
3,328
0
40,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,624
Gold Earned
31,991
298
Minions Killed
346
0
Camps Cleared
0
1,129,385
Distance Traveled
1,149,294
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,242
658
78
7
0
221,847
1
W
Sol
6,053
550
93
8
0
210,159
0
L
Lancelot
5,597
509
47
4
0
239,205
0
L
Fenrir
5,785
526
65
6
0
229,332
1
W
Chang'e
7,075
643
100
9
0
243,719
0
W
Artio
5,843
531
24
2
0
233,019
3
L
Raijin
5,598
509
83
8
0
211,349
2
L
Maui
5,111
465
23
2
0
240,413
2
W
Susano
5,778
525
51
5
0
240,550
0
L
Rama
5,533
503
80
7
0
209,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role