Player Matchup

Sylvanus
Sylvanus
Axle817D
Sylvanus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 83L
1,390 Elo+
Party 2
King Arthur
King Arthur
Green_Machine19
King Arthur
Level 108
God Stats
4W - 4L
1,591 SR
Queue Stats
53W - 69L
1,400 Elo+
Party 2
Hun Batz
Hun Batz
IGtheHype
Hun Batz
Level 27
God Stats
4W - 5L
1,541 SR
Queue Stats
51W - 85L
1,368 Elo+
Party 2
Tiamat
Tiamat
Melodias420
Tiamat
Level 114
God Stats
0W - 4L
1,500 SR
Queue Stats
282W - 276L
1,556 Elo+
Solo
Danzaburou
Danzaburou
SimpleeSoothing6
Danzaburou
Level 6
God Stats
1W - 4L
1,396 SR
Queue Stats
5W - 13L
1,356 Elo+
Party 2
Team Averages
Level 76
1,505 SR
1,414 Elo+

VS

Team Averages
Level 105
1,524 SR
1,522 Elo+
Hera
Hera
K4r1naHdz
Hera
Level 164
God Stats
188W - 152L
1,519 SR
Queue Stats
504W - 475L
1,494 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Neromas
Tsukuyomi
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
183W - 171L
1,500 Elo+
Party 3
Chiron
Chiron
OFFICIAL BDOC
Chiron
Level 105
God Stats
4W - 4L
1,538 SR
Queue Stats
210W - 220L
1,545 Elo+
Solo
Ymir
Ymir
mason1234149
Ymir
Level 69
God Stats
13W - 14L
1,302 SR
Queue Stats
179W - 178L
1,473 Elo+
Party 3
Guan Yu
Guan Yu
xStroppel-14
Guan Yu
Level 102
God Stats
14W - 9L
1,763 SR
Queue Stats
275W - 237L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Axle817D
Sylvanus
11
1 / 7 / 2
6,492
433
6,234
20,375
15,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Green_Machine19
King Arthur
13
0 / 4 / 0
7,287
486
9,340
14,974
13,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
IGtheHype
Hun Batz
13
2 / 3 / 0
7,732
515
5,176
12,325
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
14
1 / 5 / 1
8,069
538
7,805
13,197
7,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SimpleeSoothing6
Danzaburou
11
0 / 1 / 0
6,079
405
4,164
7,218
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
1 / 2 / 5
8,980
599
11,343
5,644
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
Neromas
Tsukuyomi
16
9 / 1 / 3
9,406
627
9,223
12,401
5,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 3
7,685
512
12,215
9,806
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 6
8,940
596
4,616
13,470
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
xStroppel-14
Guan Yu
15
4 / 0 / 1
8,830
589
10,422
18,666
27,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
20
20
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Axle817D
Sylvanus
1
7
2
0.29
L
King Arthur
Green_Machine19
King Arthur
0
4
0
0
L
Hun Batz
IGtheHype
Hun Batz
2
3
0
0.67
W
Hera
1
2
5
1.75
L
Tiamat
1
5
1
0.3
W
Tsukuyomi
Neromas
Tsukuyomi
9
1
3
10.5
W
2
1
3
3.5
L
Danzaburou
SimpleeSoothing6
Danzaburou
0
1
0
0
W
4
0
6
7
W
Guan Yu
xStroppel-14
Guan Yu
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,719
Damage
47,819
68,089
Taken
59,987
44,027
Mitigated
52,427
19,472
Healing
27,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Axle817D
Sylvanus
6,234
2,938
1,581
5,954
20,375
15,350
0
6,190
14,185
27,497
0
L
King Arthur
Green_Machine19
King Arthur
9,340
697
0
1,398
14,974
13,370
0
1,117
13,857
344
67,896
L
Hun Batz
IGtheHype
Hun Batz
5,176
1,285
0
4,966
12,325
5,004
0
1,447
10,878
0
68,516
W
Hera
11,343
3,393
0
407
5,644
2,266
933
2,869
2,617
78,789
0
L
Tiamat
7,805
954
0
3,247
13,197
7,713
0
7,563
5,634
62,462
0
W
Tsukuyomi
Neromas
Tsukuyomi
9,223
2,227
0
8,212
12,401
5,307
0
2,730
9,555
0
59,483
W
12,215
5,443
1,215
3,918
9,806
3,783
1,313
2,350
7,420
0
59,569
L
Danzaburou
SimpleeSoothing6
Danzaburou
4,164
1,716
0
2,326
7,218
2,590
0
1,160
6,058
0
31,396
W
4,616
619
0
3,566
13,470
13,685
297
5,771
7,605
30,320
0
W
Guan Yu
xStroppel-14
Guan Yu
10,422
2,162
637
9,739
18,666
27,386
398
12
18,654
4,936
68,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,659
Gold Earned
43,841
413
Minions Killed
465
0
Camps Cleared
0
1,433,454
Distance Traveled
1,515,720
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,492
433
28
2
0
238,569
5
L
King Arthur
7,287
486
105
7
0
289,661
0
L
Hun Batz
7,732
515
102
7
0
337,596
0
W
Hera
8,980
599
142
9
0
265,677
8
L
Tiamat
8,069
538
124
8
0
288,099
2
W
Tsukuyomi
9,406
627
95
6
0
324,813
1
W
Chiron
7,685
512
80
5
0
295,673
0
L
Danzaburou
6,079
405
54
4
0
279,529
0
W
Ymir
8,940
596
47
3
0
293,812
0
W
Guan Yu
8,830
589
101
7
0
335,745
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role