Player Matchup

King Arthur
King Arthur
Brianpos
King Arthur
Level 157
God Stats
3W - 1L
1,672 SR
Queue Stats
61W - 37L
1,417 Elo+
Solo
Hun Batz
Hun Batz
HSTIBE
Hun Batz
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 100L
1,524 Elo+
Party 3
Heimdallr
Heimdallr
Mr McHuffstar
Heimdallr
Level 137
God Stats
2W - 4L
1,460 SR
Queue Stats
120W - 129L
1,533 Elo+
Party 1
Ares
Ares
P0STNUUTCLARITY
Ares
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
124W - 125L
1,439 Elo+
Party 3
Sol
Sol
dumwmn
Sol
Level 121
God Stats
19W - 13L
1,869 SR
Queue Stats
74W - 69L
1,639 Elo+
Party 1
Team Averages
Level 146
1,600 SR
1,510 Elo+

VS

Team Averages
Level 111
1,500 SR
1,424 Elo+
Surtr
Surtr
 
Surtr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Shiva
Shiva
HUNGRYGHOST32
Shiva
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 26L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
LilCoolMint
Baron Samedi
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 4
Olorun
Olorun
MestreKarma
Olorun
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,291 Elo+
Party 2
Thanatos
Thanatos
Pongas
Thanatos
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 32L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brianpos
King Arthur
11
0 / 0 / 2
6,584
599
2,261
3,790
2,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
HSTIBE
Hun Batz
14
1 / 3 / 3
7,982
726
9,896
11,631
4,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Mr McHuffstar
Heimdallr
14
1 / 5 / 4
7,572
688
7,334
10,953
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 6 / 4
8,424
766
5,344
16,658
16,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
dumwmn
Sol
14
2 / 5 / 2
8,046
731
14,376
13,751
5,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 4 / 10
8,313
756
10,528
16,652
13,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 0 / 12
8,289
754
10,676
12,241
10,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
LilCoolMint
Baron Samedi
15
4 / 1 / 7
8,249
750
9,226
6,789
3,637
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
15
2 / 0 / 11
8,130
739
5,259
6,506
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Pongas
Thanatos
16
7 / 2 / 7
8,980
816
10,066
10,625
5,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
6
Kills
19
19
Deaths
7
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
4
10
2
L
King Arthur
Brianpos
King Arthur
0
0
2
1
L
Hun Batz
HSTIBE
Hun Batz
1
3
3
0.83
W
3
0
12
9
W
Baron Samedi
LilCoolMint
Baron Samedi
4
1
7
7.5
W
Olorun
2
0
11
7.5
L
Heimdallr
Mr McHuffstar
Heimdallr
1
5
4
0.6
L
2
6
4
0.67
W
Thanatos
Pongas
Thanatos
7
2
7
5.25
L
Sol
dumwmn
Sol
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,211
Damage
45,755
56,783
Taken
52,813
34,384
Mitigated
36,055
9,173
Healing
19,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,528
3,753
0
3,171
16,652
13,283
181
6,873
9,669
790
28,003
L
King Arthur
Brianpos
King Arthur
2,261
119
0
845
3,790
2,479
0
541
3,249
0
6,714
L
Hun Batz
HSTIBE
Hun Batz
9,896
1,867
0
640
11,631
4,552
0
3,124
8,346
0
30,536
W
10,676
1,926
132
1,517
12,241
10,710
560
4,905
7,215
0
21,494
W
Baron Samedi
LilCoolMint
Baron Samedi
9,226
855
2,264
2,140
6,789
3,637
306
1,567
5,222
20,921
0
W
Olorun
5,259
2,536
547
3,164
6,506
2,898
2,023
3,292
3,137
23,974
0
L
Heimdallr
Mr McHuffstar
Heimdallr
7,334
2,667
0
901
10,953
5,243
1,115
2,662
8,251
0
23,596
L
5,344
113
0
1,445
16,658
16,382
0
4,268
12,319
11,350
0
W
Thanatos
Pongas
Thanatos
10,066
2,851
0
6,556
10,625
5,527
900
3,083
7,462
0
28,295
L
Sol
dumwmn
Sol
14,376
4,668
0
5,342
13,751
5,728
0
3,949
9,725
46,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,608
Gold Earned
41,961
208
Minions Killed
180
0
Camps Cleared
0
941,207
Distance Traveled
1,177,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,313
756
35
3
0
271,158
0
L
King Arthur
6,584
599
15
1
0
97,419
0
L
Hun Batz
7,982
726
55
5
0
239,673
0
W
Shiva
8,289
754
30
3
0
261,236
0
W
Baron Samedi
8,249
750
25
2
0
215,235
0
W
Olorun
8,130
739
46
4
0
202,389
0
L
Heimdallr
7,572
688
60
5
0
194,909
0
L
Ares
8,424
766
12
1
0
204,384
0
W
Thanatos
8,980
816
44
4
0
227,691
0
L
Sol
8,046
731
66
6
0
204,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role