Player Matchup

Charybdis
Charybdis
KA CR0SSFIE
Charybdis
Level 34
God Stats
14W - 18L
1,670 SR
Queue Stats
183W - 189L
1,419 Elo+
Solo
Chaac
Chaac
PapaSMURF69379
Chaac
Level 36
God Stats
8W - 3L
1,765 SR
Queue Stats
34W - 47L
1,406 Elo+
Solo
Zhong Kui
Zhong Kui
zmyrtle28
Zhong Kui
Level 34
God Stats
4W - 2L
1,380 SR
Queue Stats
81W - 74L
1,413 Elo+
Solo
Team Averages
Level 35
1,605 SR
1,413 Elo+

VS

Team Averages
Level 37
1,430 SR
1,372 Elo+
Aphrodite
Aphrodite
Abznormal
Aphrodite
Level 29
God Stats
2W - 2L
1,719 SR
Queue Stats
5W - 6L
1,426 Elo+
Party 1
Ra
Ra
GadgetManTY
Ra
Level 36
God Stats
0W - 1L
1,070 SR
Queue Stats
12W - 15L
1,402 Elo+
Solo
Neith
Neith
ScarlettEK__YT
Neith
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KA CR0SSFIE
Charybdis
13
1 / 1 / 5
8,278
690
10,115
12,703
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 6
9,157
763
10,811
9,845
7,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
zmyrtle28
Zhong Kui
14
6 / 1 / 4
9,385
782
14,258
12,798
10,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Abznormal
Aphrodite
12
0 / 2 / 1
7,859
655
5,855
13,279
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 7 / 1
7,398
617
6,926
12,931
4,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 0
8,567
714
7,973
11,945
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
2
2
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Abznormal
Aphrodite
0
2
1
0.25
L
0
7
1
0.07
W
Charybdis
KA CR0SSFIE
Charybdis
1
1
5
3.5
W
4
0
6
7
L
2
2
0
1
W
Zhong Kui
zmyrtle28
Zhong Kui
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,184
Damage
20,754
35,346
Taken
38,155
24,068
Mitigated
19,070
15,963
Healing
17,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Abznormal
Aphrodite
5,855
1,607
3,909
6,922
13,279
9,516
0
4,376
8,529
14,347
0
L
6,926
890
1,552
2,403
12,931
4,674
214
3,748
8,925
29,056
0
W
Charybdis
KA CR0SSFIE
Charybdis
10,115
4,142
0
4,718
12,703
5,262
2,698
4,696
8,007
0
39,778
W
10,811
1,005
0
4,462
9,845
7,945
582
3,555
6,290
206
44,984
L
7,973
2,581
0
2,394
11,945
4,880
75
5,365
6,202
0
33,884
W
Zhong Kui
zmyrtle28
Zhong Kui
14,258
2,579
0
6,783
12,798
10,861
21
5,153
7,645
40,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,820
Gold Earned
23,824
156
Minions Killed
134
0
Camps Cleared
0
639,843
Distance Traveled
608,455
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,859
655
33
3
0
212,962
0
L
Ra
7,398
617
42
4
0
183,918
0
W
Charybdis
8,278
690
59
5
0
201,910
4
W
Chaac
9,157
763
52
4
0
238,311
0
L
Neith
8,567
714
59
5
0
211,575
0
W
Zhong Kui
9,385
782
45
4
0
199,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role