Player Matchup

Tyr
Tyr
Silver II
AdvanceGuide509
Tyr
Silver II
Level 99
God Stats
1W - 3L
1,563 SR
Queue Stats
21W - 23L
1,501 MMR
Solo
Lancelot
Lancelot
Bronze III
Fadja-
Lancelot
Bronze III
Level 84
God Stats
1W - 3L
1,713 SR
Queue Stats
34W - 30L
1,508 MMR
Solo
Atlas
Atlas
Bronze III
TheSnarkyBaine
Atlas
Bronze III
Level 129
God Stats
3W - 3L
1,597 SR
Queue Stats
7W - 5L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold V
nikomodius
Xbalanque
Gold V
Level 118
God Stats
36W - 23L
1,674 SR
Queue Stats
149W - 158L
1,506 MMR
Solo
Tiamat
Tiamat
Silver II
whoistoth
Tiamat
Silver II
Level 124
God Stats
3W - 2L
1,565 SR
Queue Stats
5W - 3L
1,507 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,622 SR
1,504 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,615 SR
1,504 MMR
Maui
Maui
Gold V
Howler3164
Maui
Gold V
Level 55
God Stats
5W - 1L
1,817 SR
Queue Stats
40W - 38L
1,504 MMR
Solo
Janus
Janus
Gold III
I Love Oreo1593
Janus
Gold III
Level 148
God Stats
3W - 1L
1,779 SR
Queue Stats
135W - 137L
1,512 MMR
Solo
Hachiman
Hachiman
Bronze III
JuanWick216066
Hachiman
Bronze III
Level 52
God Stats
9W - 15L
1,382 SR
Queue Stats
86W - 79L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
Tutac
Thanatos
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Mulan
Mulan
Gold II
Wooootang
Mulan
Gold II
Level 123
God Stats
7W - 3L
1,598 SR
Queue Stats
66W - 66L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
8,608
506
6,085
22,005
19,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lancelot
Fadja-
Lancelot
14
2 / 6 / 5
8,762
515
9,490
13,930
5,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
4 / 4 / 3
8,289
488
6,128
17,539
14,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
nikomodius
Xbalanque
14
1 / 2 / 3
8,485
499
6,779
13,110
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
whoistoth
Tiamat
14
0 / 3 / 5
8,236
484
6,580
10,721
8,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
MercurySurtrHe BoThorSol

VS

Bans
SusanoAo KuangFreyaJormungandrArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 7
7,828
460
3,504
11,615
10,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 4 / 7
9,791
576
13,467
12,575
5,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
17
9 / 1 / 5
10,750
632
10,169
12,461
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Tutac
Thanatos
15
5 / 2 / 5
9,556
562
6,747
13,884
6,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Wooootang
Mulan
17
8 / 0 / 8
10,802
635
18,892
15,004
16,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
9
Kills
23
23
Deaths
9
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
Lancelot
Fadja-
Lancelot
2
6
5
0.75
W
0
2
7
1.75
W
1
4
7
1.13
W
Hachiman
9
1
5
11.5
L
4
4
3
1.38
W
Thanatos
Tutac
Thanatos
5
2
5
3.75
W
Mulan
Wooootang
Mulan
8
0
8
12
L
Xbalanque
nikomodius
Xbalanque
1
2
3
1.25
L
Tiamat
whoistoth
Tiamat
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,062
Damage
52,779
77,305
Taken
65,539
54,348
Mitigated
44,373
18,054
Healing
38,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,085
1,027
0
5,790
22,005
19,751
0
3,349
17,273
0
44,676
L
Lancelot
Fadja-
Lancelot
9,490
1,949
0
241
13,930
5,994
0
2,926
10,869
0
53,794
W
3,504
301
487
2,807
11,615
10,812
0
4,375
7,098
22,486
0
W
13,467
799
552
3,204
12,575
5,417
855
5,295
7,038
89,351
0
W
Hachiman
10,169
5,934
0
7,420
12,461
5,449
2,617
837
11,624
0
80,165
L
6,128
2,221
0
2,569
17,539
14,717
0
4,750
12,535
24,978
0
W
Thanatos
Tutac
Thanatos
6,747
2,189
0
13,220
13,884
6,161
563
1,266
12,586
0
80,120
W
Mulan
Wooootang
Mulan
18,892
3,351
0
10,435
15,004
16,534
491
844
14,152
371
77,326
L
Xbalanque
nikomodius
Xbalanque
6,779
2,944
0
6,168
13,110
5,444
13
1,157
11,749
0
75,468
L
Tiamat
whoistoth
Tiamat
6,580
793
0
3,286
10,721
8,442
0
4,326
6,093
64,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,380
Gold Earned
48,727
422
Minions Killed
550
0
Camps Cleared
0
1,713,129
Distance Traveled
1,818,533
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,608
506
82
5
0
346,035
0
L
Lancelot
8,762
515
69
4
0
370,628
0
W
Maui
7,828
460
31
2
0
359,670
6
W
Janus
9,791
576
169
10
0
331,540
0
W
Hachiman
10,750
632
133
8
0
342,357
4
L
Atlas
8,289
488
23
1
0
355,205
10
W
Thanatos
9,556
562
108
6
0
428,460
0
W
Mulan
10,802
635
109
6
0
356,506
4
L
Xbalanque
8,485
499
121
7
0
315,653
5
L
Tiamat
8,236
484
127
7
0
325,608
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role