Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BLACK_SKY_25_
Terra
Level 124
God Stats
2W - 1L
1,708 SR
Queue Stats
170W - 182L
1,478 Elo+
Solo
Xbalanque
Xbalanque
Curtainlock
Xbalanque
Level 35
God Stats
3W - 2L
1,797 SR
Queue Stats
146W - 148L
1,508 Elo+
Solo
Hun Batz
Hun Batz
DeCold
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,516 Elo+
Solo
Mercury
Mercury
Zerkah
Mercury
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 121L
1,427 Elo+
Solo
Team Averages
Level 94
1,601 SR
1,486 Elo+

VS

Team Averages
Level 89
1,627 SR
1,508 Elo+
Xing Tian
Xing Tian
Betterman1
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ElLocoRabbit
Morgan Le Fay
Level 155
God Stats
19W - 7L
1,827 SR
Queue Stats
472W - 475L
1,529 Elo+
Solo
Eset
Eset
Fernon
Eset
Level 141
God Stats
3W - 0L
1,810 SR
Queue Stats
108W - 56L
1,707 Elo+
Solo
Ymir
Ymir
TvojaMamaJeKur
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,352 Elo+
Solo
Guan Yu
Guan Yu
minichuck-13
Guan Yu
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 64L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
0 / 5 / 4
8,045
575
13,646
13,612
6,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 6 / 5
7,854
561
9,791
19,660
10,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Curtainlock
Xbalanque
13
2 / 7 / 4
8,508
608
17,381
15,222
7,043
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hun Batz
DeCold
Hun Batz
17
2 / 10 / 5
10,111
722
10,834
19,304
8,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
Zerkah
Mercury
15
3 / 8 / 2
9,118
651
8,895
15,573
7,568
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Betterman1
Xing Tian
18
6 / 2 / 20
11,572
827
11,846
22,785
37,109
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
ElLocoRabbit
Morgan Le Fay
20
12 / 1 / 14
12,291
878
22,862
16,393
11,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eset
Fernon
Eset
19
11 / 1 / 19
11,874
848
26,648
16,310
10,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

17
7 / 3 / 21
11,053
790
11,839
26,548
50,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
minichuck-13
Guan Yu
16
0 / 2 / 20
9,805
700
4,946
17,812
16,073
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
130
7
Kills
36
36
Deaths
9
20
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
5
4
0.4
L
0
6
5
0.42
W
Xing Tian
Betterman1
Xing Tian
6
2
20
8
L
Xbalanque
Curtainlock
Xbalanque
2
7
4
0.57
L
Hun Batz
DeCold
Hun Batz
2
10
5
0.45
W
Morgan Le Fay
ElLocoRabbit
Morgan Le Fay
12
1
14
19
W
Eset
Fernon
Eset
11
1
19
20.5
W
7
3
21
5.83
L
Mercury
Zerkah
Mercury
3
8
2
0.5
W
Guan Yu
minichuck-13
Guan Yu
0
2
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,547
Damage
78,141
83,371
Taken
99,848
39,795
Mitigated
125,129
17,476
Healing
47,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
13,646
7,872
0
2,100
13,612
6,165
0
12,568
826
0
27,813
L
9,791
1,109
5,238
5,550
19,660
10,473
0
16,046
3,345
15,632
0
W
Xing Tian
Betterman1
Xing Tian
11,846
724
3,870
2,808
22,785
37,109
406
2,226
20,338
22,286
0
L
Xbalanque
Curtainlock
Xbalanque
17,381
6,815
158
2,432
15,222
7,043
0
13,264
1,762
0
28,070
L
Hun Batz
DeCold
Hun Batz
10,834
1,513
0
401
19,304
8,546
0
16,421
2,537
0
21,668
W
Morgan Le Fay
ElLocoRabbit
Morgan Le Fay
22,862
3,389
2,870
5,263
16,393
11,390
3,137
3,025
13,368
56,570
0
W
Eset
Fernon
Eset
26,648
1,647
8,350
5,851
16,310
10,220
2,577
1,250
15,060
47,079
0
W
11,839
1,772
1,410
2,339
26,548
50,337
523
1,707
24,841
17,818
0
L
Mercury
Zerkah
Mercury
8,895
3,516
279
1,318
15,573
7,568
0
13,595
1,706
0
19,869
W
Guan Yu
minichuck-13
Guan Yu
4,946
431
8,108
6,466
17,812
16,073
1,212
1,583
15,847
0
7,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,636
Gold Earned
56,595
101
Minions Killed
157
0
Camps Cleared
0
1,039,926
Distance Traveled
1,345,193
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,045
575
30
2
0
213,064
0
L
Terra
7,854
561
4
0
0
242,100
0
W
Xing Tian
11,572
827
19
1
0
311,049
0
L
Xbalanque
8,508
608
17
1
0
143,824
0
L
Hun Batz
10,111
722
26
2
0
208,873
0
W
Morgan Le Fay
12,291
878
78
6
0
267,463
0
W
Eset
11,874
848
45
3
0
253,159
0
W
Ymir
11,053
790
10
1
0
249,925
0
L
Mercury
9,118
651
24
2
0
232,065
0
W
Guan Yu
9,805
700
5
0
0
263,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role