Player Matchup

Set
Set
AaronM4A1
Set
Level 67
God Stats
0W - 3L
1,285 SR
Queue Stats
2W - 6L
1,324 Elo+
Party 2
Ares
Ares
Brandon T465
Ares
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
JoshQ1409
Danzaburou
Level 60
God Stats
5W - 11L
1,361 SR
Queue Stats
9W - 14L
1,417 Elo+
Party 2
King Arthur
King Arthur
Predirect aD
King Arthur
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,550 Elo+
Party 2
Janus
Janus
TonyLaidAnEgg
Janus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 124L
1,396 Elo+
Solo
Team Averages
Level 71
1,429 SR
1,414 Elo+

VS

Team Averages
Level 78
1,516 SR
1,468 Elo+
Hera
Hera
DARTHQUAN6
Hera
Level 108
God Stats
11W - 12L
1,714 SR
Queue Stats
314W - 363L
1,400 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SwimlittleCells
Cu Chulainn
Level 55
God Stats
2W - 3L
1,327 SR
Queue Stats
238W - 241L
1,422 Elo+
Solo
Yemoja
Yemoja
quintin777
Yemoja
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
630W - 678L
1,437 Elo+
Party 1
Hou Yi
Hou Yi
xTheCHIZx
Hou Yi
Level 36
God Stats
4W - 6L
1,671 SR
Queue Stats
13W - 16L
1,709 Elo+
Party 1
Fenrir
Fenrir
xXfull XsendXx
Fenrir
Level 64
God Stats
20W - 22L
1,368 SR
Queue Stats
286W - 319L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,449
497
4,711
12,813
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 1
6,910
461
9,009
16,228
12,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
JoshQ1409
Danzaburou
11
1 / 4 / 4
6,958
464
9,445
11,020
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Predirect aD
King Arthur
13
0 / 0 / 0
7,781
519
5,234
9,215
10,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 4 / 3
7,914
528
6,149
9,745
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 6
8,611
574
9,957
8,647
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SwimlittleCells
Cu Chulainn
15
0 / 0 / 0
8,825
588
5,315
10,187
12,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
quintin777
Yemoja
11
1 / 2 / 4
7,481
499
5,959
15,208
11,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hou Yi
xTheCHIZx
Hou Yi
11
3 / 3 / 0
6,731
449
8,203
11,342
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 1 / 5
8,332
555
6,820
9,900
4,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
15
17
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
2
3
1
0.83
W
6
2
6
4.5
L
Danzaburou
JoshQ1409
Danzaburou
1
4
4
0.75
L
King Arthur
Predirect aD
King Arthur
0
0
0
0
W
Cu Chulainn
SwimlittleCells
Cu Chulainn
0
0
0
0
L
2
4
3
0.88
W
Yemoja
quintin777
Yemoja
1
2
4
1.5
W
Hou Yi
xTheCHIZx
Hou Yi
3
3
0
1
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,548
Damage
36,254
59,021
Taken
55,284
37,055
Mitigated
36,294
11,982
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,711
1,802
345
855
12,813
5,663
0
3,096
9,717
0
53,705
L
9,009
154
0
4,891
16,228
12,532
0
5,103
11,125
27,094
0
W
9,957
2,997
627
1,736
8,647
3,274
435
2,484
5,948
64,032
0
L
Danzaburou
JoshQ1409
Danzaburou
9,445
3,693
439
3,307
11,020
4,786
340
4,684
6,336
0
48,862
L
King Arthur
Predirect aD
King Arthur
5,234
347
0
1,215
9,215
10,482
0
417
8,798
757
62,175
W
Cu Chulainn
SwimlittleCells
Cu Chulainn
5,315
617
0
1,077
10,187
12,204
0
288
9,899
976
74,435
L
6,149
995
0
930
9,745
3,592
197
3,033
6,712
59,879
0
W
Yemoja
quintin777
Yemoja
5,959
911
3,737
5,448
15,208
11,292
8
6,112
8,918
28,044
0
W
Hou Yi
xTheCHIZx
Hou Yi
8,203
2,827
0
2,304
11,342
4,584
0
4,370
6,924
0
35,944
W
6,820
716
0
1,161
9,900
4,940
0
1,689
8,149
0
48,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,012
Gold Earned
39,980
380
Minions Killed
395
0
Camps Cleared
0
1,494,257
Distance Traveled
1,484,541
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,449
497
75
5
0
330,038
5
L
Ares
6,910
461
22
1
0
324,440
1
W
Hera
8,611
574
88
6
0
306,218
0
L
Danzaburou
6,958
464
78
5
0
259,756
0
L
King Arthur
7,781
519
105
7
0
293,697
0
W
Cu Chulainn
8,825
588
146
10
0
268,913
0
L
Janus
7,914
528
100
7
0
286,326
0
W
Yemoja
7,481
499
29
2
0
298,635
0
W
Hou Yi
6,731
449
54
4
0
246,958
0
W
Fenrir
8,332
555
78
5
0
363,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role