Player Matchup

Mercury
Mercury
ElijaNoir
Mercury
Level 28
God Stats
46W - 11L
1,951 SR
Queue Stats
94W - 52L
1,675 Elo+
Party 1
Jormungandr
Jormungandr
NovaAmadeus
Jormungandr
Level 26
God Stats
76W - 33L
1,766 SR
Queue Stats
94W - 52L
1,675 Elo+
Party 1
Nu Wa
Nu Wa
ky0umi
Nu Wa
Level 63
God Stats
9W - 1L
1,789 SR
Queue Stats
94W - 52L
1,675 Elo+
Party 1
Team Averages
Level 39
1,835 SR
1,675 Elo+

VS

Team Averages
Level 63
1,402 SR
1,547 Elo+
Da Ji
Da Ji
KXYB
Da Ji
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,500 Elo+
Party 2
Achilles
Achilles
KolTrain
Achilles
Level 74
God Stats
3W - 5L
1,435 SR
Queue Stats
27W - 30L
1,764 Elo+
Party 2
Sol
Sol
UncleBetsy
Sol
Level 86
God Stats
0W - 3L
1,272 SR
Queue Stats
107W - 129L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElijaNoir
Mercury
16
4 / 3 / 7
11,515
768
10,122
12,514
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
NovaAmadeus
Jormungandr
18
4 / 2 / 9
12,778
852
10,987
15,259
18,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
ky0umi
Nu Wa
17
6 / 4 / 6
11,773
785
12,866
11,457
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KXYB
Da Ji
14
1 / 6 / 5
9,850
657
5,804
10,128
5,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Achilles
KolTrain
Achilles
14
5 / 4 / 2
10,342
689
9,765
17,757
25,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 4 / 6
10,480
699
12,437
13,470
5,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
8
9
Deaths
14
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
ElijaNoir
Mercury
4
3
7
2.5
L
Da Ji
KXYB
Da Ji
1
6
5
0.58
L
Achilles
KolTrain
Achilles
5
4
2
1.5
W
Jormungandr
NovaAmadeus
Jormungandr
4
2
9
4.25
L
2
4
6
1.25
W
Nu Wa
ky0umi
Nu Wa
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
28,006
39,230
Taken
41,355
28,074
Mitigated
36,665
11,913
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ElijaNoir
Mercury
10,122
5,149
0
3,538
12,514
5,064
1,417
2,718
8,691
0
51,472
L
Da Ji
KXYB
Da Ji
5,804
1,768
0
132
10,128
5,494
0
5,679
4,449
0
25,437
L
Achilles
KolTrain
Achilles
9,765
1,894
0
2,682
17,757
25,220
0
11,153
6,604
0
21,176
W
Jormungandr
NovaAmadeus
Jormungandr
10,987
3,088
0
6,255
15,259
18,122
609
6,312
8,515
35,707
0
L
12,437
4,455
0
4,378
13,470
5,951
0
7,386
6,084
63,103
5,461
W
Nu Wa
ky0umi
Nu Wa
12,866
2,634
0
2,120
11,457
4,888
354
3,216
8,022
55,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,066
Gold Earned
30,672
188
Minions Killed
171
0
Camps Cleared
0
883,723
Distance Traveled
748,527
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,515
768
77
5
0
344,949
5
L
Da Ji
9,850
657
52
3
0
246,627
0
L
Achilles
10,342
689
24
2
0
269,635
0
W
Jormungandr
12,778
852
38
3
0
270,189
0
L
Sol
10,480
699
95
6
0
232,265
0
W
Nu Wa
11,773
785
73
5
0
268,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role