Player Matchup

Odin
Odin
RickDotCom
Odin
Level 24
God Stats
1W - 1L
1,504 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Geb
Geb
ThexGreatxOne95
Geb
Level 85
God Stats
0W - 1L
1,488 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Surtr
Surtr
WyvernSanctum
Surtr
Level 49
God Stats
0W - 1L
1,248 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Team Averages
Level 53
1,413 SR
1,500 Elo+

VS

Team Averages
Level 34
1,529 SR
1,363 Elo+
Horus
Horus
But436why
Horus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 81L
1,296 Elo+
Solo
Neith
Neith
elcazador78
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,325 Elo+
Party 2
Agni
Agni
russjam03
Agni
Level 42
God Stats
15W - 11L
1,587 SR
Queue Stats
58W - 57L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,537
594
5,411
10,213
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 3
6,405
582
3,568
9,754
10,711
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 7 / 1
7,708
701
4,681
12,782
9,955
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
But436why
Horus
13
1 / 1 / 13
7,940
722
3,512
9,477
9,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
7 / 0 / 7
8,983
817
10,545
7,443
3,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
13
7 / 2 / 8
8,703
791
13,941
6,766
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
15
15
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
But436why
Horus
1
1
13
7.5
L
1
3
2
0.67
L
0
5
3
0.3
L
2
7
1
0.36
W
7
0
7
10.5
W
Agni
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,660
Damage
27,998
32,749
Taken
23,686
28,181
Mitigated
16,311
2,681
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
But436why
Horus
3,512
1,534
1,563
2,474
9,477
9,961
770
1,147
7,972
569
7,024
L
5,411
909
0
759
10,213
7,515
0
4,960
5,214
0
12,892
L
3,568
342
0
24
9,754
10,711
0
4,296
5,201
7,991
0
L
4,681
1,883
113
1,785
12,782
9,955
0
5,128
7,478
217
16,701
W
10,545
4,452
0
1,702
7,443
3,275
1,481
977
6,292
0
42,733
W
Agni
13,941
611
0
1,060
6,766
3,075
26
1,661
4,982
35,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,650
Gold Earned
25,626
52
Minions Killed
140
0
Camps Cleared
0
590,922
Distance Traveled
601,231
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,940
722
11
1
0
216,415
0
L
Odin
6,537
594
15
1
0
203,778
0
L
Geb
6,405
582
8
1
0
190,476
0
L
Surtr
7,708
701
29
3
0
196,668
0
W
Neith
8,983
817
82
7
0
186,840
0
W
Agni
8,703
791
47
4
0
197,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role