Player Matchup

Scylla
Scylla
DarthJarwood
Scylla
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 44L
1,322 Elo+
Solo
Tiamat
Tiamat
GayVeteran
Tiamat
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 21L
1,879 Elo+
Party 1
Surtr
Surtr
MatthiasAW
Surtr
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
61W - 55L
1,581 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dizzyjakeyg66
Ah Muzen Cab
Level 88
God Stats
10W - 16L
1,261 SR
Queue Stats
435W - 456L
1,403 Elo+
Solo
Janus
Janus
peepeepeeboy2009
Janus
Level 61
God Stats
3W - 0L
1,836 SR
Queue Stats
23W - 10L
1,731 Elo+
Party 1
Team Averages
Level 72
1,519 SR
1,583 Elo+

VS

Team Averages
Level 116
1,513 SR
1,520 Elo+
Mercury
Mercury
DeeJoe19
Mercury
Level 129
God Stats
2W - 4L
1,360 SR
Queue Stats
438W - 441L
1,395 Elo+
Solo
Izanami
Izanami
HospitalBill
Izanami
Level 117
God Stats
1W - 3L
1,285 SR
Queue Stats
382W - 373L
1,576 Elo+
Party 2
Eset
Eset
Irv Pumper
Eset
Level 126
God Stats
2W - 3L
1,787 SR
Queue Stats
225W - 237L
1,501 Elo+
Party 2
Thoth
Thoth
archimondde
Thoth
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 134L
1,502 Elo+
Solo
Rama
Rama
p00nsIayer
Rama
Level 125
God Stats
2W - 8L
1,635 SR
Queue Stats
197W - 170L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
1 / 7 / 13
9,675
645
4,921
12,097
5,038
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
GayVeteran
Tiamat
20
6 / 2 / 17
12,007
800
22,283
15,574
12,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
18
4 / 6 / 11
11,089
739
7,158
24,378
32,913
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
dizzyjakeyg66
Ah Muzen Cab
18
4 / 2 / 17
10,999
733
16,276
9,369
4,949
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 2 / 10
13,058
871
21,402
13,803
7,290
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DeeJoe19
Mercury
16
2 / 7 / 10
9,717
648
9,062
19,295
6,987
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
HospitalBill
Izanami
20
6 / 5 / 6
11,502
767
10,797
15,705
6,408
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 6 / 11
9,733
649
11,521
12,257
4,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 6 / 9
9,745
650
12,483
14,102
5,350
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 8
10,025
668
15,827
17,082
7,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
61
29
Kills
17
19
Deaths
29
68
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
7
13
1.07
L
Mercury
DeeJoe19
Mercury
2
7
10
1
W
Tiamat
GayVeteran
Tiamat
6
2
17
7.25
L
Izanami
HospitalBill
Izanami
6
5
6
1.8
L
2
6
11
1.25
W
Surtr
4
6
11
1.58
L
2
6
9
1.08
W
Ah Muzen Cab
dizzyjakeyg66
Ah Muzen Cab
4
2
17
6.25
L
5
5
8
1.8
W
14
2
10
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,040
Damage
59,690
75,221
Taken
78,441
62,548
Mitigated
30,608
25,303
Healing
21,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
4,921
231
525
870
12,097
5,038
427
3,969
8,128
8,277
0
L
Mercury
DeeJoe19
Mercury
9,062
419
2,122
4,451
19,295
6,987
142
11,611
7,659
0
16,817
W
Tiamat
GayVeteran
Tiamat
22,283
1,270
303
5,997
15,574
12,358
0
3,622
11,952
44,211
0
L
Izanami
HospitalBill
Izanami
10,797
6,481
2,353
3,244
15,705
6,408
651
8,985
6,665
0
40,278
L
11,521
958
793
781
12,257
4,792
0
8,176
4,056
25,387
0
W
Surtr
7,158
1,068
624
6,687
24,378
32,913
409
8,568
15,810
663
14,423
L
12,483
193
243
1,295
14,102
5,350
0
9,383
4,649
25,854
0
W
Ah Muzen Cab
dizzyjakeyg66
Ah Muzen Cab
16,276
1,942
1,125
3,573
9,369
4,949
5,906
3,632
5,737
0
31,605
L
15,827
12,969
1,410
4,812
17,082
7,071
0
10,911
6,168
0
30,167
W
21,402
2,682
1,208
4,391
13,803
7,290
1,223
4,213
9,590
50,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,828
Gold Earned
50,722
166
Minions Killed
212
0
Camps Cleared
0
1,430,969
Distance Traveled
1,278,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,675
645
10
1
0
262,272
0
L
Mercury
9,717
648
27
2
0
291,460
0
W
Tiamat
12,007
800
43
3
0
298,707
0
L
Izanami
11,502
767
75
5
0
240,863
0
L
Eset
9,733
649
38
3
0
260,637
0
W
Surtr
11,089
739
13
1
0
268,595
0
L
Thoth
9,745
650
37
2
0
253,928
0
W
Ah Muzen Cab
10,999
733
28
2
0
296,536
0
L
Rama
10,025
668
35
2
0
232,018
0
W
Janus
13,058
871
72
5
0
304,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role