Player Matchup

Fenrir
Fenrir
CoZmicDeity
Fenrir
Level 152
God Stats
4W - 4L
1,729 SR
Queue Stats
215W - 243L
1,532 Elo+
Party 2
Freya
Freya
WhatsUpPeople98
Freya
Level 157
God Stats
1W - 0L
1,506 SR
Queue Stats
72W - 70L
1,521 Elo+
Party 2
Heimdallr
Heimdallr
Zabberwalk
Heimdallr
Level 148
God Stats
3W - 5L
1,602 SR
Queue Stats
451W - 455L
1,550 Elo+
Solo
Raijin
Raijin
wannasmo
Raijin
Level 157
God Stats
2W - 2L
1,266 SR
Queue Stats
209W - 226L
1,503 Elo+
Solo
Horus
Horus
xDarkestSh4doWx
Horus
Level 143
God Stats
5W - 1L
1,696 SR
Queue Stats
312W - 319L
1,500 Elo+
Solo
Team Averages
Level 151
1,560 SR
1,521 Elo+

VS

Team Averages
Level 125
1,500 SR
1,508 Elo+
He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
HoorayyforButts
Terra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 28L
1,661 Elo+
Solo
Odin
Odin
JesusSmites
Odin
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
351W - 353L
1,561 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KyoroSenpai
Ah Muzen Cab
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,236 Elo+
Party 1
Da Ji
Da Ji
o0oFairyTailo0o
Da Ji
Level 149
God Stats
2W - 4L
1,500 SR
Queue Stats
320W - 314L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 1 / 2
5,259
1,052
2,877
4,108
3,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 4
5,571
1,114
6,341
6,768
2,661
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
Zabberwalk
Heimdallr
12
2 / 0 / 3
5,993
1,199
3,986
3,186
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
wannasmo
Raijin
8
0 / 3 / 4
4,834
967
1,785
4,791
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
1 / 0 / 5
5,615
1,123
1,763
5,275
3,209
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 3 / 3
5,083
1,017
5,828
5,187
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 0 / 0
4,220
844
0
0
0
10
0 / 1 / 3
4,986
997
3,254
4,194
3,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
KyoroSenpai
Ah Muzen Cab
12
3 / 1 / 1
5,922
1,184
8,632
4,838
2,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 3
4,844
969
2,630
4,435
3,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
6
Kills
4
4
Deaths
6
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
3
0.83
W
Fenrir
2
1
2
3
L
0
0
0
0
L
0
1
3
1.5
L
Ah Muzen Cab
KyoroSenpai
Ah Muzen Cab
3
1
1
3.5
W
1
0
4
3
W
Heimdallr
Zabberwalk
Heimdallr
2
0
3
3.5
L
0
1
3
1.5
W
Raijin
wannasmo
Raijin
0
3
4
0.67
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,752
Damage
20,344
24,128
Taken
18,654
12,458
Mitigated
11,843
14,006
Healing
6,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,828
0
207
904
5,187
1,828
0
2,077
3,028
10,137
0
W
Fenrir
2,877
315
0
284
4,108
3,551
0
1,269
2,769
0
4,518
L
0
0
0
0
0
0
0
0
0
0
0
L
3,254
319
235
902
4,194
3,725
0
1,278
2,832
0
5,092
L
Ah Muzen Cab
KyoroSenpai
Ah Muzen Cab
8,632
2,011
423
1,469
4,838
2,354
0
1,608
3,216
0
22,054
W
6,341
1,983
363
4,372
6,768
2,661
0
1,696
4,939
11,828
0
W
Heimdallr
Zabberwalk
Heimdallr
3,986
1,901
0
1,258
3,186
1,443
0
589
2,515
0
15,527
L
2,630
383
751
1,209
4,435
3,936
0
2,880
1,452
942
1,931
W
Raijin
wannasmo
Raijin
1,785
85
0
0
4,791
1,594
0
2,032
2,605
3,981
0
W
1,763
676
4,029
3,700
5,275
3,209
0
725
4,530
0
2,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,272
Gold Earned
25,055
66
Minions Killed
39
0
Camps Cleared
0
479,010
Distance Traveled
384,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,083
1,017
9
2
0
98,988
0
W
Fenrir
5,259
1,052
1
0
0
99,716
0
L
Terra
4,220
844
0
0
0
0
0
L
Odin
4,986
997
8
2
0
118,414
0
L
Ah Muzen Cab
5,922
1,184
19
4
0
95,317
0
W
Freya
5,571
1,114
13
3
0
100,247
0
W
Heimdallr
5,993
1,199
39
8
0
86,305
0
L
Da Ji
4,844
969
3
1
0
71,765
0
W
Raijin
4,834
967
9
2
0
79,522
0
W
Horus
5,615
1,123
4
1
0
113,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role