Player Matchup

Cupid
Cupid
 
Cupid
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Aldrid
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,248 Elo+
Solo
Sun Wukong
Sun Wukong
ByTes09
Sun Wukong
Level 110
God Stats
0W - 1L
1,798 SR
Queue Stats
3W - 6L
1,470 Elo+
Party 1
Arachne
Arachne
Minkk
Arachne
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,638 Elo+
Party 1
Jing Wei
Jing Wei
jamos
Jing Wei
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,248 Elo+
Party 1
Team Averages
Level 87
1,560 SR
1,421 Elo+

VS

Team Averages
Level 148
1,504 SR
1,616 Elo+
Kuzenbo
Kuzenbo
ItsBullMoose
Kuzenbo
Level 131
God Stats
2W - 1L
1,488 SR
Queue Stats
31W - 25L
1,615 Elo+
Party 3
Nu Wa
Nu Wa
MaybeLex
Nu Wa
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,472 Elo+
Party 3
Bacchus
Bacchus
PaddleShmackle
Bacchus
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 10L
1,662 Elo+
Party 2
Sol
Sol
Torvalt
Sol
Level 167
God Stats
2W - 0L
1,373 SR
Queue Stats
90W - 67L
1,642 Elo+
Party 3
Olorun
Olorun
mycar
Olorun
Level 165
God Stats
1W - 0L
1,659 SR
Queue Stats
56W - 19L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 4 / 1
6,393
710
6,544
11,328
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Aldrid
Merlin
12
0 / 7 / 4
6,668
741
6,975
11,163
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ByTes09
Sun Wukong
15
6 / 4 / 2
8,607
956
10,234
13,626
12,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Minkk
Arachne
12
0 / 7 / 2
6,277
697
4,228
12,510
10,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
jamos
Jing Wei
13
2 / 6 / 1
6,921
769
6,316
11,158
5,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ItsBullMoose
Kuzenbo
15
6 / 3 / 15
9,020
1,002
9,816
11,667
15,425
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
MaybeLex
Nu Wa
16
6 / 2 / 19
9,230
1,026
10,691
7,530
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 21
8,750
972
6,399
10,997
13,742
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
15
5 / 1 / 20
8,706
967
17,759
11,724
5,028
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
mycar
Olorun
14
9 / 1 / 14
8,991
999
10,792
9,849
5,017
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
117
9
Kills
28
28
Deaths
9
10
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
4
1
0.38
L
Merlin
Aldrid
Merlin
0
7
4
0.29
L
Sun Wukong
ByTes09
Sun Wukong
6
4
2
1.75
W
Kuzenbo
ItsBullMoose
Kuzenbo
6
3
15
4.5
W
Nu Wa
MaybeLex
Nu Wa
6
2
19
7.75
L
Arachne
Minkk
Arachne
0
7
2
0.14
W
2
2
21
6.25
W
Sol
5
1
20
15
L
Jing Wei
jamos
Jing Wei
2
6
1
0.42
W
Olorun
mycar
Olorun
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,297
Damage
55,457
59,785
Taken
51,767
38,294
Mitigated
42,415
14,669
Healing
26,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,544
2,743
1,268
4,536
11,328
4,812
0
10,335
809
0
18,069
L
Merlin
Aldrid
Merlin
6,975
1,312
51
1,498
11,163
4,939
0
10,593
479
16,446
0
L
Sun Wukong
ByTes09
Sun Wukong
10,234
642
854
1,925
13,626
12,686
0
12,297
1,000
0
21,770
W
Kuzenbo
ItsBullMoose
Kuzenbo
9,816
2,108
2,020
2,091
11,667
15,425
52
1,708
9,959
15,121
0
W
Nu Wa
MaybeLex
Nu Wa
10,691
1,926
93
1,705
7,530
3,203
1,550
967
6,563
25,281
0
L
Arachne
Minkk
Arachne
4,228
2,244
530
2,275
12,510
10,580
0
11,164
1,230
0
7,908
W
6,399
508
1,780
4,086
10,997
13,742
358
956
10,041
11,729
0
W
Sol
17,759
7,090
681
6,725
11,724
5,028
4,183
1,246
10,478
37,089
0
L
Jing Wei
jamos
Jing Wei
6,316
4,907
0
1,732
11,158
5,277
0
10,223
810
0
13,531
W
Olorun
mycar
Olorun
10,792
4,855
3,180
3,927
9,849
5,017
2,018
2,098
7,751
19,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,866
Gold Earned
44,697
94
Minions Killed
121
0
Camps Cleared
0
748,561
Distance Traveled
947,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,393
710
24
3
0
166,158
0
L
Merlin
6,668
741
23
3
0
131,932
0
L
Sun Wukong
8,607
956
19
2
0
157,789
0
W
Kuzenbo
9,020
1,002
13
1
0
197,005
0
W
Nu Wa
9,230
1,026
33
4
0
185,136
0
L
Arachne
6,277
697
7
1
0
152,525
0
W
Bacchus
8,750
972
13
1
0
210,578
0
W
Sol
8,706
967
46
5
0
179,907
0
L
Jing Wei
6,921
769
21
2
0
140,157
0
W
Olorun
8,991
999
16
2
0
174,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role