Player Matchup

Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum III
 
Rama
Platinum III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
Bensworthy
King Arthur
Diamond V
Level 141
God Stats
6W - 11L
1,800 SR
Queue Stats
188W - 171L
2,037 MMR
Solo
Ares
Ares
Platinum I
Kingsley375
Ares
Platinum I
Level 174
God Stats
41W - 37L
1,582 SR
Queue Stats
753W - 736L
1,899 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,576 SR
1,687 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,659 SR
1,946 MMR
Horus
Horus
Platinum II
Akiitsuki
Horus
Platinum II
Level 149
God Stats
2W - 1L
1,854 SR
Queue Stats
65W - 62L
1,948 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Griffann
Hun Batz
Diamond V
Level 87
God Stats
4W - 5L
1,856 SR
Queue Stats
779W - 743L
1,991 MMR
Solo
Sol
Sol
Platinum I
Rags8
Sol
Platinum I
Level 163
God Stats
7W - 10L
1,583 SR
Queue Stats
45W - 33L
1,989 MMR
Solo
Agni
Agni
Platinum III
Yuujirou
Agni
Platinum III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,791 MMR
Solo
Surtr
Surtr
Platinum I
нυηтєя
Surtr
Platinum I
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 239L
2,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
1 / 0 / 0
3,723
745
773
3,239
829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
6
1 / 0 / 1
3,587
717
2,307
2,179
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
 
Merlin
6
0 / 0 / 2
3,552
710
1,873
1,955
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Bensworthy
King Arthur
6
0 / 0 / 0
3,576
715
0
1,131
586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
3 / 0 / 2
4,030
806
1,089
2,832
1,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
TiamatMauiHe Bo

VS

Bans
Ao KuangThorSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Akiitsuki
Horus
4
0 / 1 / 0
3,091
618
1,029
4,155
2,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Griffann
Hun Batz
6
0 / 1 / 0
3,340
668
212
4,154
1,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Rags8
Sol
4
0 / 3 / 0
2,743
549
1,023
3,490
866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
6
0 / 1 / 0
3,419
684
1,363
2,592
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

1
0 / 0 / 0
903
181
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
0
1
W
Rama
 
Rama
1
0
1
1.5
W
Merlin
 
Merlin
0
0
2
1
L
Horus
Akiitsuki
Horus
0
1
0
0
W
King Arthur
Bensworthy
King Arthur
0
0
0
0
L
Hun Batz
Griffann
Hun Batz
0
1
0
0
W
3
0
2
4
L
Sol
Rags8
Sol
0
3
0
0
L
Agni
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,042
Damage
3,627
11,336
Taken
14,391
4,333
Mitigated
4,871
4,411
Healing
3,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
773
85
0
701
3,239
829
0
227
3,012
0
17,988
W
Rama
 
Rama
2,307
2,161
0
1,336
2,179
564
0
267
1,912
0
18,700
W
Merlin
 
Merlin
1,873
218
0
566
1,955
571
0
1,015
940
16,046
0
L
Horus
Akiitsuki
Horus
1,029
592
545
1,480
4,155
2,086
0
250
3,905
0
8,274
W
King Arthur
Bensworthy
King Arthur
0
0
0
250
1,131
586
68
0
1,131
0
16,222
L
Hun Batz
Griffann
Hun Batz
212
130
0
719
4,154
1,174
0
275
3,861
0
15,720
W
1,089
163
0
1,558
2,832
1,783
0
877
1,955
8,009
0
L
Sol
Rags8
Sol
1,023
761
0
220
3,490
866
0
1,261
2,189
7,223
0
L
Agni
1,363
142
0
750
2,592
745
0
954
1,474
18,320
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,468
Gold Earned
13,496
143
Minions Killed
96
0
Camps Cleared
0
499,205
Distance Traveled
365,316
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,723
745
31
6
0
117,965
0
W
Rama
3,587
717
34
7
0
71,560
0
W
Merlin
3,552
710
36
7
0
89,281
0
L
Horus
3,091
618
9
2
0
84,320
0
W
King Arthur
3,576
715
31
6
0
116,994
0
L
Hun Batz
3,340
668
33
7
0
109,278
0
W
Ares
4,030
806
11
2
0
103,405
1
L
Sol
2,743
549
14
3
0
75,458
0
L
Agni
3,419
684
40
8
0
96,260
0
L
Surtr
903
181
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role