Player Matchup

Merlin
Merlin
 
Merlin
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Syny241
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
TeamRocketAaron
Bellona
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,736 Elo+
Party 1
Anhur
Anhur
TeamRocketTomi
Anhur
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,736 Elo+
Party 1
Chang'e
Chang'e
wh4twey
Chang'e
Level 106
God Stats
15W - 10L
1,500 SR
Queue Stats
297W - 288L
1,451 Elo+
Solo
Team Averages
Level 122
1,500 SR
1,584 Elo+

VS

Team Averages
Level 84
1,521 SR
1,494 Elo+
Hel
Hel
 
Hel
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Sviel
Jing Wei
Level 129
God Stats
19W - 9L
1,756 SR
Queue Stats
138W - 125L
1,607 Elo+
Solo
Sylvanus
Sylvanus
WideShihtzu4708
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,521 Elo+
Party 2
Geb
Geb
xShadowHunter22
Geb
Level 38
God Stats
0W - 2L
1,349 SR
Queue Stats
7W - 14L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 0 / 1
6,465
1,078
2,564
2,664
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Syny241
Cthulhu
10
2 / 0 / 4
5,235
873
3,570
3,938
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
0 / 1 / 6
5,106
851
3,231
4,869
4,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 1 / 2
5,968
995
8,033
6,343
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
wh4twey
Chang'e
10
0 / 1 / 5
5,240
873
4,731
4,853
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 1
4,884
814
3,196
6,959
4,652
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
7
0 / 0 / 0
4,321
720
0
0
0
Jing Wei
Sviel
Jing Wei
12
3 / 1 / 0
5,753
959
5,194
5,639
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
10
0 / 2 / 2
5,102
850
3,381
6,076
3,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 1
4,741
790
2,562
10,042
3,755
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
8
Kills
3
3
Deaths
8
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
1
1.5
L
Hel
 
Hel
0
2
1
0.25
L
Fenrir
 
Fenrir
0
0
0
0
L
Jing Wei
Sviel
Jing Wei
3
1
0
3
W
Cthulhu
Syny241
Cthulhu
2
0
4
4
W
0
1
6
3
W
5
1
2
6
L
Sylvanus
0
2
2
0.5
W
Chang'e
wh4twey
Chang'e
0
1
5
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,129
Damage
14,333
22,667
Taken
28,716
13,680
Mitigated
14,831
7,656
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,564
0
0
0
2,664
1,253
1,229
1,089
1,575
22,218
0
L
Hel
 
Hel
3,196
369
1,586
1,990
6,959
4,652
0
2,903
3,902
8,471
0
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Sviel
Jing Wei
5,194
4,472
0
1,237
5,639
2,797
0
2,234
3,245
0
21,920
W
Cthulhu
Syny241
Cthulhu
3,570
218
687
567
3,938
3,272
27
1,490
2,448
5,753
0
W
3,231
817
0
758
4,869
4,854
0
2,332
2,537
0
5,597
W
8,033
4,533
0
2,098
6,343
2,525
306
2,426
3,917
0
14,639
L
Sylvanus
3,381
1,059
1,258
1,165
6,076
3,627
0
2,652
3,241
6,652
0
W
Chang'e
wh4twey
Chang'e
4,731
183
1,258
2,288
4,853
1,776
457
1,802
3,051
18,291
0
L
2,562
501
0
1,068
10,042
3,755
22
2,344
7,463
8,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,014
Gold Earned
24,801
124
Minions Killed
67
0
Camps Cleared
0
595,837
Distance Traveled
528,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,465
1,078
66
11
0
86,405
0
L
Hel
4,884
814
10
2
0
153,202
0
L
Fenrir
4,321
720
0
0
0
0
0
L
Jing Wei
5,753
959
47
8
0
134,160
0
W
Cthulhu
5,235
873
5
1
0
126,845
0
W
Bellona
5,106
851
5
1
0
126,256
0
W
Anhur
5,968
995
16
3
0
117,277
0
L
Sylvanus
5,102
850
3
1
0
112,318
0
W
Chang'e
5,240
873
32
5
0
139,054
0
L
Geb
4,741
790
7
1
0
128,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role