Player Matchup

Janus
Janus
Silver I
DesertFire34
Janus
Silver I
Level 86
God Stats
18W - 19L
1,525 SR
Queue Stats
60W - 66L
1,321 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
JennyI_110119
Xing Tian
Bronze III
Level 89
God Stats
6W - 0L
1,860 SR
Queue Stats
62W - 62L
1,262 MMR
Solo
Bastet
Bastet
Silver I
LaGsTeP
Bastet
Silver I
Level 76
God Stats
12W - 12L
1,240 SR
Queue Stats
127W - 116L
1,296 MMR
Solo
Cernunnos
Cernunnos
Gold IV
TimoTimee
Cernunnos
Gold IV
Level 83
God Stats
13W - 10L
1,769 SR
Queue Stats
351W - 354L
1,316 MMR
Solo
Ganesha
Ganesha
Silver II
louptueuredu34
Ganesha
Silver II
Level 69
God Stats
38W - 37L
1,633 SR
Queue Stats
55W - 62L
1,260 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 81
1,605 SR
1,291 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,435 SR
1,291 MMR
Charybdis
Charybdis
Bronze III
Axeluz12_13
Charybdis
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 127L
1,309 MMR
Solo
Fenrir
Fenrir
Silver III
DoUneedSALT
Fenrir
Silver III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,353 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
ElViBoRilla
Kuzenbo
Silver III
Level 89
God Stats
3W - 10L
1,328 SR
Queue Stats
37W - 45L
1,278 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Gamer200012001
Morgan Le Fay
Gold V
Level 136
God Stats
12W - 17L
1,515 SR
Queue Stats
450W - 465L
1,253 MMR
Solo
Mulan
Mulan
Bronze III
marvilio169
Mulan
Bronze III
Level 68
God Stats
5W - 10L
1,331 SR
Queue Stats
20W - 32L
1,261 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
9,517
529
9,715
11,760
4,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
JennyI_110119
Xing Tian
16
1 / 2 / 5
9,971
554
11,035
13,606
16,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bastet
LaGsTeP
Bastet
15
9 / 2 / 9
10,324
574
13,812
15,225
7,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
TimoTimee
Cernunnos
17
12 / 0 / 8
11,060
614
18,952
11,377
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 20
9,300
517
6,424
17,947
20,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ao KuangNe ZhaSurtrThor

VS

Bans
SolHe BoJormungandrMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Axeluz12_13
Charybdis
13
1 / 10 / 2
7,963
442
6,947
18,974
7,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
15
5 / 6 / 2
9,047
503
11,353
17,537
8,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
ElViBoRilla
Kuzenbo
11
3 / 2 / 4
8,176
454
4,660
14,492
15,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Gamer200012001
Morgan Le Fay
13
0 / 2 / 3
8,386
466
11,136
13,343
5,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 2
8,277
460
6,618
16,477
11,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
25
Kills
10
10
Deaths
25
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Axeluz12_13
Charybdis
1
10
2
0.2
W
3
4
5
1.38
L
Fenrir
5
6
2
1
L
Kuzenbo
ElViBoRilla
Kuzenbo
3
2
4
2.5
L
Morgan Le Fay
Gamer200012001
Morgan Le Fay
0
2
3
0.75
W
Xing Tian
JennyI_110119
Xing Tian
1
2
5
1.75
W
Bastet
LaGsTeP
Bastet
9
2
9
6.75
W
Cernunnos
TimoTimee
Cernunnos
12
0
8
16
W
0
2
20
5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,938
Damage
40,714
69,915
Taken
80,823
54,982
Mitigated
49,026
20,210
Healing
16,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Axeluz12_13
Charybdis
6,947
3,538
0
5,359
18,974
7,857
0
1,449
17,525
0
58,597
W
9,715
689
0
1,107
11,760
4,929
645
3,880
7,743
74,518
0
L
Fenrir
11,353
3,671
0
1,242
17,537
8,276
0
6,408
10,676
0
66,916
L
Kuzenbo
ElViBoRilla
Kuzenbo
4,660
1,592
0
3,173
14,492
15,782
46
3,807
10,478
15,020
0
L
Morgan Le Fay
Gamer200012001
Morgan Le Fay
11,136
455
112
2,352
13,343
5,427
468
5,853
7,292
73,808
0
W
Xing Tian
JennyI_110119
Xing Tian
11,035
401
0
1,946
13,606
16,142
217
1,958
11,038
82,388
0
W
Bastet
LaGsTeP
Bastet
13,812
5,514
0
3,106
15,225
7,270
1,595
3,598
11,579
0
63,095
W
Cernunnos
TimoTimee
Cernunnos
18,952
11,365
0
7,976
11,377
5,913
1,117
1,932
9,445
0
94,890
W
6,424
335
455
5,620
17,947
20,728
505
5,084
12,863
23,630
0
L
6,618
708
0
4,590
16,477
11,684
0
8,191
7,461
0
52,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,172
Gold Earned
41,849
505
Minions Killed
412
0
Camps Cleared
0
1,750,994
Distance Traveled
1,756,795
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,963
442
79
4
0
312,062
0
W
Janus
9,517
529
135
8
0
357,023
4
L
Fenrir
9,047
503
84
5
0
384,612
0
L
Kuzenbo
8,176
454
18
1
0
361,628
5
L
Morgan Le Fay
8,386
466
124
7
0
342,521
0
W
Xing Tian
9,971
554
132
7
0
288,360
2
W
Bastet
10,324
574
90
5
0
395,304
3
W
Cernunnos
11,060
614
147
8
0
336,101
6
W
Ganesha
9,300
517
1
0
0
374,206
4
L
Mulan
8,277
460
107
6
0
355,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role