Player Matchup

Chaac
Chaac
odezez
Chaac
Level 22
God Stats
4W - 2L
1,578 SR
Queue Stats
75W - 57L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
zearxe
Danzaburou
Level 61
God Stats
13W - 10L
1,552 SR
Queue Stats
101W - 84L
1,470 Elo+
Party 1
Artemis
Artemis
zentiicz
Artemis
Level 7
God Stats
5W - 6L
1,802 SR
Queue Stats
5W - 7L
1,471 Elo+
Party 1
Team Averages
Level 30
1,644 SR
1,465 Elo+

VS

Team Averages
Level 57
1,381 SR
1,329 Elo+
Arachne
Arachne
ChefBoiarE43
Arachne
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 18L
1,304 Elo+
Solo
Ymir
Ymir
LiLBeard3738
Ymir
Level 5
God Stats
0W - 3L
1,217 SR
Queue Stats
0W - 5L
1,132 Elo+
Party 2
Hercules
Hercules
Waterfactory
Hercules
Level 64
God Stats
6W - 13L
1,425 SR
Queue Stats
246W - 228L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
odezez
Chaac
16
4 / 5 / 10
11,339
709
11,844
15,991
19,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
zearxe
Danzaburou
19
11 / 0 / 6
14,149
884
24,184
12,372
6,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
zentiicz
Artemis
17
2 / 2 / 13
11,635
727
19,560
9,176
4,300
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChefBoiarE43
Arachne
14
5 / 9 / 0
10,287
643
7,488
21,579
12,932
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 7 / 3
10,051
628
3,348
23,958
28,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Waterfactory
Hercules
16
1 / 2 / 4
10,816
676
9,119
24,294
25,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
6
7
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
ChefBoiarE43
Arachne
5
9
0
0.56
L
0
7
3
0.21
L
Hercules
Waterfactory
Hercules
1
2
4
1.5
W
Chaac
odezez
Chaac
4
5
10
1.8
W
Danzaburou
zearxe
Danzaburou
11
0
6
14
W
Artemis
zentiicz
Artemis
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,588
Damage
19,955
37,539
Taken
69,831
29,915
Mitigated
66,841
14,873
Healing
13,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ChefBoiarE43
Arachne
7,488
5,556
0
1,785
21,579
12,932
0
75
20,611
0
30,389
L
3,348
619
2,615
2,051
23,958
28,591
0
27
23,532
11,709
0
L
Hercules
Waterfactory
Hercules
9,119
2,152
0
6,956
24,294
25,318
0
95
23,587
0
48,949
W
Chaac
odezez
Chaac
11,844
2,023
65
5,409
15,991
19,303
179
1,219
14,772
101
38,110
W
Danzaburou
zearxe
Danzaburou
24,184
12,251
218
5,790
12,372
6,312
2,100
977
11,395
0
98,844
W
Artemis
zentiicz
Artemis
19,560
9,306
0
3,391
9,176
4,300
1,367
1,192
7,984
0
51,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,123
Gold Earned
31,154
239
Minions Killed
128
0
Camps Cleared
0
887,254
Distance Traveled
764,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,287
643
53
3
0
248,493
0
L
Ymir
10,051
628
17
1
0
211,894
0
L
Hercules
10,816
676
58
4
0
304,286
0
W
Chaac
11,339
709
43
3
0
299,329
0
W
Danzaburou
14,149
884
125
8
0
311,886
0
W
Artemis
11,635
727
71
4
0
276,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role