Player Matchup

Thoth
Thoth
Big Looseyy
Thoth
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 51L
1,471 Elo+
Party 2
Mercury
Mercury
Mazzdabator
Mercury
Level 144
God Stats
1W - 1L
1,694 SR
Queue Stats
179W - 213L
1,553 Elo+
Party 2
Geb
Geb
Mr_Hydron
Geb
Level 125
God Stats
9W - 5L
1,617 SR
Queue Stats
130W - 162L
1,472 Elo+
Solo
Team Averages
Level 98
1,604 SR
1,499 Elo+

VS

Team Averages
Level 98
1,586 SR
1,376 Elo+
Sylvanus
Sylvanus
ByTes09
Sylvanus
Level 110
God Stats
3W - 0L
1,757 SR
Queue Stats
11W - 15L
1,411 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Minkk
Kumbhakarna
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,485 Elo+
Party 1
Anhur
Anhur
jamos
Anhur
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,133
609
10,205
10,795
5,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Mazzdabator
Mercury
13
0 / 5 / 0
9,101
607
11,768
16,184
9,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 2 / 0
9,495
633
14,471
21,174
22,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ByTes09
Sylvanus
16
4 / 0 / 7
10,384
692
12,477
16,563
18,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Minkk
Kumbhakarna
16
3 / 0 / 8
11,327
755
8,630
15,242
18,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
jamos
Anhur
16
4 / 0 / 7
10,384
692
22,641
17,482
8,748
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
11
11
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Sylvanus
ByTes09
Sylvanus
4
0
7
7.5
L
Mercury
Mazzdabator
Mercury
0
5
0
0
W
Kumbhakarna
Minkk
Kumbhakarna
3
0
8
7
L
0
2
0
0
W
Anhur
jamos
Anhur
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,444
Damage
43,748
48,153
Taken
49,287
37,924
Mitigated
46,119
10,793
Healing
23,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,205
647
0
243
10,795
5,573
0
6,567
4,228
41,612
0
W
Sylvanus
ByTes09
Sylvanus
12,477
4,058
6,431
6,290
16,563
18,777
288
8,770
7,793
36,080
0
L
Mercury
Mazzdabator
Mercury
11,768
4,036
0
1,175
16,184
9,622
0
7,953
8,231
0
45,697
W
Kumbhakarna
Minkk
Kumbhakarna
8,630
1,514
0
1,805
15,242
18,594
451
7,304
7,938
36,262
0
L
14,471
1,042
2,338
7,037
21,174
22,729
0
6,697
14,477
35,912
0
W
Anhur
jamos
Anhur
22,641
16,574
0
8,776
17,482
8,748
1,233
8,715
8,767
0
55,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
32,095
182
Minions Killed
170
0
Camps Cleared
0
807,436
Distance Traveled
744,321
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,133
609
87
6
0
237,752
0
W
Sylvanus
10,384
692
51
3
0
249,237
4
L
Mercury
9,101
607
69
5
0
291,553
0
W
Kumbhakarna
11,327
755
33
2
0
256,892
0
L
Geb
9,495
633
26
2
0
278,131
3
W
Anhur
10,384
692
86
6
0
238,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role