Player Matchup

Ah Muzen Cab
Ah Muzen Cab
g0lden eye 88
Ah Muzen Cab
Level 147
God Stats
15W - 5L
1,877 SR
Queue Stats
147W - 154L
1,482 Elo+
Party 1
Chang'e
Chang'e
thtslori
Chang'e
Level 68
God Stats
99W - 79L
1,574 SR
Queue Stats
193W - 195L
1,492 Elo+
Solo
Hercules
Hercules
xBlackWolf420xx
Hercules
Level 140
God Stats
20W - 30L
1,523 SR
Queue Stats
269W - 276L
1,528 Elo+
Party 1
Team Averages
Level 118
1,658 SR
1,500 Elo+

VS

Team Averages
Level 97
1,424 SR
1,512 Elo+
Hera
Hera
Emmanuel 222079
Hera
Level 83
God Stats
3W - 7L
1,273 SR
Queue Stats
259W - 257L
1,453 Elo+
Solo
Martichoras
Martichoras
PowerHouseofCeII
Martichoras
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 12L
1,562 Elo+
Solo
Sylvanus
Sylvanus
YeetusMcFeedus
Sylvanus
Level 82
God Stats
70W - 67L
1,500 SR
Queue Stats
228W - 220L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
g0lden eye 88
Ah Muzen Cab
15
4 / 2 / 3
9,401
723
12,775
10,282
4,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
thtslori
Chang'e
15
3 / 2 / 4
9,249
711
9,091
12,702
6,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
14
1 / 0 / 6
9,238
711
6,949
15,798
18,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,591
661
4,849
9,169
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
PowerHouseofCeII
Martichoras
14
2 / 1 / 1
8,325
640
13,202
12,660
6,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
14
1 / 2 / 2
8,771
675
11,599
14,658
9,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
4
4
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Martichoras
PowerHouseofCeII
Martichoras
2
1
1
2.5
L
Sylvanus
1
2
2
1
W
Ah Muzen Cab
g0lden eye 88
Ah Muzen Cab
4
2
3
2.75
W
Chang'e
thtslori
Chang'e
3
2
4
2.5
W
Hercules
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,815
Damage
29,650
38,782
Taken
36,487
29,742
Mitigated
20,112
17,037
Healing
9,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,849
1,474
0
924
9,169
3,916
48
2,799
6,192
37,620
0
L
Martichoras
PowerHouseofCeII
Martichoras
13,202
4,899
0
3,038
12,660
6,412
549
3,087
9,363
0
31,829
L
Sylvanus
11,599
4,088
1,608
3,876
14,658
9,784
782
2,845
11,635
35,763
4,845
W
Ah Muzen Cab
g0lden eye 88
Ah Muzen Cab
12,775
4,777
521
3,062
10,282
4,793
2,479
3,633
6,649
0
32,313
W
Chang'e
thtslori
Chang'e
9,091
547
2,826
6,108
12,702
6,069
448
6,687
6,015
36,611
0
W
Hercules
6,949
1,027
0
4,520
15,798
18,880
487
5,391
10,407
171
21,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,888
Gold Earned
25,687
147
Minions Killed
205
0
Camps Cleared
0
697,905
Distance Traveled
646,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,591
661
76
6
0
186,032
0
L
Martichoras
8,325
640
44
3
0
230,391
0
L
Sylvanus
8,771
675
85
7
0
230,009
0
W
Ah Muzen Cab
9,401
723
44
3
0
225,782
0
W
Chang'e
9,249
711
77
6
0
238,208
0
W
Hercules
9,238
711
26
2
0
233,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role