Player Matchup

Cu Chulainn
Cu Chulainn
TLScoPe
Cu Chulainn
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,485 Elo+
Party 1
Nemesis
Nemesis
TheJasonKill
Nemesis
Level 129
God Stats
2W - 1L
1,496 SR
Queue Stats
278W - 291L
1,582 Elo+
Solo
Sol
Sol
TunTunSabeee
Sol
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 57L
1,452 Elo+
Party 1
Ganesha
Ganesha
lautaro3145
Ganesha
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
344W - 360L
1,592 Elo+
Solo
Ymir
Ymir
matca
Ymir
Level 155
God Stats
2W - 1L
1,707 SR
Queue Stats
48W - 48L
1,652 Elo+
Party 1
Team Averages
Level 150
1,541 SR
1,552 Elo+

VS

Team Averages
Level 101
1,544 SR
1,518 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
CoolDoow
Jing Wei
Level 157
God Stats
4W - 3L
1,721 SR
Queue Stats
120W - 118L
1,590 Elo+
Solo
Kukulkan
Kukulkan
FreakingHeart
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Amaterasu
Amaterasu
estherbaesse
Amaterasu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
TLScoPe
Cu Chulainn
15
5 / 5 / 5
9,575
737
10,054
17,203
21,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
TheJasonKill
Nemesis
16
6 / 1 / 3
10,300
792
7,551
10,560
9,421
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
2 / 1 / 9
10,795
830
11,826
14,026
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
lautaro3145
Ganesha
16
0 / 2 / 13
9,263
713
7,492
16,649
20,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
matca
Ymir
14
0 / 2 / 7
8,668
667
5,244
13,382
15,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 6 / 4
9,693
746
15,226
16,008
9,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
16
3 / 1 / 5
8,996
692
7,448
12,341
16,409
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
CoolDoow
Jing Wei
13
0 / 3 / 2
7,570
582
6,936
7,472
3,946
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
FreakingHeart
Kukulkan
18
3 / 2 / 4
10,138
780
17,599
9,739
5,843
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
estherbaesse
Amaterasu
5
0 / 1 / 0
6,149
473
0
1,131
578

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
13
Kills
9
11
Deaths
13
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
6
4
0.83
L
Bacchus
 
Bacchus
3
1
5
5.5
L
Jing Wei
CoolDoow
Jing Wei
0
3
2
0.33
L
Kukulkan
FreakingHeart
Kukulkan
3
2
4
2.5
W
Cu Chulainn
TLScoPe
Cu Chulainn
5
5
5
1.5
W
Nemesis
TheJasonKill
Nemesis
6
1
3
7.5
W
2
1
9
6.5
L
Amaterasu
estherbaesse
Amaterasu
0
1
0
0
W
Ganesha
lautaro3145
Ganesha
0
2
13
3.25
W
Ymir
matca
Ymir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,167
Damage
47,209
71,820
Taken
46,691
73,812
Mitigated
35,809
28,690
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
15,226
2,430
983
2,042
16,008
9,033
0
6,997
7,899
0
33,966
L
Bacchus
 
Bacchus
7,448
716
1,335
2,919
12,341
16,409
0
5,885
5,493
9,236
0
L
Jing Wei
CoolDoow
Jing Wei
6,936
5,196
466
289
7,472
3,946
0
4,498
2,584
0
12,052
L
Kukulkan
FreakingHeart
Kukulkan
17,599
1,994
890
1,826
9,739
5,843
399
4,858
4,502
42,914
0
W
Cu Chulainn
TLScoPe
Cu Chulainn
10,054
713
1,022
3,060
17,203
21,910
1,069
4,990
12,213
0
14,477
W
Nemesis
TheJasonKill
Nemesis
7,551
1,396
2,563
2,906
10,560
9,421
356
4,433
6,127
0
12,267
W
11,826
3,175
2,768
6,472
14,026
7,250
5,566
4,758
9,268
46,427
0
L
Amaterasu
estherbaesse
Amaterasu
0
0
0
0
1,131
578
0
1,131
0
0
0
W
Ganesha
lautaro3145
Ganesha
7,492
433
1,094
2,628
16,649
20,026
453
5,505
11,144
21,179
0
W
Ymir
matca
Ymir
5,244
687
3,179
2,998
13,382
15,205
818
5,361
8,021
8,491
210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,601
Gold Earned
42,546
142
Minions Killed
127
0
Camps Cleared
0
1,187,658
Distance Traveled
851,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,693
746
32
2
0
218,939
0
L
Bacchus
8,996
692
5
0
0
264,949
0
L
Jing Wei
7,570
582
17
1
0
136,478
0
L
Kukulkan
10,138
780
73
6
0
230,610
0
W
Cu Chulainn
9,575
737
19
1
0
219,774
0
W
Nemesis
10,300
792
16
1
0
236,498
0
W
Sol
10,795
830
88
7
0
235,957
0
L
Amaterasu
6,149
473
0
0
0
111
0
W
Ganesha
9,263
713
6
0
0
238,633
0
W
Ymir
8,668
667
13
1
0
256,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role