Player Matchup

Guan Yu
Guan Yu
Davidenk00
Guan Yu
Level 124
God Stats
1W - 0L
1,718 SR
Queue Stats
5W - 5L
1,269 Elo+
Party 1
Ao Kuang
Ao Kuang
Lareadith
Ao Kuang
Level 43
God Stats
1W - 2L
1,454 SR
Queue Stats
4W - 6L
1,207 Elo+
Party 1
Kali
Kali
Nestazii
Kali
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,620 Elo+
Party 1
Cupid
Cupid
PainElemental
Cupid
Level 29
God Stats
2W - 1L
1,776 SR
Queue Stats
7W - 7L
1,295 Elo+
Party 1
Sun Wukong
Sun Wukong
kokBlok
Sun Wukong
Level 61
God Stats
4W - 1L
1,449 SR
Queue Stats
10W - 14L
1,308 Elo+
Party 1
Team Averages
Level 59
1,579 SR
1,340 Elo+

VS

Team Averages
Level 74
1,378 SR
1,421 Elo+
Medusa
Medusa
CosmicPizza
Medusa
Level 117
God Stats
3W - 3L
1,209 SR
Queue Stats
162W - 145L
1,468 Elo+
Solo
Aphrodite
Aphrodite
Illusioneer
Aphrodite
Level 107
God Stats
12W - 9L
1,659 SR
Queue Stats
26W - 31L
1,433 Elo+
Party 2
Vamana
Vamana
Lechugante
Vamana
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
48W - 67L
1,352 Elo+
Party 3
Atlas
Atlas
Lezerchil
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,517 Elo+
Party 2
Fenrir
Fenrir
ruben2011
Fenrir
Level 48
God Stats
0W - 7L
1,020 SR
Queue Stats
40W - 65L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Davidenk00
Guan Yu
11
3 / 3 / 6
7,465
498
5,882
17,079
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Lareadith
Ao Kuang
12
5 / 3 / 0
8,296
553
7,661
12,270
4,557
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kali
13
2 / 2 / 7
8,329
555
10,236
16,180
6,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 1 / 5
9,474
632
10,874
11,766
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
kokBlok
Sun Wukong
14
2 / 0 / 0
8,759
584
10,680
16,589
12,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 5 / 1
8,059
537
8,672
11,638
3,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Aphrodite
Illusioneer
Aphrodite
12
0 / 4 / 6
7,471
498
10,184
12,468
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Lechugante
Vamana
13
0 / 1 / 0
7,191
479
8,731
12,301
14,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Lezerchil
Atlas
10
4 / 3 / 2
6,424
428
6,080
10,674
8,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
ruben2011
Fenrir
10
1 / 5 / 0
6,356
424
5,510
14,547
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
18
Kills
9
9
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
5
1
0.9
W
Guan Yu
Davidenk00
Guan Yu
3
3
6
2
L
Aphrodite
Illusioneer
Aphrodite
0
4
6
0.75
W
Ao Kuang
Lareadith
Ao Kuang
5
3
0
1.67
L
Vamana
Lechugante
Vamana
0
1
0
0
L
Atlas
Lezerchil
Atlas
4
3
2
1.67
W
Kali
2
2
7
2.75
W
6
1
5
8.5
W
Sun Wukong
kokBlok
Sun Wukong
2
0
0
2
L
Fenrir
ruben2011
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,333
Damage
39,177
73,884
Taken
61,628
42,147
Mitigated
37,563
29,316
Healing
17,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,672
3,137
0
2,129
11,638
3,906
0
0
11,638
0
55,453
W
Guan Yu
Davidenk00
Guan Yu
5,882
793
1,377
5,032
17,079
13,066
207
3,744
13,335
0
26,473
L
Aphrodite
Illusioneer
Aphrodite
10,184
1,492
1,246
5,006
12,468
4,732
0
3,778
8,690
57,783
0
W
Ao Kuang
Lareadith
Ao Kuang
7,661
2,422
0
3,327
12,270
4,557
1,470
6,339
5,931
43,981
0
L
Vamana
Lechugante
Vamana
8,731
3,062
0
2,202
12,301
14,165
0
0
12,301
499
59,884
L
Atlas
Lezerchil
Atlas
6,080
2,279
97
2,957
10,674
8,848
0
1,425
9,249
13,765
0
W
Kali
10,236
5,737
0
3,903
16,180
6,776
988
4,116
11,934
0
62,918
W
10,874
6,504
520
7,312
11,766
5,228
3,639
2,019
9,747
0
72,415
W
Sun Wukong
kokBlok
Sun Wukong
10,680
2,523
0
7,845
16,589
12,520
0
275
15,215
0
71,805
L
Fenrir
ruben2011
Fenrir
5,510
1,704
0
3,832
14,547
5,912
0
2,458
12,089
0
38,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,323
Gold Earned
35,501
419
Minions Killed
353
0
Camps Cleared
0
1,577,780
Distance Traveled
1,438,521
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,059
537
81
5
0
288,014
4
W
Guan Yu
7,465
498
23
2
0
351,048
8
L
Aphrodite
7,471
498
96
6
0
255,948
0
W
Ao Kuang
8,296
553
79
5
0
287,786
0
L
Vamana
7,191
479
97
6
0
289,023
0
L
Atlas
6,424
428
24
2
0
310,192
5
W
Kali
8,329
555
78
5
0
374,521
0
W
Cupid
9,474
632
109
7
0
264,098
0
W
Sun Wukong
8,759
584
130
9
0
300,327
0
L
Fenrir
6,356
424
55
4
0
295,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role