Player Matchup

Rama
Rama
GJEIULVXZ
Rama
Level 148
God Stats
8W - 8L
1,593 SR
Queue Stats
113W - 102L
1,513 Elo+
Party 3
Tiamat
Tiamat
MazapanDc
Tiamat
Level 127
God Stats
3W - 3L
1,325 SR
Queue Stats
119W - 110L
1,525 Elo+
Solo
Guan Yu
Guan Yu
SxFxlcon
Guan Yu
Level 124
God Stats
6W - 10L
1,402 SR
Queue Stats
93W - 106L
1,428 Elo+
Solo
Hera
Hera
bbyguhrl
Hera
Level 121
God Stats
15W - 10L
1,423 SR
Queue Stats
411W - 375L
1,504 Elo+
Solo
Lancelot
Lancelot
zBalerionz
Lancelot
Level 40
God Stats
4W - 1L
1,500 SR
Queue Stats
56W - 35L
1,530 Elo+
Party 3
Team Averages
Level 112
1,449 SR
1,500 Elo+

VS

Team Averages
Level 86
1,494 SR
1,433 Elo+
Neith
Neith
AMackLD
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,389 Elo+
Party 2
Tyr
Tyr
AlphaLethl
Tyr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,450 Elo+
Party 1
Agni
Agni
ItsMudFlaps
Agni
Level 34
God Stats
1W - 3L
1,332 SR
Queue Stats
129W - 129L
1,322 Elo+
Party 2
Geb
Geb
YetiGAYmer369
Geb
Level 128
God Stats
2W - 2L
1,640 SR
Queue Stats
94W - 92L
1,497 Elo+
Party 1
Awilix
Awilix
xxxtenventricle
Awilix
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 63L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
10 / 1 / 6
10,335
608
13,728
13,772
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tiamat
MazapanDc
Tiamat
16
1 / 2 / 1
10,010
589
9,445
10,250
6,987
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
SxFxlcon
Guan Yu
13
1 / 2 / 14
7,911
465
4,632
16,203
17,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hera
14
3 / 4 / 8
9,419
554
12,928
9,013
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
zBalerionz
Lancelot
15
8 / 2 / 8
9,857
580
17,160
14,674
7,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AMackLD
Neith
9
2 / 6 / 1
6,445
379
6,908
9,591
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 2 / 0
9,397
553
4,783
17,401
18,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 7 / 3
7,207
424
7,748
13,502
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 4
8,227
484
6,072
19,577
20,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
6 / 4 / 3
9,270
545
8,796
19,037
7,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
23
Kills
11
11
Deaths
23
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
AMackLD
Neith
2
6
1
0.42
L
2
2
0
1
W
Rama
10
1
6
13
L
0
7
3
0.21
W
Tiamat
MazapanDc
Tiamat
1
2
1
0.75
W
Guan Yu
SxFxlcon
Guan Yu
1
2
14
4
L
1
4
4
0.75
W
Hera
3
4
8
1.75
L
6
4
3
1.88
W
Lancelot
zBalerionz
Lancelot
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,893
Damage
34,307
63,912
Taken
79,108
40,786
Mitigated
54,911
20,557
Healing
14,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AMackLD
Neith
6,908
2,837
0
1,204
9,591
3,068
0
2,519
6,880
0
24,131
L
4,783
1,386
0
5,364
17,401
18,130
0
7,105
9,354
0
80,861
W
Rama
13,728
11,658
0
6,394
13,772
5,851
2,453
3,356
10,416
0
70,251
L
7,748
556
0
2,059
13,502
4,932
0
3,707
9,795
56,727
0
W
Tiamat
MazapanDc
Tiamat
9,445
1,835
0
4,585
10,250
6,987
120
704
9,546
83,776
0
W
Guan Yu
SxFxlcon
Guan Yu
4,632
633
3,390
3,848
16,203
17,252
72
5,872
10,331
396
23,801
L
6,072
913
442
3,472
19,577
20,959
0
5,076
14,501
22,180
0
W
Hera
12,928
2,610
0
1,390
9,013
3,468
43
2,962
5,987
73,430
0
L
8,796
3,323
0
1,999
19,037
7,822
171
3,228
15,809
0
60,491
W
Lancelot
zBalerionz
Lancelot
17,160
3,127
0
950
14,674
7,228
234
3,397
11,277
0
72,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,532
Gold Earned
40,546
463
Minions Killed
373
0
Camps Cleared
0
1,758,739
Distance Traveled
1,584,510
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,445
379
36
2
0
219,471
0
L
Tyr
9,397
553
152
9
0
323,312
0
W
Rama
10,335
608
86
5
0
311,003
4
L
Agni
7,207
424
87
5
0
314,025
0
W
Tiamat
10,010
589
154
9
0
314,593
0
W
Guan Yu
7,911
465
20
1
0
371,311
2
L
Geb
8,227
484
22
1
0
328,904
3
W
Hera
9,419
554
112
7
0
349,630
8
L
Awilix
9,270
545
76
4
0
398,798
2
W
Lancelot
9,857
580
91
5
0
412,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role