Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BFatherRobin
Ymir
Level 157
God Stats
0W - 3L
1,554 SR
Queue Stats
309W - 198L
1,618 Elo+
Solo
Sobek
Sobek
Sprinte94
Sobek
Level 174
God Stats
3W - 5L
1,298 SR
Queue Stats
327W - 310L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
bernyboy84
Danzaburou
Level 158
God Stats
15W - 18L
1,413 SR
Queue Stats
837W - 851L
1,523 Elo+
Party 2
Guan Yu
Guan Yu
its just Kyle d
Guan Yu
Level 159
God Stats
10W - 7L
2,005 SR
Queue Stats
438W - 401L
1,521 Elo+
Solo
Team Averages
Level 161
1,554 SR
1,534 Elo+

VS

Team Averages
Level 91
1,623 SR
1,529 Elo+
Sobek
Sobek
CircleSquared
Sobek
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,498 Elo+
Party 1
Hades
Hades
Dawnfinder
Hades
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,536 Elo+
Party 1
Osiris
Osiris
Luciditus
Osiris
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,536 Elo+
Party 1
Chang'e
Chang'e
Satmalice
Chang'e
Level 85
God Stats
2W - 0L
1,724 SR
Queue Stats
240W - 226L
1,547 Elo+
Solo
Persephone
Persephone
ooJeNoo
Persephone
Level 175
God Stats
13W - 7L
1,892 SR
Queue Stats
261W - 267L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 4 / 5
10,348
796
11,729
18,346
21,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 6 / 8
9,875
760
12,776
19,160
23,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Sprinte94
Sobek
14
1 / 5 / 7
9,372
721
6,490
20,861
27,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
bernyboy84
Danzaburou
16
3 / 3 / 6
9,550
735
20,140
11,631
7,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 7
9,269
713
7,278
17,727
23,355
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 19
10,476
806
10,257
19,457
27,948
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
17
8 / 3 / 12
10,665
820
20,137
17,508
11,377
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Luciditus
Osiris
15
0 / 3 / 16
9,042
696
12,818
16,534
16,744
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Satmalice
Chang'e
18
9 / 3 / 12
11,066
851
15,069
15,865
6,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Persephone
ooJeNoo
Persephone
17
4 / 2 / 15
10,753
827
17,450
8,297
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
97
13
Kills
23
23
Deaths
13
33
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
4
5
1.88
L
2
6
8
1
W
2
2
19
5.75
W
Hades
8
3
12
4.67
W
Osiris
Luciditus
Osiris
0
3
16
2.67
W
Chang'e
Satmalice
Chang'e
9
3
12
5
L
Sobek
Sprinte94
Sobek
1
5
7
0.9
L
Danzaburou
bernyboy84
Danzaburou
3
3
6
2
L
2
5
7
1.1
W
Persephone
ooJeNoo
Persephone
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,413
Damage
75,731
87,725
Taken
77,661
102,475
Mitigated
65,857
34,537
Healing
38,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
11,729
390
860
5,752
18,346
21,083
441
13,099
5,247
25,241
0
L
12,776
3,734
1,766
1,024
19,160
23,544
1,117
13,580
5,580
25,918
0
W
10,257
748
1,892
4,656
19,457
27,948
741
7,116
12,102
16,230
0
W
Hades
20,137
3,612
1,287
4,323
17,508
11,377
2,810
9,750
7,633
36,770
0
W
Osiris
Luciditus
Osiris
12,818
1,846
931
927
16,534
16,744
842
5,770
10,445
0
21,969
W
Chang'e
Satmalice
Chang'e
15,069
1,152
14,227
6,355
15,865
6,480
1,135
4,109
11,428
31,022
0
L
Sobek
Sprinte94
Sobek
6,490
423
787
3,502
20,861
27,351
546
14,985
5,876
11,041
0
L
Danzaburou
bernyboy84
Danzaburou
20,140
6,118
580
1,748
11,631
7,142
2,127
8,055
3,576
0
46,177
L
7,278
510
11,378
7,140
17,727
23,355
287
13,014
4,533
0
12,476
W
Persephone
ooJeNoo
Persephone
17,450
2,247
1,880
2,445
8,297
3,308
2,250
3,193
5,058
40,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,414
Gold Earned
52,002
150
Minions Killed
146
0
Camps Cleared
0
1,183,199
Distance Traveled
1,131,254
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,348
796
41
3
0
235,225
0
L
Ymir
9,875
760
36
3
0
221,006
0
W
Sobek
10,476
806
17
1
0
260,152
0
W
Hades
10,665
820
27
2
0
194,801
0
W
Osiris
9,042
696
20
2
0
244,015
0
W
Chang'e
11,066
851
27
2
0
233,636
0
L
Sobek
9,372
721
9
1
0
235,486
0
L
Danzaburou
9,550
735
53
4
0
220,689
1
L
Guan Yu
9,269
713
11
1
0
270,793
0
W
Persephone
10,753
827
55
4
0
198,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role