Player Matchup

Cerberus
Cerberus
AwakenBlack
Cerberus
Level 137
God Stats
0W - 3L
1,285 SR
Queue Stats
211W - 230L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
Cxde
Ao Kuang
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 131L
1,373 Elo+
Party 1
Charybdis
Charybdis
MikeyTodd
Charybdis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,438 Elo+
Solo
Ra
Ra
OGTryHarder
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,503 Elo+
Party 1
Fenrir
Fenrir
TurtleOnSpeed
Fenrir
Level 79
God Stats
2W - 6L
1,313 SR
Queue Stats
242W - 264L
1,402 Elo+
Party 1
Team Averages
Level 72
1,419 SR
1,439 Elo+

VS

Team Averages
Level 97
1,569 SR
1,497 Elo+
Neith
Neith
ASVP Violator
Neith
Level 118
God Stats
4W - 4L
1,398 SR
Queue Stats
290W - 303L
1,520 Elo+
Solo
Chaac
Chaac
ImmortalLegionNS
Chaac
Level 128
God Stats
4W - 2L
1,598 SR
Queue Stats
85W - 84L
1,562 Elo+
Solo
Mulan
Mulan
JoeAvenger5
Mulan
Level 67
God Stats
3W - 0L
1,536 SR
Queue Stats
138W - 125L
1,446 Elo+
Solo
Horus
Horus
McSloopz
Horus
Level 49
God Stats
5W - 4L
1,811 SR
Queue Stats
968W - 934L
1,473 Elo+
Solo
Scylla
Scylla
corvus_wolf
Scylla
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 174L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AwakenBlack
Cerberus
14
2 / 5 / 7
8,018
617
13,973
35,889
33,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
Cxde
Ao Kuang
11
0 / 7 / 6
7,279
560
2,270
13,319
6,317
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
MikeyTodd
Charybdis
19
11 / 5 / 1
10,831
833
30,068
16,525
9,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 5 / 10
8,892
684
15,631
14,489
7,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

15
1 / 5 / 7
8,091
622
8,444
14,648
10,914
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 15
10,024
771
21,976
10,676
5,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
8 / 2 / 16
11,373
875
22,265
27,165
40,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 17
10,453
804
15,414
18,345
14,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
McSloopz
Horus
16
2 / 3 / 18
10,495
807
11,581
22,919
21,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
17
9 / 5 / 8
10,640
818
16,387
14,802
6,116
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
101
15
Kills
27
27
Deaths
16
31
Assists
74
Player
Kills
Deaths
Assists
KDA
W
4
2
15
5.75
L
Cerberus
AwakenBlack
Cerberus
2
5
7
1.1
L
Ao Kuang
Cxde
Ao Kuang
0
7
6
0.43
W
8
2
16
8
W
4
4
17
3.13
W
Horus
McSloopz
Horus
2
3
18
3.67
L
Charybdis
MikeyTodd
Charybdis
11
5
1
2.3
L
1
5
10
1.2
L
1
5
7
0.9
W
Scylla
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,386
Damage
87,623
94,870
Taken
93,907
67,576
Mitigated
87,065
38,501
Healing
46,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,976
9,257
1,201
1,594
10,676
5,132
3,710
2,995
7,681
0
35,335
L
Cerberus
AwakenBlack
Cerberus
13,973
1,090
353
16,620
35,889
33,796
0
4,466
31,423
21,981
0
L
Ao Kuang
Cxde
Ao Kuang
2,270
822
1,075
1,008
13,319
6,317
0
2,939
10,380
2,721
0
W
22,265
2,026
4,086
7,391
27,165
40,364
534
7,065
20,100
0
33,266
W
15,414
2,596
517
4,084
18,345
14,357
815
7,003
11,342
0
26,296
W
Horus
McSloopz
Horus
11,581
6,364
11,633
11,520
22,919
21,096
508
7,614
15,305
0
15,077
L
Charybdis
MikeyTodd
Charybdis
30,068
14,670
0
4,364
16,525
9,129
0
1,710
14,815
0
53,621
L
15,631
1,541
7,184
6,171
14,489
7,420
0
3,565
10,924
28,996
0
L
8,444
1,473
951
775
14,648
10,914
0
3,707
10,941
0
11,035
W
Scylla
16,387
1,114
1,418
2,671
14,802
6,116
621
7,197
7,605
32,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,111
Gold Earned
52,985
114
Minions Killed
126
0
Camps Cleared
0
1,013,804
Distance Traveled
1,208,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,024
771
28
2
0
225,355
0
L
Cerberus
8,018
617
25
2
0
206,935
0
L
Ao Kuang
7,279
560
1
0
0
188,306
0
W
Chaac
11,373
875
26
2
0
270,871
0
W
Mulan
10,453
804
21
2
0
224,524
0
W
Horus
10,495
807
15
1
0
255,750
0
L
Charybdis
10,831
833
54
4
0
185,039
0
L
Ra
8,892
684
26
2
0
216,443
0
L
Fenrir
8,091
622
8
1
0
217,081
0
W
Scylla
10,640
818
36
3
0
232,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role