Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver IV
AboveShip811
Morgan Le Fay
Silver IV
Level 67
God Stats
17W - 15L
1,540 SR
Queue Stats
93W - 119L
1,106 MMR
Solo
Bellona
Bellona
Silver II
BDB x JDATCH
Bellona
Silver II
Level 124
God Stats
10W - 15L
1,284 SR
Queue Stats
713W - 766L
962 MMR
Solo
Cerberus
Cerberus
Silver I
Kloschr
Cerberus
Silver I
Level 97
God Stats
364W - 283L
1,612 SR
Queue Stats
752W - 786L
1,098 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,479 SR
1,055 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 141
1,363 SR
915 MMR
Yemoja
Yemoja
Bronze I
IceCreamVenom
Yemoja
Bronze I
Level 157
God Stats
3W - 3L
1,320 SR
Queue Stats
41W - 64L
812 MMR
Party 1
Ullr
Ullr
Bronze I
Icey Road
Ullr
Bronze I
Level 125
God Stats
0W - 3L
1,172 SR
Queue Stats
46W - 71L
818 MMR
Party 1
Olorun
Olorun
Silver I
Nomada-005
Olorun
Silver I
Level 142
God Stats
5W - 6L
1,598 SR
Queue Stats
627W - 717L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AboveShip811
Morgan Le Fay
18
2 / 3 / 1
12,020
668
21,570
14,508
8,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
BDB x JDATCH
Bellona
18
1 / 0 / 3
11,882
660
15,621
18,707
27,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Kloschr
Cerberus
18
2 / 1 / 2
11,653
647
10,422
30,194
43,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
VulcanBaron SamediAresNe ZhaKumbhakarna

VS

Bans
SurtrBacchusAh Muzen CabHorusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 4
10,955
609
10,656
19,823
20,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
18
1 / 1 / 3
11,800
656
17,205
19,125
13,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Nomada-005
Olorun
18
3 / 2 / 1
12,105
673
20,336
18,592
10,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
4
4
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AboveShip811
Morgan Le Fay
2
3
1
0.83
W
Bellona
BDB x JDATCH
Bellona
1
0
3
2.5
L
0
2
4
1
L
Ullr
1
1
3
2.5
W
Cerberus
Kloschr
Cerberus
2
1
2
3
L
Olorun
Nomada-005
Olorun
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,613
Damage
48,197
63,409
Taken
57,540
79,217
Mitigated
44,638
24,201
Healing
24,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AboveShip811
Morgan Le Fay
21,570
1,905
1,121
4,041
14,508
8,635
2,485
8,923
5,585
73,316
0
W
Bellona
BDB x JDATCH
Bellona
15,621
3,074
1,491
3,458
18,707
27,290
1,177
8,397
10,310
0
49,476
L
10,656
2,410
4,523
7,032
19,823
20,262
400
13,184
6,476
28,089
1,388
L
Ullr
17,205
7,293
0
3,327
19,125
13,912
704
8,394
10,635
0
71,498
W
Cerberus
Kloschr
Cerberus
10,422
902
1,211
12,879
30,194
43,292
0
12,563
17,631
43,415
0
L
Olorun
Nomada-005
Olorun
20,336
9,974
1,261
8,805
18,592
10,464
381
10,179
8,372
75,418
5,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,555
Gold Earned
34,860
253
Minions Killed
235
0
Camps Cleared
0
1,044,780
Distance Traveled
895,837
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,020
668
118
7
0
307,620
0
W
Bellona
11,882
660
54
3
0
374,600
0
L
Yemoja
10,955
609
40
2
0
281,815
7
L
Ullr
11,800
656
77
4
0
333,737
3
W
Cerberus
11,653
647
81
5
0
362,560
4
L
Olorun
12,105
673
118
7
0
280,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role