Player Matchup

Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hugo-Skye
Morgan Le Fay
Level 128
God Stats
20W - 7L
1,862 SR
Queue Stats
779W - 811L
1,541 Elo+
Party 2
Horus
Horus
Siphilide
Horus
Level 109
God Stats
14W - 9L
1,641 SR
Queue Stats
240W - 219L
1,499 Elo+
Party 1
Loki
Loki
Valchabalou
Loki
Level 35
God Stats
27W - 32L
1,859 SR
Queue Stats
174W - 163L
1,502 Elo+
Party 2
Surtr
Surtr
Wall-Hook
Surtr
Level 124
God Stats
111W - 65L
1,614 SR
Queue Stats
331W - 335L
1,473 Elo+
Party 1
Team Averages
Level 96
1,695 SR
1,503 Elo+

VS

Team Averages
Level 101
1,505 SR
1,518 Elo+
Thor
Thor
Cosmic_pH1
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,543 Elo+
Party 3
Ymir
Ymir
OhhBoogieX
Ymir
Level 85
God Stats
49W - 54L
1,516 SR
Queue Stats
292W - 289L
1,493 Elo+
Party 4
Chang'e
Chang'e
R1ddell_
Chang'e
Level 125
God Stats
1W - 3L
1,346 SR
Queue Stats
74W - 63L
1,513 Elo+
Party 3
Hercules
Hercules
SP2SM0k3Y
Hercules
Level 86
God Stats
17W - 22L
1,592 SR
Queue Stats
256W - 252L
1,526 Elo+
Party 4
Cernunnos
Cernunnos
TwoJack_
Cernunnos
Level 103
God Stats
11W - 12L
1,572 SR
Queue Stats
72W - 61L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 1 / 5
9,969
525
11,067
8,191
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Hugo-Skye
Morgan Le Fay
16
4 / 2 / 10
9,759
514
20,110
9,690
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Siphilide
Horus
14
2 / 1 / 12
9,234
486
6,531
14,902
18,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 0 / 5
8,871
467
8,551
12,531
5,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
Wall-Hook
Surtr
16
5 / 2 / 6
10,117
532
11,310
13,802
15,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
8,908
469
6,077
17,309
7,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 6 / 2
7,863
414
4,874
25,112
20,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
R1ddell_
Chang'e
14
0 / 3 / 3
8,299
437
8,674
14,130
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
SP2SM0k3Y
Hercules
14
1 / 3 / 1
8,296
437
8,155
16,298
18,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
TwoJack_
Cernunnos
16
1 / 1 / 1
9,016
475
7,173
11,365
4,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
17
Kills
6
6
Deaths
17
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
5
4.5
L
3
4
3
1.13
W
Morgan Le Fay
Hugo-Skye
Morgan Le Fay
4
2
10
4.5
L
1
6
2
0.33
L
Chang'e
R1ddell_
Chang'e
0
3
3
0.5
L
Hercules
SP2SM0k3Y
Hercules
1
3
1
0.5
W
Horus
Siphilide
Horus
2
1
12
8
L
Cernunnos
TwoJack_
Cernunnos
1
1
1
1.5
W
4
0
5
6.5
W
Surtr
Wall-Hook
Surtr
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,569
Damage
34,953
59,116
Taken
84,214
47,527
Mitigated
56,119
19,083
Healing
33,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,067
3,262
0
5,013
8,191
3,849
1,314
891
7,300
76,699
10,931
L
6,077
979
0
5,502
17,309
7,417
0
6,279
11,030
0
68,023
W
Morgan Le Fay
Hugo-Skye
Morgan Le Fay
20,110
1,368
401
2,417
9,690
4,992
520
4,017
5,673
84,167
0
L
4,874
986
1,185
7,352
25,112
20,290
0
8,566
16,546
19,750
0
L
Chang'e
R1ddell_
Chang'e
8,674
1,262
3,371
5,803
14,130
5,258
305
6,006
8,124
69,836
0
L
Hercules
SP2SM0k3Y
Hercules
8,155
909
0
3,432
16,298
18,308
355
4,699
11,599
0
63,444
W
Horus
Siphilide
Horus
6,531
2,451
1,046
4,603
14,902
18,153
186
4,586
10,316
1,121
16,084
L
Cernunnos
TwoJack_
Cernunnos
7,173
3,432
0
6,927
11,365
4,846
1,324
6,289
5,076
0
80,219
W
8,551
1,932
0
2,061
12,531
5,051
0
2,251
10,280
0
65,107
W
Surtr
Wall-Hook
Surtr
11,310
2,381
0
3,542
13,802
15,482
117
1,803
11,999
1,529
64,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,950
Gold Earned
42,382
443
Minions Killed
482
0
Camps Cleared
0
1,782,589
Distance Traveled
1,799,487
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,969
525
132
7
0
299,419
8
L
Thor
8,908
469
95
5
0
395,948
5
W
Morgan Le Fay
9,759
514
121
6
0
349,625
0
L
Ymir
7,863
414
26
1
0
332,898
5
L
Chang'e
8,299
437
130
7
0
353,577
5
L
Hercules
8,296
437
98
5
0
379,857
5
W
Horus
9,234
486
19
1
0
390,075
1
L
Cernunnos
9,016
475
133
7
0
337,207
0
W
Loki
8,871
467
78
4
0
421,164
5
W
Surtr
10,117
532
93
5
0
322,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role