Player Matchup

Morgan Le Fay
Morgan Le Fay
Helvirross
Morgan Le Fay
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 117L
1,451 Elo+
Solo
Horus
Horus
KryXun
Horus
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 84L
1,248 Elo+
Party 1
Raijin
Raijin
ObamaGotThatBigD
Raijin
Level 18
God Stats
1W - 1L
1,316 SR
Queue Stats
25W - 25L
1,292 Elo+
Party 1
Zhong Kui
Zhong Kui
Orochi_Rensaki
Zhong Kui
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 49L
1,478 Elo+
Party 1
Merlin
Merlin
namechanged9616
Merlin
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 36L
1,397 Elo+
Party 1
Team Averages
Level 86
1,463 SR
1,373 Elo+

VS

Team Averages
Level 91
1,426 SR
1,432 Elo+
Ne Zha
Ne Zha
AlexxChan
Ne Zha
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
186W - 168L
1,496 Elo+
Solo
Pele
Pele
DJSprinkles96
Pele
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
432W - 451L
1,525 Elo+
Solo
Serqet
Serqet
WatchedChief3
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,179 Elo+
Party 2
Ao Kuang
Ao Kuang
knucklehead9975
Ao Kuang
Level 83
God Stats
0W - 3L
1,121 SR
Queue Stats
67W - 73L
1,477 Elo+
Party 2
Horus
Horus
treysmomhot5127
Horus
Level 106
God Stats
3W - 1L
1,511 SR
Queue Stats
65W - 45L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Helvirross
Morgan Le Fay
10
1 / 1 / 8
5,957
1,191
4,641
4,303
1,471
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
KryXun
Horus
11
3 / 1 / 10
6,058
1,212
2,990
4,920
4,709
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 3 / 7
6,250
1,250
7,270
6,212
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Orochi_Rensaki
Zhong Kui
11
2 / 1 / 10
6,348
1,270
5,646
5,581
2,894
Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 6
6,069
1,214
5,278
4,181
1,227
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlexxChan
Ne Zha
10
1 / 3 / 2
5,286
1,057
6,253
6,049
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 2
5,246
1,049
3,239
5,760
4,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
0 / 0 / 0
4,256
851
0
0
0
Ao Kuang
10
5 / 3 / 0
5,571
1,114
3,397
5,979
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 4
5,238
1,048
3,298
10,113
8,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
13
Kills
7
7
Deaths
13
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AlexxChan
Ne Zha
1
3
2
0.67
L
1
3
2
0.67
W
Morgan Le Fay
Helvirross
Morgan Le Fay
1
1
8
5
W
Horus
KryXun
Horus
3
1
10
8
W
4
3
7
2.5
W
Zhong Kui
Orochi_Rensaki
Zhong Kui
2
1
10
7
L
0
0
0
0
L
Ao Kuang
5
3
0
1.67
W
3
1
6
6
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,825
Damage
16,187
25,197
Taken
27,901
12,142
Mitigated
19,375
10,167
Healing
7,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AlexxChan
Ne Zha
6,253
929
369
1,228
6,049
2,590
0
5,009
1,040
0
11,675
L
3,239
339
602
1,025
5,760
4,894
0
4,624
1,136
2,100
6,233
W
Morgan Le Fay
Helvirross
Morgan Le Fay
4,641
1,006
348
468
4,303
1,471
740
964
3,339
9,804
0
W
Horus
KryXun
Horus
2,990
1,374
1,913
920
4,920
4,709
308
879
4,041
474
3,452
W
7,270
1,423
459
1,178
6,212
1,841
0
1,398
4,814
11,765
0
W
Zhong Kui
Orochi_Rensaki
Zhong Kui
5,646
575
316
2,070
5,581
2,894
751
1,253
4,328
12,478
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
3,397
1,156
224
794
5,979
2,937
0
5,114
865
4,519
0
W
5,278
639
804
1,691
4,181
1,227
443
335
3,846
10,261
0
L
3,298
1,104
961
1,856
10,113
8,954
0
8,478
1,635
0
5,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
25,597
53
Minions Killed
29
0
Camps Cleared
0
514,987
Distance Traveled
362,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,286
1,057
15
3
0
109,276
0
L
Pele
5,246
1,049
12
2
0
78,042
0
W
Morgan Le Fay
5,957
1,191
7
1
0
110,153
0
W
Horus
6,058
1,212
1
0
0
103,856
0
W
Raijin
6,250
1,250
10
2
0
92,635
0
W
Zhong Kui
6,348
1,270
26
5
0
108,429
0
L
Serqet
4,256
851
0
0
0
0
0
L
Ao Kuang
5,571
1,114
1
0
0
74,433
0
W
Merlin
6,069
1,214
9
2
0
99,914
0
L
Horus
5,238
1,048
1
0
0
100,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role