Player Matchup

Raijin
Raijin
Groshog
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,442 Elo+
Party 1
Discordia
Discordia
HillitönHikari
Discordia
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
63W - 66L
1,442 Elo+
Party 1
Rama
Rama
MaitoPrinsessa
Rama
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 35L
1,425 Elo+
Party 1
Bacchus
Bacchus
SirChutora
Bacchus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,219 Elo+
Party 1
Hun Batz
Hun Batz
Vilizu
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,409 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,387 Elo+

VS

Team Averages
Level 138
1,543 SR
1,485 Elo+
Poseidon
Poseidon
Bel_Ehto
Poseidon
Level 101
God Stats
1W - 0L
1,375 SR
Queue Stats
35W - 36L
1,524 Elo+
Party 2
Sol
Sol
WeeD4SpeeD
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Yipman
Danzaburou
Level 179
God Stats
7W - 0L
1,838 SR
Queue Stats
1,051W - 1,065L
1,440 Elo+
Solo
Thor
Thor
o0JMG0o
Thor
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
216W - 243L
1,436 Elo+
Solo
Nike
Nike
ozzy_the_1st
Nike
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 58L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Groshog
Raijin
16
2 / 5 / 12
9,060
755
11,034
13,356
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
HillitönHikari
Discordia
18
4 / 3 / 10
10,101
842
16,350
9,182
4,254
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 4 / 7
8,481
707
5,263
11,140
4,976
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
SirChutora
Bacchus
16
8 / 5 / 7
10,459
872
12,500
20,102
26,650
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Vilizu
Hun Batz
15
3 / 6 / 11
9,643
804
6,554
14,116
6,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bel_Ehto
Poseidon
17
6 / 5 / 10
10,662
889
13,816
12,000
6,040
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
10 / 2 / 6
11,247
937
14,089
13,672
7,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Yipman
Danzaburou
17
3 / 4 / 14
10,219
852
12,261
11,788
6,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
o0JMG0o
Thor
17
3 / 5 / 13
10,207
851
12,071
13,240
8,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 5 / 13
8,813
734
7,580
18,506
21,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
79
19
Kills
23
23
Deaths
21
47
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Bel_Ehto
Poseidon
6
5
10
2.2
L
Raijin
Groshog
Raijin
2
5
12
1.6
L
Discordia
HillitönHikari
Discordia
4
3
10
3
L
2
4
7
1.38
L
Bacchus
SirChutora
Bacchus
8
5
7
2.3
L
Hun Batz
Vilizu
Hun Batz
3
6
11
1.42
W
10
2
6
6.5
W
Danzaburou
Yipman
Danzaburou
3
4
14
2.5
W
Thor
o0JMG0o
Thor
3
5
13
1.9
W
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,701
Damage
59,817
67,896
Taken
69,206
48,204
Mitigated
49,495
16,373
Healing
22,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Bel_Ehto
Poseidon
13,816
2,588
935
2,033
12,000
6,040
1,172
7,819
4,181
27,490
0
L
Raijin
Groshog
Raijin
11,034
886
1,057
2,766
13,356
5,660
366
6,015
7,340
24,413
0
L
Discordia
HillitönHikari
Discordia
16,350
1,765
1,204
995
9,182
4,254
1,051
2,701
6,481
34,203
0
L
5,263
2,887
2,215
1,686
11,140
4,976
1,587
4,298
6,831
0
14,516
L
Bacchus
SirChutora
Bacchus
12,500
1,133
1,092
3,449
20,102
26,650
72
10,044
10,033
23,035
0
L
Hun Batz
Vilizu
Hun Batz
6,554
1,156
881
1,028
14,116
6,664
379
4,807
9,306
0
9,060
W
14,089
3,910
407
4,616
13,672
7,340
2,930
9,229
4,443
32,706
0
W
Danzaburou
Yipman
Danzaburou
12,261
3,930
877
3,509
11,788
6,075
3,547
8,315
3,473
0
30,399
W
Thor
o0JMG0o
Thor
12,071
723
988
1,556
13,240
8,911
303
5,563
7,677
0
28,838
W
7,580
650
1,379
5,875
18,506
21,129
273
8,958
9,548
0
11,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,744
Gold Earned
51,148
127
Minions Killed
141
0
Camps Cleared
0
1,065,993
Distance Traveled
1,130,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,662
889
19
2
0
241,167
0
L
Raijin
9,060
755
39
3
0
187,266
0
L
Discordia
10,101
842
41
3
0
227,334
0
L
Rama
8,481
707
23
2
0
199,118
0
L
Bacchus
10,459
872
17
1
0
209,169
0
L
Hun Batz
9,643
804
7
1
0
243,106
0
W
Sol
11,247
937
37
3
0
224,453
0
W
Danzaburou
10,219
852
47
4
0
219,445
0
W
Thor
10,207
851
33
3
0
218,349
0
W
Nike
8,813
734
5
0
0
226,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role