Player Matchup

Charybdis
Charybdis
Krumper0
Charybdis
Level 87
God Stats
1W - 0L
1,389 SR
Queue Stats
6W - 7L
1,308 Elo+
Solo
Sol
Sol
Nako213
Sol
Level 38
God Stats
14W - 12L
1,443 SR
Queue Stats
21W - 20L
1,446 Elo+
Solo
Ares
Ares
Nayhem
Ares
Level 154
God Stats
1W - 1L
1,719 SR
Queue Stats
241W - 236L
1,564 Elo+
Solo
Team Averages
Level 93
1,517 SR
1,440 Elo+

VS

Team Averages
Level 111
1,544 SR
1,552 Elo+
Baron Samedi
Baron Samedi
SANJIPUNISHER
Baron Samedi
Level 124
God Stats
16W - 9L
1,500 SR
Queue Stats
76W - 89L
1,707 Elo+
Party 1
Izanami
Izanami
isoichi
Izanami
Level 161
God Stats
1W - 4L
1,597 SR
Queue Stats
22W - 28L
1,448 Elo+
Party 1
Geb
Geb
o2Cuta
Geb
Level 48
God Stats
1W - 1L
1,535 SR
Queue Stats
51W - 51L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Krumper0
Charybdis
15
4 / 0 / 4
9,359
851
10,612
12,593
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
14
4 / 1 / 3
9,035
821
11,550
7,509
3,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Nayhem
Ares
13
0 / 2 / 8
7,886
717
7,835
13,642
13,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SANJIPUNISHER
Baron Samedi
13
1 / 2 / 2
7,619
693
7,052
9,802
6,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
isoichi
Izanami
12
2 / 4 / 1
7,917
720
9,700
11,177
4,746
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
o2Cuta
Geb
12
0 / 2 / 3
7,868
715
7,701
13,181
13,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
3
3
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Krumper0
Charybdis
4
0
4
6
W
Sol
4
1
3
5.5
W
Ares
Nayhem
Ares
0
2
8
2
L
Baron Samedi
SANJIPUNISHER
Baron Samedi
1
2
2
1
L
Izanami
isoichi
Izanami
2
4
1
0.63
L
Geb
o2Cuta
Geb
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,997
Damage
24,453
33,744
Taken
34,160
21,967
Mitigated
24,316
12,187
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Krumper0
Charybdis
10,612
6,174
0
6,609
12,593
5,460
1,427
5,147
7,446
0
57,167
W
Sol
11,550
4,802
0
1,869
7,509
3,101
1,670
3,808
3,701
40,993
0
W
Ares
Nayhem
Ares
7,835
643
0
3,709
13,642
13,406
398
6,137
7,505
14,157
0
L
Baron Samedi
SANJIPUNISHER
Baron Samedi
7,052
804
1,412
2,171
9,802
6,122
0
5,631
3,945
23,067
0
L
Izanami
isoichi
Izanami
9,700
7,317
0
1,906
11,177
4,746
0
5,546
5,338
0
42,142
L
Geb
o2Cuta
Geb
7,701
678
1,988
1,524
13,181
13,448
0
7,269
5,456
16,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,280
Gold Earned
23,404
162
Minions Killed
117
0
Camps Cleared
0
629,513
Distance Traveled
608,480
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,359
851
85
8
0
200,273
0
W
Sol
9,035
821
69
6
0
209,129
0
W
Ares
7,886
717
8
1
0
220,111
0
L
Baron Samedi
7,619
693
30
3
0
197,916
0
L
Izanami
7,917
720
71
6
0
172,759
4
L
Geb
7,868
715
16
1
0
237,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role