Player Matchup

Cthulhu
Cthulhu
BJMK771
Cthulhu
Level 63
God Stats
0W - 1L
1,738 SR
Queue Stats
42W - 50L
1,366 Elo+
Party 1
Chaac
Chaac
LarvaProMagma
Chaac
Level 100
God Stats
5W - 2L
1,692 SR
Queue Stats
178W - 184L
1,430 Elo+
Solo
Fafnir
Fafnir
Xd0ntsh00tX7858
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,369 Elo+
Party 1
Ullr
Ullr
facefist99
Ullr
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
602W - 610L
1,442 Elo+
Solo
Scylla
Scylla
global-slushie
Scylla
Level 125
God Stats
1W - 2L
1,770 SR
Queue Stats
159W - 159L
1,520 Elo+
Solo
Team Averages
Level 80
1,640 SR
1,426 Elo+

VS

Team Averages
Level 97
1,524 SR
1,483 Elo+
Vulcan
Vulcan
Da_RcBOSS13
Vulcan
Level 102
God Stats
1W - 1L
1,285 SR
Queue Stats
29W - 31L
1,468 Elo+
Solo
Ganesha
Ganesha
Dogao BH
Ganesha
Level 127
God Stats
4W - 2L
1,838 SR
Queue Stats
129W - 117L
1,439 Elo+
Solo
Hera
Hera
SeanZ63
Hera
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,430 Elo+
Solo
Nemesis
Nemesis
Slappy Tapz
Nemesis
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,600 Elo+
Solo
Athena
Athena
emtmeangene
Athena
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 131L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BJMK771
Cthulhu
13
2 / 5 / 4
7,919
792
7,259
14,500
13,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 6 / 0
6,810
681
4,804
13,185
10,293
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 2 / 4
7,908
791
2,116
11,450
10,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 5 / 2
6,735
674
4,594
9,265
3,954
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 2 / 2
8,496
850
10,643
7,976
3,239
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
9 / 2 / 7
9,594
959
14,609
5,719
2,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Dogao BH
Ganesha
13
0 / 2 / 11
7,492
749
4,498
7,205
7,027
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
SeanZ63
Hera
16
3 / 0 / 11
8,242
824
13,437
5,178
2,136
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Slappy Tapz
Nemesis
15
5 / 2 / 9
8,134
813
5,935
11,039
5,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
14
2 / 1 / 10
8,029
803
5,478
10,406
7,601
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
7
Kills
19
20
Deaths
7
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BJMK771
Cthulhu
2
5
4
0.8
W
Vulcan
9
2
7
6.25
W
Ganesha
Dogao BH
Ganesha
0
2
11
2.75
L
1
6
0
0.17
W
Hera
SeanZ63
Hera
3
0
11
8.5
W
Nemesis
Slappy Tapz
Nemesis
5
2
9
4.75
L
1
2
4
1.5
W
Athena
2
1
10
7
L
0
5
2
0.2
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,416
Damage
43,957
56,376
Taken
39,547
41,402
Mitigated
25,055
16,715
Healing
18,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BJMK771
Cthulhu
7,259
764
1,384
2,678
14,500
13,915
0
9,053
5,128
15,669
0
W
Vulcan
14,609
3,399
1,501
1,557
5,719
2,402
786
3,417
2,302
31,200
0
W
Ganesha
Dogao BH
Ganesha
4,498
264
1,154
1,453
7,205
7,027
0
3,626
3,579
6,173
0
L
4,804
392
265
3,442
13,185
10,293
180
5,906
7,046
516
11,969
W
Hera
SeanZ63
Hera
13,437
2,562
1,945
1,700
5,178
2,136
148
2,717
2,461
24,109
0
W
Nemesis
Slappy Tapz
Nemesis
5,935
1,721
1,223
3,808
11,039
5,889
415
4,964
6,075
0
10,177
L
2,116
607
1,930
2,907
11,450
10,001
4
8,481
2,755
5,270
0
W
Athena
5,478
1,425
1,641
2,612
10,406
7,601
58
5,608
4,798
13,896
0
L
4,594
2,851
842
396
9,265
3,954
117
7,477
1,689
0
12,430
L
10,643
186
310
2,561
7,976
3,239
97
7,105
821
26,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,868
Gold Earned
41,491
107
Minions Killed
89
0
Camps Cleared
0
927,628
Distance Traveled
938,394
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,919
792
26
3
0
202,689
0
W
Vulcan
9,594
959
39
4
0
173,841
3
W
Ganesha
7,492
749
0
0
0
150,957
0
L
Chaac
6,810
681
18
2
0
185,908
0
W
Hera
8,242
824
18
2
0
217,257
0
W
Nemesis
8,134
813
14
1
0
222,283
0
L
Fafnir
7,908
791
5
1
0
187,906
0
W
Athena
8,029
803
18
2
0
174,056
0
L
Ullr
6,735
674
17
2
0
143,898
0
L
Scylla
8,496
850
41
4
0
207,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role