Player Matchup

Loki
Loki
Ankills
Loki
Level 127
God Stats
5W - 5L
1,398 SR
Queue Stats
462W - 485L
1,494 Elo+
Party 1
Bellona
Bellona
Just_k3tnascher
Bellona
Level 67
God Stats
0W - 4L
1,324 SR
Queue Stats
208W - 202L
1,549 Elo+
Solo
Olorun
Olorun
RebelMeerkat21
Olorun
Level 125
God Stats
5W - 5L
1,500 SR
Queue Stats
186W - 178L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
TheNeeXoo
Kuzenbo
Level 149
God Stats
3W - 4L
1,738 SR
Queue Stats
83W - 89L
1,495 Elo+
Party 1
Merlin
Merlin
coleyoly99
Merlin
Level 78
God Stats
5W - 5L
1,475 SR
Queue Stats
104W - 106L
1,450 Elo+
Solo
Team Averages
Level 109
1,487 SR
1,501 Elo+

VS

Team Averages
Level 109
1,543 SR
1,508 Elo+
Fenrir
Fenrir
Imperial ZxT
Fenrir
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 74L
1,555 Elo+
Party 2
Jing Wei
Jing Wei
Kashikato14
Jing Wei
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 146L
1,509 Elo+
Solo
Shiva
Shiva
Kingabdu_52
Shiva
Level 125
God Stats
3W - 3L
1,324 SR
Queue Stats
86W - 98L
1,517 Elo+
Solo
Ares
Ares
TimoHDx
Ares
Level 46
God Stats
6W - 0L
1,765 SR
Queue Stats
37W - 32L
1,493 Elo+
Party 2
Olorun
Olorun
widowmakerbruva
Olorun
Level 121
God Stats
9W - 5L
1,626 SR
Queue Stats
91W - 81L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Ankills
Loki
13
1 / 4 / 2
7,456
497
3,009
9,567
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 0 / 0
6,995
466
6,320
11,188
12,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 4 / 2
7,602
507
10,394
10,155
4,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
TheNeeXoo
Kuzenbo
10
1 / 3 / 3
6,647
443
5,637
13,255
13,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
coleyoly99
Merlin
13
0 / 3 / 1
7,179
479
3,473
7,021
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 2 / 4
8,726
582
8,511
12,054
5,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Kashikato14
Jing Wei
14
4 / 1 / 5
8,370
558
7,765
10,157
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 0 / 0
8,660
577
9,857
11,700
8,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
TimoHDx
Ares
12
1 / 1 / 2
7,605
507
4,360
12,381
10,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 1 / 2
8,657
577
5,372
6,781
2,947
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
14
14
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
Ankills
Loki
1
4
2
0.5
W
Fenrir
5
2
4
3.5
L
0
0
0
0
W
Jing Wei
Kashikato14
Jing Wei
4
1
5
6.5
W
2
0
0
2
L
3
4
2
1
L
Kuzenbo
TheNeeXoo
Kuzenbo
1
3
3
0.83
W
Ares
TimoHDx
Ares
1
1
2
2
L
Merlin
coleyoly99
Merlin
0
3
1
0.17
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,833
Damage
35,865
51,186
Taken
53,073
36,221
Mitigated
32,264
8,567
Healing
22,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Ankills
Loki
3,009
744
0
602
9,567
3,291
0
1,081
8,486
0
57,441
W
Fenrir
8,511
2,448
0
2,828
12,054
5,865
0
3,807
8,168
0
62,796
L
6,320
2,162
0
1,437
11,188
12,640
0
766
10,422
0
53,178
W
Jing Wei
Kashikato14
Jing Wei
7,765
5,467
0
5,694
10,157
3,985
3,040
5,118
5,039
0
55,550
W
9,857
2,428
376
5,848
11,700
8,969
551
568
11,132
0
76,492
L
10,394
6,282
331
2,482
10,155
4,241
0
1,340
8,815
53,821
0
L
Kuzenbo
TheNeeXoo
Kuzenbo
5,637
2,252
0
2,680
13,255
13,486
7
4,316
8,939
18,347
0
W
Ares
TimoHDx
Ares
4,360
352
0
3,655
12,381
10,498
439
5,967
6,377
25,607
0
L
Merlin
coleyoly99
Merlin
3,473
464
0
1,035
7,021
2,563
0
2,229
4,792
66,127
0
W
5,372
1,887
0
4,113
6,781
2,947
1,104
3,864
2,853
66,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,879
Gold Earned
42,018
404
Minions Killed
444
0
Camps Cleared
0
1,352,329
Distance Traveled
1,438,179
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,456
497
87
6
0
298,938
2
W
Fenrir
8,726
582
82
5
0
305,801
0
L
Bellona
6,995
466
102
7
0
262,755
0
W
Jing Wei
8,370
558
84
6
0
291,929
0
W
Shiva
8,660
577
121
8
0
294,022
0
L
Olorun
7,602
507
78
5
0
241,661
0
L
Kuzenbo
6,647
443
18
1
0
293,715
0
W
Ares
7,605
507
29
2
0
289,145
0
L
Merlin
7,179
479
119
8
0
255,260
1
W
Olorun
8,657
577
128
9
0
257,282
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role