Player Matchup

Bellona
Bellona
BishyBoy
Bellona
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 65L
1,458 Elo+
Solo
Bacchus
Bacchus
HoriZonVoID
Bacchus
Level 17
God Stats
12W - 17L
1,248 SR
Queue Stats
158W - 215L
1,324 Elo+
Party 2
Chang'e
Chang'e
MASTERHOLLAND
Chang'e
Level 62
God Stats
6W - 6L
1,676 SR
Queue Stats
31W - 28L
1,636 Elo+
Solo
Charybdis
Charybdis
Mano506
Charybdis
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
79W - 65L
1,515 Elo+
Solo
Pele
Pele
ironcore909
Pele
Level 115
God Stats
2W - 4L
1,535 SR
Queue Stats
93W - 95L
1,494 Elo+
Party 2
Team Averages
Level 90
1,492 SR
1,485 Elo+

VS

Team Averages
Level 110
1,527 SR
1,489 Elo+
Nike
Nike
Av0nt
Nike
Level 124
God Stats
9W - 4L
1,912 SR
Queue Stats
305W - 344L
1,517 Elo+
Party 1
Scylla
Scylla
Fylliah
Scylla
Level 86
God Stats
27W - 23L
1,538 SR
Queue Stats
206W - 174L
1,518 Elo+
Solo
Nemesis
Nemesis
Mordy98
Nemesis
Level 175
God Stats
1W - 1L
1,267 SR
Queue Stats
65W - 71L
1,442 Elo+
Solo
Geb
Geb
OutbreakAD
Geb
Level 98
God Stats
1W - 1L
1,324 SR
Queue Stats
44W - 64L
1,513 Elo+
Party 1
Cernunnos
Cernunnos
Renat23
Cernunnos
Level 66
God Stats
7W - 1L
1,596 SR
Queue Stats
60W - 72L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BishyBoy
Bellona
11
0 / 4 / 1
6,640
474
4,179
15,516
15,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
HoriZonVoID
Bacchus
10
0 / 4 / 1
6,460
461
3,558
12,106
11,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
13
0 / 2 / 0
7,736
553
5,283
9,043
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Mano506
Charybdis
10
1 / 2 / 0
6,146
439
3,829
6,008
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 0
6,950
496
3,157
12,568
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Av0nt
Nike
13
4 / 1 / 3
8,731
624
10,713
10,711
8,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Fylliah
Scylla
15
2 / 0 / 7
9,079
649
5,967
5,108
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Mordy98
Nemesis
13
6 / 0 / 5
8,670
619
7,446
9,472
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 8
7,351
525
3,595
13,963
11,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Renat23
Cernunnos
13
4 / 0 / 7
8,001
572
8,003
7,942
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
17
17
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nike
Av0nt
Nike
4
1
3
5.5
L
Bellona
BishyBoy
Bellona
0
4
1
0.13
W
Scylla
Fylliah
Scylla
2
0
7
5.5
L
Bacchus
HoriZonVoID
Bacchus
0
4
1
0.13
L
Chang'e
0
2
0
0
L
Charybdis
Mano506
Charybdis
1
2
0
0.5
W
Nemesis
Mordy98
Nemesis
6
0
5
8.5
W
1
1
8
5
W
Cernunnos
Renat23
Cernunnos
4
0
7
7.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
35,724
55,241
Taken
47,196
35,121
Mitigated
28,925
12,331
Healing
10,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Av0nt
Nike
10,713
1,337
0
500
10,711
8,943
621
477
9,407
9,723
52,116
L
Bellona
BishyBoy
Bellona
4,179
1,211
0
4,365
15,516
15,280
0
1,732
13,784
0
41,029
W
Scylla
Fylliah
Scylla
5,967
1,095
0
1,372
5,108
1,665
1,517
1,125
3,863
79,648
0
L
Bacchus
HoriZonVoID
Bacchus
3,558
487
0
1,301
12,106
11,233
81
3,408
8,698
15,648
0
L
Chang'e
5,283
138
626
3,226
9,043
3,139
477
2,680
6,363
58,015
0
L
Charybdis
Mano506
Charybdis
3,829
1,828
0
980
6,008
1,670
243
1,996
4,012
0
35,156
W
Nemesis
Mordy98
Nemesis
7,446
3,496
0
1,342
9,472
3,785
110
1,279
7,992
0
60,390
W
3,595
755
0
2,913
13,963
11,487
387
2,539
11,344
19,313
0
W
Cernunnos
Renat23
Cernunnos
8,003
4,573
0
4,034
7,942
3,045
1,434
3,393
4,351
0
50,074
L
3,157
1,079
0
1,833
12,568
3,799
0
1,212
11,356
0
47,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,932
Gold Earned
41,832
354
Minions Killed
397
0
Camps Cleared
0
1,406,841
Distance Traveled
1,551,192
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,731
624
92
7
0
290,505
2
L
Bellona
6,640
474
63
5
0
284,003
4
W
Scylla
9,079
649
131
9
0
288,289
5
L
Bacchus
6,460
461
18
1
0
314,122
0
L
Chang'e
7,736
553
129
9
0
285,227
5
L
Charybdis
6,146
439
71
5
0
248,289
0
W
Nemesis
8,670
619
79
6
0
365,499
2
W
Geb
7,351
525
19
1
0
307,882
5
W
Cernunnos
8,001
572
76
5
0
299,017
0
L
Pele
6,950
496
73
5
0
275,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role