Player Matchup

Agni
Agni
DubzSmokez
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,208 Elo+
Party 2
Baron Samedi
Baron Samedi
DynamicR
Baron Samedi
Level 126
God Stats
1W - 0L
1,462 SR
Queue Stats
84W - 83L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
RaidenMK3Troll
Sun Wukong
Level 148
God Stats
8W - 4L
1,311 SR
Queue Stats
644W - 652L
1,469 Elo+
Solo
Apollo
Apollo
Shuksn
Apollo
Level 41
God Stats
1W - 1L
1,198 SR
Queue Stats
73W - 96L
1,374 Elo+
Party 2
Cerberus
Cerberus
Viting-91
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 59L
1,357 Elo+
Party 2
Team Averages
Level 72
1,394 SR
1,362 Elo+

VS

Team Averages
Level 109
1,511 SR
1,458 Elo+
Olorun
Olorun
ConManDe21-_-
Olorun
Level 110
God Stats
5W - 5L
1,533 SR
Queue Stats
425W - 438L
1,424 Elo+
Solo
The Morrigan
The Morrigan
Fadox3666
The Morrigan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,403 Elo+
Solo
Jormungandr
Jormungandr
Fastrack
Jormungandr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 89L
1,379 Elo+
Solo
Hun Batz
Hun Batz
MerI1n
Hun Batz
Level 194
God Stats
1W - 2L
1,522 SR
Queue Stats
69W - 63L
1,548 Elo+
Party 1
Thoth
Thoth
PToySoldier
Thoth
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 6
8,754
730
5,746
9,549
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
DynamicR
Baron Samedi
18
7 / 3 / 7
10,478
873
18,215
14,858
9,452
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
RaidenMK3Troll
Sun Wukong
17
3 / 1 / 10
9,831
819
10,828
14,026
13,376
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Shuksn
Apollo
16
3 / 2 / 9
9,643
804
5,721
10,928
5,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Viting-91
Cerberus
16
2 / 4 / 10
10,196
850
8,091
18,323
21,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
8,834
736
9,902
13,903
6,641
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
Fadox3666
The Morrigan
6
0 / 1 / 1
6,182
515
335
1,402
519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Fastrack
Jormungandr
17
1 / 4 / 10
8,688
724
11,266
15,291
18,563
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
MerI1n
Hun Batz
16
3 / 3 / 6
8,428
702
11,966
9,986
4,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
7 / 4 / 5
9,946
829
19,190
11,462
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
42
16
Kills
14
15
Deaths
16
42
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
1
5
6
0.8
W
Baron Samedi
DynamicR
Baron Samedi
7
3
7
3.5
L
The Morrigan
Fadox3666
The Morrigan
0
1
1
0.5
L
Jormungandr
Fastrack
Jormungandr
1
4
10
1.5
L
Hun Batz
MerI1n
Hun Batz
3
3
6
2
L
7
4
5
2.38
W
Sun Wukong
RaidenMK3Troll
Sun Wukong
3
1
10
8
W
Apollo
Shuksn
Apollo
3
2
9
3.75
W
Cerberus
Viting-91
Cerberus
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,601
Damage
52,659
67,684
Taken
52,044
53,578
Mitigated
34,723
27,332
Healing
17,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,902
4,050
3,898
4,878
13,903
6,641
402
7,936
5,967
25,443
0
W
5,746
376
1,403
921
9,549
3,596
780
4,147
5,402
18,576
0
W
Baron Samedi
DynamicR
Baron Samedi
18,215
1,250
5,449
5,062
14,858
9,452
1,798
10,676
4,182
30,058
0
L
The Morrigan
Fadox3666
The Morrigan
335
34
177
134
1,402
519
0
951
451
335
0
L
Jormungandr
Fastrack
Jormungandr
11,266
2,111
1,025
900
15,291
18,563
0
8,379
6,912
23,184
0
L
Hun Batz
MerI1n
Hun Batz
11,966
989
1,500
1,161
9,986
4,142
0
7,099
2,887
0
22,705
L
19,190
905
2,124
2,169
11,462
4,858
0
7,687
3,775
32,766
0
W
Sun Wukong
RaidenMK3Troll
Sun Wukong
10,828
1,554
2,135
4,262
14,026
13,376
858
7,730
6,296
0
20,489
W
Apollo
Shuksn
Apollo
5,721
2,267
306
1,709
10,928
5,161
1,777
7,338
3,590
0
20,694
W
Cerberus
Viting-91
Cerberus
8,091
610
1,279
4,806
18,323
21,993
517
10,802
7,521
17,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
42,078
143
Minions Killed
114
0
Camps Cleared
0
1,197,319
Distance Traveled
948,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,834
736
41
3
0
196,369
0
W
Agni
8,754
730
32
3
0
215,161
0
W
Baron Samedi
10,478
873
27
2
0
228,373
0
L
The Morrigan
6,182
515
0
0
0
32,509
0
L
Jormungandr
8,688
724
14
1
0
214,201
0
L
Hun Batz
8,428
702
24
2
0
267,727
0
L
Thoth
9,946
829
35
3
0
237,790
0
W
Sun Wukong
9,831
819
21
2
0
270,043
0
W
Apollo
9,643
804
43
4
0
246,763
0
W
Cerberus
10,196
850
20
2
0
236,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role