Player Matchup

Hera
Hera
EygonXIV
Hera
Level 75
God Stats
13W - 7L
1,880 SR
Queue Stats
56W - 55L
1,514 Elo+
Party 2
Izanami
Izanami
TxStrife
Izanami
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 48L
1,668 Elo+
Party 2
Achilles
Achilles
blastedfrfr
Achilles
Level 57
God Stats
7W - 8L
1,327 SR
Queue Stats
75W - 82L
1,514 Elo+
Solo
Team Averages
Level 61
1,569 SR
1,565 Elo+

VS

Team Averages
Level 57
1,339 SR
1,316 Elo+
Chaac
Chaac
Archweeb
Chaac
Level 119
God Stats
4W - 7L
1,186 SR
Queue Stats
93W - 108L
1,296 Elo+
Party 1
Hachiman
Hachiman
MajesticJello64
Hachiman
Level 30
God Stats
11W - 15L
1,330 SR
Queue Stats
112W - 137L
1,296 Elo+
Party 1
Discordia
Discordia
Stony6789
Discordia
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
2 / 2 / 3
10,280
791
14,111
6,737
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
TxStrife
Izanami
14
1 / 1 / 2
8,914
686
5,179
9,003
3,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
blastedfrfr
Achilles
14
2 / 1 / 2
9,343
719
9,429
15,045
16,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Archweeb
Chaac
15
3 / 2 / 1
9,292
715
9,714
14,757
13,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
13
0 / 3 / 4
8,169
628
4,118
11,691
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Stony6789
Discordia
13
1 / 0 / 3
8,698
669
6,627
5,766
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
5
Kills
4
4
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
Archweeb
Chaac
3
2
1
1.75
W
Hera
2
2
3
1.75
L
Hachiman
0
3
4
0.67
L
Discordia
Stony6789
Discordia
1
0
3
2.5
W
Izanami
TxStrife
Izanami
1
1
2
2
W
Achilles
blastedfrfr
Achilles
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
20,459
30,785
Taken
32,214
22,430
Mitigated
20,173
11,990
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Archweeb
Chaac
9,714
701
0
4,126
14,757
13,317
0
6,627
7,736
0
29,099
W
Hera
14,111
3,444
0
1,968
6,737
2,752
1,341
1,534
4,606
61,316
0
L
Hachiman
4,118
2,859
0
4,708
11,691
4,593
0
5,666
5,650
0
22,751
L
Discordia
Stony6789
Discordia
6,627
205
68
1,077
5,766
2,263
0
1,896
3,664
32,338
0
W
Izanami
TxStrife
Izanami
5,179
3,802
0
3,755
9,003
3,606
1,406
1,563
6,751
0
30,438
W
Achilles
blastedfrfr
Achilles
9,429
1,496
189
6,078
15,045
16,072
429
2,440
11,666
0
29,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,537
Gold Earned
26,159
177
Minions Killed
145
0
Camps Cleared
0
725,864
Distance Traveled
690,084
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,292
715
31
2
0
270,127
0
W
Hera
10,280
791
102
8
0
248,916
0
L
Hachiman
8,169
628
31
2
0
210,897
0
L
Discordia
8,698
669
83
6
0
209,060
2
W
Izanami
8,914
686
49
4
0
241,193
0
W
Achilles
9,343
719
26
2
0
235,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role