Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MOE_SHADOW99
Bacchus
Level 129
God Stats
10W - 13L
1,632 SR
Queue Stats
65W - 76L
1,463 Elo+
Party 2
Izanami
Izanami
Misterkill148
Izanami
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 164L
1,332 Elo+
Solo
Bastet
Bastet
Psycho-Rexy
Bastet
Level 152
God Stats
3W - 2L
1,156 SR
Queue Stats
294W - 296L
1,532 Elo+
Party 2
Discordia
Discordia
Ranger_MJ99
Discordia
Level 157
God Stats
2W - 1L
1,498 SR
Queue Stats
120W - 136L
1,520 Elo+
Party 2
Team Averages
Level 125
1,457 SR
1,469 Elo+

VS

Team Averages
Level 40
1,500 SR
1,500 Elo+
Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
ErtiHANMA
Maui
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Lerped
Sun Wukong
Level 30
God Stats
7W - 3L
1,500 SR
Queue Stats
266W - 251L
1,500 Elo+
Solo
Ishtar
Ishtar
Uvog1n
Ishtar
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Discordia
Discordia
mattcho222
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 0
6,188
619
5,504
7,409
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
MOE_SHADOW99
Bacchus
9
1 / 0 / 4
5,844
584
2,827
3,851
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
11
2 / 1 / 1
6,257
626
4,866
6,596
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
10
2 / 0 / 3
6,273
627
3,494
5,733
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Ranger_MJ99
Discordia
12
2 / 0 / 2
6,887
689
4,493
3,960
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 4 / 0
5,807
581
4,496
10,875
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
8
0 / 1 / 1
4,965
497
1,884
7,196
5,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Lerped
Sun Wukong
10
0 / 0 / 1
5,492
549
3,207
8,831
5,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
Uvog1n
Ishtar
9
0 / 2 / 1
4,603
460
1,588
6,466
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
mattcho222
Discordia
10
0 / 0 / 0
5,124
512
2,789
5,202
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
7
Kills
2
2
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
0
0
L
Achilles
 
Achilles
2
4
0
0.5
L
Maui
0
1
1
0.5
L
Sun Wukong
Lerped
Sun Wukong
0
0
1
0.5
W
Bacchus
MOE_SHADOW99
Bacchus
1
0
4
3
W
Izanami
2
1
1
2.5
W
Bastet
2
0
3
3.5
W
Discordia
Ranger_MJ99
Discordia
2
0
2
3
L
Ishtar
Uvog1n
Ishtar
0
2
1
0.25
L
Discordia
mattcho222
Discordia
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,184
Damage
13,964
27,549
Taken
38,570
15,964
Mitigated
18,933
10,181
Healing
8,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,504
873
0
3,001
7,409
6,678
0
0
7,409
0
48,050
L
Achilles
 
Achilles
4,496
1,609
0
3,617
10,875
4,617
29
1,595
9,175
0
38,753
L
Maui
1,884
411
0
680
7,196
5,179
0
2,534
4,610
15,017
0
L
Sun Wukong
Lerped
Sun Wukong
3,207
97
0
1,473
8,831
5,305
0
0
8,226
0
33,411
W
Bacchus
MOE_SHADOW99
Bacchus
2,827
338
0
1,707
3,851
3,452
0
1,500
2,351
12,189
0
W
Izanami
4,866
3,453
0
3,187
6,596
2,358
675
772
5,824
0
50,698
W
Bastet
3,494
866
0
1,286
5,733
2,062
0
1,398
4,335
0
33,316
W
Discordia
Ranger_MJ99
Discordia
4,493
284
0
1,000
3,960
1,414
0
1,003
2,957
54,744
0
L
Ishtar
Uvog1n
Ishtar
1,588
1,242
0
2,365
6,466
2,269
0
969
5,497
0
29,634
L
Discordia
mattcho222
Discordia
2,789
0
0
620
5,202
1,563
0
1,906
3,098
38,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,449
Gold Earned
25,991
341
Minions Killed
270
0
Camps Cleared
0
1,121,415
Distance Traveled
1,051,848
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,188
619
85
9
0
206,945
2
L
Achilles
5,807
581
65
7
0
228,211
0
L
Maui
4,965
497
25
3
0
209,401
0
L
Sun Wukong
5,492
549
66
7
0
221,881
0
W
Bacchus
5,844
584
8
1
0
230,437
2
W
Izanami
6,257
626
84
8
0
206,621
0
W
Bastet
6,273
627
62
6
0
259,178
0
W
Discordia
6,887
689
102
10
0
218,234
4
L
Ishtar
4,603
460
46
5
0
171,203
0
L
Discordia
5,124
512
68
7
0
221,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role