Player Matchup

Maui
Maui
Silver III
Dabber_25
Maui
Silver III
Level 54
God Stats
7W - 3L
1,660 SR
Queue Stats
138W - 157L
1,014 MMR
Solo
Chronos
Chronos
Silver II
Disc0mbobul8ted
Chronos
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 236L
1,022 MMR
Solo
Hercules
Hercules
Silver III
Wett Wille
Hercules
Silver III
Level 149
God Stats
7W - 6L
1,260 SR
Queue Stats
253W - 297L
967 MMR
Solo
Sol
Sol
Silver II
beazy55
Sol
Silver II
Level 129
God Stats
12W - 15L
1,545 SR
Queue Stats
677W - 698L
1,029 MMR
Solo
Lancelot
Lancelot
Silver III
creaxxxm
Lancelot
Silver III
Level 138
God Stats
15W - 23L
1,686 SR
Queue Stats
449W - 436L
964 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,530 SR
999 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,506 SR
979 MMR
Thor
Thor
Silver V
 
Thor
Silver V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold IV
BlondErica
Agni
Gold IV
Level 45
God Stats
16W - 12L
1,541 SR
Queue Stats
57W - 54L
1,311 MMR
Party 1
Neith
Neith
Bronze III
MisterWizard543
Neith
Bronze III
Level 249
God Stats
122W - 116L
1,550 SR
Queue Stats
411W - 525L
-32 MMR
Solo
Tyr
Tyr
Bronze IV
PureCartier
Tyr
Bronze IV
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,079 MMR
Solo
Terra
Terra
Silver I
xIsoLaTeDx
Terra
Silver I
Level 158
God Stats
2W - 3L
1,440 SR
Queue Stats
1,522W - 1,561L
1,038 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
0 / 1 / 1
5,380
489
2,288
8,649
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,330
485
1,519
10,042
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Wett Wille
Hercules
10
0 / 0 / 0
5,733
521
4,901
7,624
6,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
11
1 / 0 / 0
6,075
552
4,496
3,826
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
creaxxxm
Lancelot
8
0 / 3 / 0
5,001
455
2,160
8,102
3,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SurtrThanatosDanzaburou

VS

Bans
Ao KuangNe ZhaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 0 / 1
6,128
557
2,769
5,904
2,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 3
7,296
663
9,067
4,623
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 0
5,358
487
1,705
5,724
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 0
5,410
492
4,276
7,177
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
8
0 / 0 / 3
5,346
486
3,364
6,550
4,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
8
8
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
1
3.5
W
4
0
3
5.5
L
Maui
0
1
1
0.5
L
0
4
0
0
W
0
1
0
0
W
1
0
0
1
L
Hercules
Wett Wille
Hercules
0
0
0
0
L
Sol
1
0
0
1
L
Lancelot
creaxxxm
Lancelot
0
3
0
0
W
Terra
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,364
Damage
21,181
38,243
Taken
29,978
19,983
Mitigated
16,452
10,991
Healing
11,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,769
1,140
0
490
5,904
2,200
0
768
5,136
0
32,655
W
9,067
480
0
1,250
4,623
1,636
360
1,118
3,505
60,556
0
L
Maui
2,288
990
200
2,985
8,649
5,765
0
2,137
6,512
18,193
0
L
1,519
501
0
1,328
10,042
3,925
0
6,821
3,221
35,763
0
W
1,705
438
0
3,262
5,724
2,305
0
3,434
2,290
0
36,884
W
4,276
845
0
1,808
7,177
6,174
0
939
5,750
0
26,544
L
Hercules
Wett Wille
Hercules
4,901
1,299
0
3,925
7,624
6,084
0
1,166
6,458
3,067
36,102
L
Sol
4,496
1,716
0
2,020
3,826
1,154
0
412
3,414
50,535
0
L
Lancelot
creaxxxm
Lancelot
2,160
101
0
533
8,102
3,055
0
1,895
6,207
0
30,544
W
Terra
3,364
443
1,905
3,093
6,550
4,137
0
3,083
3,244
15,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,519
Gold Earned
29,538
297
Minions Killed
286
0
Camps Cleared
0
1,026,264
Distance Traveled
1,100,090
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,128
557
52
5
0
263,723
0
W
Agni
7,296
663
111
10
0
244,120
2
L
Maui
5,380
489
24
2
0
216,790
1
L
Chronos
5,330
485
70
6
0
197,626
2
W
Neith
5,358
487
63
6
0
154,794
0
W
Tyr
5,410
492
40
4
0
213,733
0
L
Hercules
5,733
521
63
6
0
173,840
0
L
Sol
6,075
552
89
8
0
198,679
3
L
Lancelot
5,001
455
51
5
0
239,329
0
W
Terra
5,346
486
20
2
0
223,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role