Player Matchup

Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CJH146
King Arthur
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,427 Elo+
Party 2
Jormungandr
Jormungandr
Demeter92802
Jormungandr
Level 123
God Stats
7W - 7L
1,529 SR
Queue Stats
960W - 976L
1,446 Elo+
Solo
Cu Chulainn
Cu Chulainn
SpidermanFan3418
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,331 Elo+
Solo
Team Averages
Level 110
1,506 SR
1,441 Elo+

VS

Team Averages
Level 105
1,525 SR
1,369 Elo+
Nike
Nike
Eggs_n_Bacon23
Nike
Level 85
God Stats
5W - 1L
1,882 SR
Queue Stats
359W - 322L
1,373 Elo+
Party 1
Apollo
Apollo
FoxVulture
Apollo
Level 147
God Stats
1W - 1L
1,262 SR
Queue Stats
65W - 68L
1,417 Elo+
Solo
Hera
Hera
Money__Mane
Hera
Level 148
God Stats
5W - 4L
1,479 SR
Queue Stats
494W - 489L
1,497 Elo+
Solo
Cerberus
Cerberus
brickwall6923
Cerberus
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 33L
1,374 Elo+
Party 1
Agni
Agni
willimond
Agni
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 104L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 4 / 9
7,513
939
12,678
9,922
4,719
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
 
The Morrigan
7
0 / 3 / 4
5,550
694
1,232
3,950
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
CJH146
King Arthur
15
6 / 4 / 3
7,683
960
4,696
9,297
9,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Demeter92802
Jormungandr
13
3 / 6 / 8
7,184
898
6,505
10,945
8,216
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
SpidermanFan3418
Cu Chulainn
11
0 / 6 / 2
5,874
734
347
8,647
3,627

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 12
8,482
1,060
7,941
9,221
8,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
FoxVulture
Apollo
14
7 / 3 / 11
8,533
1,067
9,617
7,780
3,784
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 16
8,876
1,110
10,346
5,656
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
brickwall6923
Cerberus
13
5 / 5 / 15
8,762
1,095
5,418
12,805
14,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
12
0 / 4 / 14
7,195
899
5,454
7,274
3,112
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
91
13
Kills
23
23
Deaths
15
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
4
9
2.13
L
The Morrigan
 
The Morrigan
0
3
4
0.67
L
King Arthur
CJH146
King Arthur
6
4
3
1.88
L
Jormungandr
Demeter92802
Jormungandr
3
6
8
1.17
W
6
2
12
6
W
Apollo
FoxVulture
Apollo
7
3
11
4.17
W
5
1
16
13
L
Cu Chulainn
SpidermanFan3418
Cu Chulainn
0
6
2
0.17
W
Cerberus
brickwall6923
Cerberus
5
5
15
2.5
W
Agni
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
38,776
42,761
Taken
42,736
27,897
Mitigated
33,159
6,008
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,678
661
644
2,527
9,922
4,719
0
4,844
5,078
24,113
0
L
The Morrigan
 
The Morrigan
1,232
251
1,105
485
3,950
1,345
0
2,013
1,937
1,958
0
L
King Arthur
CJH146
King Arthur
4,696
749
9
476
9,297
9,990
0
4,515
4,782
0
12,277
L
Jormungandr
Demeter92802
Jormungandr
6,505
1,146
345
417
10,945
8,216
0
5,449
5,496
14,240
0
W
7,941
967
1,640
2,209
9,221
8,910
1,096
3,992
4,800
0
14,397
W
Apollo
FoxVulture
Apollo
9,617
6,355
787
1,347
7,780
3,784
1,191
4,113
3,250
0
17,000
W
10,346
1,576
1,822
2,079
5,656
2,585
781
2,299
3,110
23,526
0
L
Cu Chulainn
SpidermanFan3418
Cu Chulainn
347
155
0
0
8,647
3,627
0
4,397
4,250
0
1,320
W
Cerberus
brickwall6923
Cerberus
5,418
418
192
1,801
12,805
14,768
60
4,679
7,571
9,820
0
W
Agni
5,454
245
455
759
7,274
3,112
542
3,504
3,590
12,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,804
Gold Earned
41,848
66
Minions Killed
90
0
Camps Cleared
0
618,964
Distance Traveled
775,398
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,513
939
29
4
0
133,626
0
L
The Morrigan
5,550
694
1
0
0
59,934
0
L
King Arthur
7,683
960
15
2
0
146,124
0
L
Jormungandr
7,184
898
15
2
0
145,238
0
W
Nike
8,482
1,060
9
1
0
166,588
0
W
Apollo
8,533
1,067
20
3
0
137,352
0
W
Hera
8,876
1,110
41
5
0
176,260
0
L
Cu Chulainn
5,874
734
6
1
0
134,042
0
W
Cerberus
8,762
1,095
7
1
0
148,386
0
W
Agni
7,195
899
13
2
0
146,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role