Player Matchup

Da Ji
Da Ji
Gold IV
 
Da Ji
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
Oldhippo
Sol
Gold II
Level 146
God Stats
14W - 15L
1,705 SR
Queue Stats
194W - 183L
1,509 MMR
Solo
Freya
Freya
Gold IV
YungKillaKev
Freya
Gold IV
Level 141
God Stats
0W - 2L
1,314 SR
Queue Stats
29W - 36L
1,451 MMR
Solo
Achilles
Achilles
Silver II
xMONEYxC
Achilles
Silver II
Level 147
God Stats
5W - 4L
1,500 SR
Queue Stats
35W - 38L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,504 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,624 SR
1,458 MMR
Sylvanus
Sylvanus
Silver I
BaldNBearded
Sylvanus
Silver I
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 156L
1,422 MMR
Solo
Merlin
Merlin
Gold II
Jummyacid
Merlin
Gold II
Level 102
God Stats
2W - 3L
1,312 SR
Queue Stats
29W - 25L
1,483 MMR
Solo
Cernunnos
Cernunnos
Gold V
MIGA99
Cernunnos
Gold V
Level 157
God Stats
1W - 1L
1,692 SR
Queue Stats
45W - 45L
1,466 MMR
Solo
Mulan
Mulan
Silver III
feelsbadmañ
Mulan
Silver III
Level 77
God Stats
3W - 1L
2,004 SR
Queue Stats
64W - 59L
1,409 MMR
Solo
Thor
Thor
Gold V
low9800
Thor
Gold V
Level 139
God Stats
6W - 6L
1,612 SR
Queue Stats
132W - 113L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
5 / 4 / 0
5,966
746
5,336
9,432
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
 
Tiamat
9
0 / 3 / 0
4,667
583
4,358
7,513
4,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 2 / 2
4,871
609
4,208
6,230
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 1 / 1
3,850
481
832
2,998
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
xMONEYxC
Achilles
7
1 / 3 / 1
4,695
587
4,234
9,785
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
FenrirLokiAo Kuang

VS

Bans
MercuryThanatosChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BaldNBearded
Sylvanus
9
1 / 1 / 5
5,431
679
3,333
8,464
5,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Jummyacid
Merlin
11
4 / 3 / 2
6,237
780
5,414
4,609
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cernunnos
MIGA99
Cernunnos
9
2 / 1 / 4
5,193
649
6,429
6,093
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 1 / 0
5,980
748
6,359
9,681
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thor
low9800
Thor
10
3 / 0 / 3
5,762
720
3,975
5,855
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
13
13
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
0
1.25
L
Tiamat
 
Tiamat
0
3
0
0
W
Sylvanus
BaldNBearded
Sylvanus
1
1
5
3.5
W
Merlin
Jummyacid
Merlin
4
3
2
1.67
W
Cernunnos
MIGA99
Cernunnos
2
1
4
4
L
0
2
2
0.5
L
0
1
1
0.5
W
3
1
0
3
W
Thor
low9800
Thor
3
0
3
4.5
L
Achilles
xMONEYxC
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,968
Damage
25,510
35,958
Taken
34,702
17,422
Mitigated
14,774
12,080
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,336
1,617
0
2,190
9,432
3,484
0
3,539
5,893
0
24,006
L
Tiamat
 
Tiamat
4,358
971
0
2,112
7,513
4,117
0
0
7,513
32,765
0
W
Sylvanus
BaldNBearded
Sylvanus
3,333
1,463
2,641
4,112
8,464
5,033
0
2,088
6,376
12,631
0
W
Merlin
Jummyacid
Merlin
5,414
176
0
620
4,609
1,402
103
568
4,025
43,900
0
W
Cernunnos
MIGA99
Cernunnos
6,429
3,154
0
491
6,093
2,173
0
1,506
4,587
0
37,239
L
4,208
2,757
0
3,232
6,230
2,419
0
1,882
4,348
34,404
5,292
L
832
104
0
1,221
2,998
823
0
822
2,176
10,117
0
W
6,359
1,313
0
5,160
9,681
4,127
615
3,781
5,323
0
43,551
W
Thor
low9800
Thor
3,975
875
0
742
5,855
2,039
0
452
5,333
0
34,841
L
Achilles
xMONEYxC
Achilles
4,234
732
18
3,307
9,785
6,579
0
2,504
7,281
0
15,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
28,603
203
Minions Killed
298
0
Camps Cleared
0
750,536
Distance Traveled
849,886
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,966
746
38
5
0
179,125
0
L
Tiamat
4,667
583
51
6
0
155,022
2
W
Sylvanus
5,431
679
19
2
0
156,530
0
W
Merlin
6,237
780
80
10
0
166,991
0
W
Cernunnos
5,193
649
65
8
0
166,518
0
L
Sol
4,871
609
79
10
0
169,201
0
L
Freya
3,850
481
24
3
0
77,354
0
W
Mulan
5,980
748
77
10
0
173,328
0
W
Thor
5,762
720
57
7
0
186,519
0
L
Achilles
4,695
587
11
1
0
169,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role