Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AlkFrancza
Thoth
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
224W - 273L
1,337 Elo+
Solo
Kuzenbo
Kuzenbo
LewisisBack
Kuzenbo
Level 67
God Stats
0W - 2L
1,296 SR
Queue Stats
10W - 17L
1,423 Elo+
Party 1
Da Ji
Da Ji
LordVellex90
Da Ji
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,582 Elo+
Solo
Geb
Geb
buddy716
Geb
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
54W - 52L
1,499 Elo+
Party 1
Team Averages
Level 87
1,459 SR
1,468 Elo+

VS

Team Averages
Level 114
1,557 SR
1,515 Elo+
Lancelot
Lancelot
Eskuanchi
Lancelot
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 105L
1,510 Elo+
Solo
Apollo
Apollo
ScarceViirus
Apollo
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,455 Elo+
Party 2
Hercules
Hercules
Zneiik
Hercules
Level 114
God Stats
8W - 10L
1,641 SR
Queue Stats
318W - 336L
1,495 Elo+
Solo
Danzaburou
Danzaburou
jwalker66
Danzaburou
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 15L
1,455 Elo+
Party 2
Pele
Pele
worstofwildlife7
Pele
Level 127
God Stats
2W - 0L
1,645 SR
Queue Stats
34W - 26L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 6 / 2
7,881
657
10,656
17,326
30,103
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
12
0 / 7 / 3
7,425
619
8,229
13,236
7,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
LewisisBack
Kuzenbo
15
0 / 6 / 6
7,952
663
11,085
16,798
38,726
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 6 / 2
9,065
755
10,190
13,276
8,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 6
8,771
731
9,889
16,209
26,350
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Eskuanchi
Lancelot
5
0 / 0 / 0
6,770
564
0
0
0
Apollo
15
1 / 4 / 18
9,176
765
8,992
11,619
5,197
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hercules
Zneiik
Hercules
19
7 / 1 / 20
11,107
926
18,179
17,816
28,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
jwalker66
Danzaburou
20
10 / 2 / 13
12,384
1,032
23,981
17,642
8,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
11 / 1 / 15
11,326
944
16,945
12,854
5,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
95
7
Kills
29
29
Deaths
8
19
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
2
0.33
L
Thoth
0
7
3
0.21
W
Lancelot
Eskuanchi
Lancelot
0
0
0
0
L
Kuzenbo
LewisisBack
Kuzenbo
0
6
6
0.5
L
5
6
2
1
W
Apollo
1
4
18
2.5
W
Hercules
Zneiik
Hercules
7
1
20
17
L
1
4
6
1
W
Danzaburou
jwalker66
Danzaburou
10
2
13
8.25
W
11
1
15
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,049
Damage
68,097
76,845
Taken
59,931
110,832
Mitigated
48,197
16,027
Healing
36,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
10,656
1,164
2,726
2,241
17,326
30,103
0
0
17,326
17,156
0
L
Thoth
8,229
1,133
2,161
2,091
13,236
7,094
73
0
13,236
16,067
0
W
Lancelot
Eskuanchi
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
LewisisBack
Kuzenbo
11,085
2,808
954
442
16,798
38,726
9
0
16,798
21,252
783
L
10,190
2,552
501
1,508
13,276
8,559
0
0
13,276
0
13,219
W
Apollo
8,992
5,275
1,322
3,135
11,619
5,197
1,899
9,569
2,050
0
21,687
W
Hercules
Zneiik
Hercules
18,179
4,698
959
10,289
17,816
28,129
402
10,840
6,976
0
32,764
L
9,889
654
1,179
2,224
16,209
26,350
0
0
16,209
25,792
88
W
Danzaburou
jwalker66
Danzaburou
23,981
13,140
3,519
10,758
17,642
8,906
3,702
10,465
7,177
0
49,591
W
16,945
2,703
2,196
4,773
12,854
5,965
1,513
8,114
4,740
0
37,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,094
Gold Earned
50,763
97
Minions Killed
158
0
Camps Cleared
0
1,060,602
Distance Traveled
928,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,881
657
15
1
0
216,706
0
L
Thoth
7,425
619
27
2
0
213,267
0
W
Lancelot
6,770
564
0
0
0
0
0
L
Kuzenbo
7,952
663
17
1
0
233,017
0
L
Da Ji
9,065
755
10
1
0
163,814
0
W
Apollo
9,176
765
43
4
0
218,266
0
W
Hercules
11,107
926
26
2
0
248,587
0
L
Geb
8,771
731
28
2
0
233,798
0
W
Danzaburou
12,384
1,032
44
4
0
193,946
0
W
Pele
11,326
944
45
4
0
267,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role