Player Matchup

Hel
Hel
 
Hel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DannyChan1
Mercury
Level 159
God Stats
6W - 9L
1,665 SR
Queue Stats
778W - 796L
1,424 Elo+
Solo
Bellona
Bellona
Vililox
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Solo
Hun Batz
Hun Batz
stupidxcupid
Hun Batz
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 205L
1,552 Elo+
Solo
Nike
Nike
x_Tensei
Nike
Level 141
God Stats
5W - 1L
1,949 SR
Queue Stats
451W - 447L
1,541 Elo+
Solo
Team Averages
Level 112
1,623 SR
1,503 Elo+

VS

Team Averages
Level 133
1,587 SR
1,539 Elo+
Thor
Thor
Jimmy1312-
Thor
Level 156
God Stats
4W - 3L
1,720 SR
Queue Stats
478W - 492L
1,522 Elo+
Solo
Yemoja
Yemoja
NeverToxicPls
Yemoja
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,661 Elo+
Party 1
Raijin
Raijin
Uscebe
Raijin
Level 154
God Stats
5W - 9L
1,500 SR
Queue Stats
971W - 1,002L
1,523 Elo+
Solo
Sobek
Sobek
iJackAngel
Sobek
Level 113
God Stats
6W - 6L
1,715 SR
Queue Stats
700W - 693L
1,471 Elo+
Solo
Khepri
Khepri
iKittiGER
Khepri
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 123L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 2 / 1
5,253
1,051
2,855
4,430
2,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
DannyChan1
Mercury
11
1 / 1 / 0
5,014
1,003
3,135
4,047
1,669
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Vililox
Bellona
9
0 / 2 / 1
4,644
929
1,379
4,679
4,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
stupidxcupid
Hun Batz
1
0 / 0 / 0
1,240
248
0
0
0
Nike
8
0 / 1 / 2
4,778
956
1,862
3,772
3,159
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 5
5,685
1,137
6,866
4,034
1,812
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 0 / 5
5,952
1,190
1,639
2,705
2,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
Uscebe
Raijin
12
3 / 0 / 3
6,446
1,289
3,360
2,202
1,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
9
2 / 2 / 1
5,713
1,143
1,364
5,081
5,458
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Khepri
iKittiGER
Khepri
8
0 / 1 / 5
5,426
1,085
1,475
3,083
2,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
6
6
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
2
1
1.25
L
Mercury
DannyChan1
Mercury
1
1
0
1
W
1
0
5
3.5
W
0
0
5
2.5
W
Raijin
Uscebe
Raijin
3
0
3
4.5
L
Bellona
Vililox
Bellona
0
2
1
0.25
W
Sobek
2
2
1
1.25
W
Khepri
iKittiGER
Khepri
0
1
5
2.5
L
Hun Batz
stupidxcupid
Hun Batz
0
0
0
0
L
Nike
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,231
Damage
14,704
16,928
Taken
17,105
11,448
Mitigated
13,190
6,167
Healing
7,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,855
463
2,612
1,671
4,430
2,143
0
1,980
2,450
9,153
0
L
Mercury
DannyChan1
Mercury
3,135
941
0
475
4,047
1,669
0
1,907
2,140
0
7,691
W
6,866
1,614
533
1,250
4,034
1,812
192
755
3,279
0
8,575
W
1,639
406
1,878
1,430
2,705
2,051
441
702
1,925
3,611
0
W
Raijin
Uscebe
Raijin
3,360
239
742
672
2,202
1,043
423
219
1,942
19,809
0
L
Bellona
Vililox
Bellona
1,379
474
253
414
4,679
4,477
0
2,495
2,184
0
3,651
W
Sobek
1,364
259
266
504
5,081
5,458
0
529
4,514
1,821
0
W
Khepri
iKittiGER
Khepri
1,475
40
231
297
3,083
2,826
108
650
2,433
2,923
0
L
Hun Batz
stupidxcupid
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Nike
1,862
241
178
564
3,772
3,159
0
1,456
2,316
0
3,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,929
Gold Earned
29,222
32
Minions Killed
45
0
Camps Cleared
0
359,626
Distance Traveled
511,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,253
1,051
9
2
0
75,308
0
L
Mercury
5,014
1,003
13
3
0
102,147
0
W
Thor
5,685
1,137
4
1
0
95,799
0
W
Yemoja
5,952
1,190
8
2
0
114,125
0
W
Raijin
6,446
1,289
30
6
0
88,120
0
L
Bellona
4,644
929
2
0
0
99,207
0
W
Sobek
5,713
1,143
1
0
0
101,389
0
W
Khepri
5,426
1,085
2
0
0
112,186
0
L
Hun Batz
1,240
248
0
0
0
0
0
L
Nike
4,778
956
8
2
0
82,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role