Player Matchup

Chang'e
Chang'e
CallMeYuno
Chang'e
Level 152
God Stats
16W - 10L
1,674 SR
Queue Stats
289W - 213L
1,523 Elo+
Party 2
Charybdis
Charybdis
MountainGoat
Charybdis
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 74L
1,619 Elo+
Solo
Guan Yu
Guan Yu
Rοsey
Guan Yu
Level 143
God Stats
4W - 1L
1,797 SR
Queue Stats
10W - 10L
1,593 Elo+
Party 2
Team Averages
Level 147
1,657 SR
1,578 Elo+

VS

Team Averages
Level 95
1,565 SR
1,592 Elo+
Sun Wukong
Sun Wukong
DdeepbeatT
Sun Wukong
Level 85
God Stats
7W - 3L
1,901 SR
Queue Stats
66W - 58L
1,563 Elo+
Party 1
King Arthur
King Arthur
FuriaOscura
King Arthur
Level 133
God Stats
1W - 1L
1,294 SR
Queue Stats
45W - 33L
1,616 Elo+
Party 1
Chang'e
Chang'e
Lustr0
Chang'e
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 180L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CallMeYuno
Chang'e
16
3 / 1 / 10
10,162
782
14,951
16,158
6,900
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
MountainGoat
Charybdis
15
6 / 4 / 6
9,986
768
20,874
18,058
7,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Rοsey
Guan Yu
15
4 / 3 / 8
9,620
740
10,762
19,917
24,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DdeepbeatT
Sun Wukong
15
5 / 5 / 2
10,433
803
14,971
19,251
18,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
FuriaOscura
King Arthur
13
1 / 4 / 6
8,836
680
12,418
18,923
21,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Lustr0
Chang'e
13
2 / 4 / 3
8,580
660
12,779
15,601
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
13
Kills
8
8
Deaths
13
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CallMeYuno
Chang'e
3
1
10
8
L
Sun Wukong
DdeepbeatT
Sun Wukong
5
5
2
1.2
L
King Arthur
FuriaOscura
King Arthur
1
4
6
1
L
Chang'e
Lustr0
Chang'e
2
4
3
0.88
W
Charybdis
MountainGoat
Charybdis
6
4
6
2.25
W
Guan Yu
Rοsey
Guan Yu
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,587
Damage
40,168
54,133
Taken
53,775
39,391
Mitigated
45,309
26,132
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CallMeYuno
Chang'e
14,951
1,446
5,428
5,207
16,158
6,900
1,011
2,799
13,359
57,987
0
L
Sun Wukong
DdeepbeatT
Sun Wukong
14,971
2,560
0
3,413
19,251
18,569
0
4,462
14,789
106
40,887
L
King Arthur
FuriaOscura
King Arthur
12,418
1,480
0
3,707
18,923
21,578
0
6,141
12,782
635
26,144
L
Chang'e
Lustr0
Chang'e
12,779
1,490
1,959
3,587
15,601
5,162
47
5,551
10,050
41,539
0
W
Charybdis
MountainGoat
Charybdis
20,874
10,111
0
5,288
18,058
7,923
2,363
4,025
14,033
0
55,929
W
Guan Yu
Rοsey
Guan Yu
10,762
961
4,382
5,827
19,917
24,568
0
6,573
13,344
1,607
27,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,768
Gold Earned
27,849
176
Minions Killed
132
0
Camps Cleared
0
713,162
Distance Traveled
695,007
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,162
782
89
7
0
242,084
0
L
Sun Wukong
10,433
803
45
3
0
247,342
0
L
King Arthur
8,836
680
25
2
0
239,593
2
L
Chang'e
8,580
660
62
5
0
208,072
0
W
Charybdis
9,986
768
62
5
0
201,931
0
W
Guan Yu
9,620
740
25
2
0
269,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role