Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
LuMaree-
Serqet
Level 156
God Stats
27W - 30L
1,328 SR
Queue Stats
572W - 533L
1,475 Elo+
Solo
Shiva
Shiva
SailingSteak975
Shiva
Level 112
God Stats
0W - 2L
1,327 SR
Queue Stats
21W - 16L
1,468 Elo+
Solo
Discordia
Discordia
Swvie
Discordia
Level 81
God Stats
1W - 1L
1,683 SR
Queue Stats
5W - 12L
1,402 Elo+
Solo
Ymir
Ymir
coffey-noah
Ymir
Level 79
God Stats
1W - 1L
1,737 SR
Queue Stats
187W - 167L
1,502 Elo+
Solo
Team Averages
Level 107
1,515 SR
1,469 Elo+

VS

Team Averages
Level 105
1,559 SR
1,440 Elo+
Thor
Thor
SPG SNORLAX
Thor
Level 142
God Stats
1W - 0L
1,662 SR
Queue Stats
24W - 34L
1,433 Elo+
Solo
Erlang Shen
Erlang Shen
TrainerJerry920
Erlang Shen
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
496W - 492L
1,414 Elo+
Solo
Kuzenbo
Kuzenbo
TwinkDefiler
Kuzenbo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,455 Elo+
Solo
Anhur
Anhur
doltishrex19
Anhur
Level 49
God Stats
2W - 1L
1,385 SR
Queue Stats
47W - 66L
1,447 Elo+
Solo
Discordia
Discordia
theChemosabe
Discordia
Level 81
God Stats
3W - 1L
1,750 SR
Queue Stats
46W - 45L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 1 / 1
5,205
434
2,246
6,455
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
LuMaree-
Serqet
11
3 / 1 / 1
6,723
560
5,387
9,641
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 0
6,236
520
4,465
6,508
5,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Swvie
Discordia
6
0 / 2 / 0
4,929
411
1,411
3,554
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 1 / 2
6,461
538
3,295
11,839
10,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,618
552
5,518
11,227
8,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
TrainerJerry920
Erlang Shen
10
0 / 0 / 1
6,211
518
4,088
12,482
9,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
TwinkDefiler
Kuzenbo
1
0 / 0 / 0
4,155
346
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 1
6,491
541
4,511
7,732
2,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
theChemosabe
Discordia
12
3 / 0 / 1
7,308
609
6,431
4,046
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
5
5
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
1
0.5
L
Serqet
LuMaree-
Serqet
3
1
1
3.5
W
1
1
1
1.5
L
0
0
0
0
L
Discordia
Swvie
Discordia
0
2
0
0
W
Erlang Shen
TrainerJerry920
Erlang Shen
0
0
1
0.5
W
Kuzenbo
TwinkDefiler
Kuzenbo
0
0
0
0
L
1
1
2
2
W
1
3
1
0.5
W
Discordia
theChemosabe
Discordia
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,804
Damage
20,548
37,997
Taken
35,487
22,128
Mitigated
20,539
11,673
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,246
702
0
2,044
6,455
1,882
0
588
5,867
0
23,219
L
Serqet
LuMaree-
Serqet
5,387
1,772
0
4,116
9,641
2,787
0
0
9,641
0
38,334
W
5,518
880
395
1,114
11,227
8,026
210
2,065
9,162
0
49,345
L
4,465
1,266
150
1,280
6,508
5,911
0
0
6,508
272
44,158
L
Discordia
Swvie
Discordia
1,411
295
0
610
3,554
1,214
0
2,080
1,474
17,412
0
W
Erlang Shen
TrainerJerry920
Erlang Shen
4,088
2,057
0
4,797
12,482
9,135
270
1,772
10,446
0
37,300
W
Kuzenbo
TwinkDefiler
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
L
3,295
931
249
3,224
11,839
10,334
0
3,763
8,076
27,988
0
W
4,511
2,342
96
1,278
7,732
2,053
0
933
6,237
0
33,300
W
Discordia
theChemosabe
Discordia
6,431
249
0
500
4,046
1,325
0
1,204
2,842
58,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,554
Gold Earned
30,783
257
Minions Killed
290
0
Camps Cleared
0
1,046,011
Distance Traveled
967,551
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,205
434
47
4
0
196,253
0
L
Serqet
6,723
560
68
6
0
257,905
5
W
Thor
6,618
552
78
7
0
244,763
0
L
Shiva
6,236
520
64
5
0
230,531
2
L
Discordia
4,929
411
26
2
0
127,487
0
W
Erlang Shen
6,211
518
67
6
0
260,244
0
W
Kuzenbo
4,155
346
0
0
0
5,863
0
L
Ymir
6,461
538
52
4
0
233,835
3
W
Anhur
6,491
541
51
4
0
221,973
0
W
Discordia
7,308
609
94
8
0
234,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role